Idea: Card Based Combat

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OgreBattle
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Post by OgreBattle »

Lord Mistborn wrote:
...You Lost Me wrote:Firstly, this is a hypothetical game in which every ability is usable both as a standard attack and as a counterattack.
Sorry if It wasn't clear but the idea is that any card has one use either as an attack or as defensive interupt.
This is pretty much how Warblades/Swordsages work right? Or are you doing something different
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Mistborn
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Post by Mistborn »

OgreBattle wrote: This is pretty much how Warblades/Swordsages work right? Or are you doing something different
Similar to the ToB classes but a bit diffrent and more closely tied to the action economy.

The major thing is that Swordsages/Warblades have a grip of manuvers they recover all at once at the cost of not using any manuvers for a round. They also (Barring Adaptive) style locked into their redied manuvers during combat. In my expirience people don't make many meaningful decisions with that system you use manuvers untill you out of manuvers (which rarely happens in 3e where after round 2-3 it's basically cleanup) and often when you run out of good manuvers the best thing to do is just hit them with your sord....

In this system your constantly drawing cards (or chosing to forgo your draw step). The goal of this system is to make people have to think a head. The entire vision I've had for this system is that battles are about figureing out when it's "safe" to stop leaving up defensive spells and fire off the big guns.
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Previn
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Post by Previn »

{Edit: Deleted, didn't add anything}
Last edited by Previn on Tue Feb 12, 2013 1:59 pm, edited 1 time in total.
Soda
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Post by Soda »

I can see why they're saying there's no reason for the cards.

Maybe you can search for the card you want every turn OR draw 2 cards. So you can get your key spell, or get more spells, some of which would fuel your defenses.
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