OgreBattle wrote:So, why would an elf ever want to have sex with something not an elf, given the reasons in this book.
Rape and pity sex. Because being a Mary Sue race means that even though you're more capable than everyone else ever, you still end up getting raped sometimes because you're just too compassionate to use your amazing Mary Sue powers to break their face in so instead you have to let them have their way with you. This probably won't stop you from cultivating and then acting upon elaborate revenge fantasies after it's already happened and you've lined up your kinky sex scene/tragic backstory for Mary Sue bingo.
Koumei wrote:...The Three Little Pigs is seriously a tale of elves? Wow.
Hang on, aren't Wood Elves -Int and Grey Elves +Int? I see what they did there.
And despite wood elves being -Int, they're still smarter than you because they use their gut.
I want to port this over to 3E so elves can get +20 skill points per level (+80 at 1st level) to represent them having had decades to learn shit and give them bonus feats too. Also, they should get +4 on all mental stats, and -2 Con should read +2 Con, because they're actually quite healthy, despite looking frail.
Last edited by RobbyPants on Fri Feb 22, 2013 3:47 pm, edited 1 time in total.
RobbyPants wrote: I want to port this over to 3E so elves can get +20 skill points per level (+80 at 1st level) to represent them having had decades to learn shit and give them bonus feats too.
You're joking (I think), but the Ringworld RPG used to give you skill points linearly based on your age, which could range from 13(ish) to 450(ish), depending on your species and a random roll of the dice.
Frank wrote:Wood Elves are neutral because they mercilessly murder everyone who comes near their hidden camps. How that is different from the "Evil" races in D&D I do not know.
Uh...because orcs and "evil" races don't wait for you to come near their hidden camp before mercilessly murdering you? They come to your house and do it.
Seriously, is:
"neutral = murder people who mess with you, including trespassing"
and
"evil = murder people who didn't do shit"
really that hard to grasp?
I am judging the philosophies and decisions you have presented in this thread. The ones I have seen look bad, and also appear to be the fruit of a poisonous tree that has produced only madness and will continue to produce only madness.
--AngelFromAnotherPin
believe in one hand and shit in the other and see which ones fills up quicker. it will be the one you are full of, shit.
Except that the Wood Elves don't traditionally put out signs saying "Wood Elf Territory, do not enter, use of lethal force authorized."
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
PoliteNewb wrote:Uh...because orcs and "evil" races don't wait for you to come near their hidden camp before mercilessly murdering you? They come to your house and do it.
That facile distinction makes all the difference, of course.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
FrankTrollman wrote:
The High Elves live in "tree towns", which of course are made out of sticks. These are essentially Ewok villages set 30 meters above the ground. It goes on and on about how everything is made out of wood, but it's not nearly as vulnerable to fire as you'd think because the Elves have water and bows. I'm thinking that it still seems fairly vulnerable to the Big Bad Wolf. The book talks about the pulleys and railings and platforms that the Elves need to get anything done, but they never actually sell me on the idea of why you'd do this in the first place. There is no apparent actual advantage to constructing platforms in the canopies rather than just putting everything on the ground.
Logically, it provides protection from flooding and makes it somewhat less likely that you'll be woken up by scavengers eating your face. That's why real civilizations build tree cities, anyway.
name_here wrote:Except that the Wood Elves don't traditionally put out signs saying "Wood Elf Territory, do not enter, use of lethal force authorized."
neither do bears and vipers, and both animals are neutral.
Why are wood elves so texan anyways? It's not a tolkein thing as far as I know.
Wood elves don't even have property. They're nomads. They move around and set up camp whereever game is plentiful. It's quite possible that their encampment is on your property when they murder who for wandering into it.
Last edited by hyzmarca on Fri Feb 22, 2013 6:22 pm, edited 1 time in total.
If you don't know why you would build 30 feet above ground, you have probably never lived anywhere without air conditioning.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
Not to mention, it -is- more defensible. I mean, yeah, they could burn/smoke you out, but this is the one case so far where I could agree with the book (besides elves making no distinction between male and female). Lookouts and bows would help enormously, and could look pretty, and gives some cover again return fire from the ground.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
K wrote:These are the people who have a centuries-old organization of French heads of state and prominent academics that exists solely to preserve the French language (Académie française) and oppose regional dialects. Members have an official uniform and call themselves "les immortels" ("the immortals").
what's funny is they even do that with other languages. a friend of mine is french and told me that in his german class his teacher told them that dialects do not exist in german. she was dead serious.
btw, their school had a native speaker assistant. he was from bavaria.
To all the people going OMGWTF, let me point out that I never said it wasn't evil to murder people who trespass on your property. I was addressing one specific comment:
Frank wrote:How that is different from the "Evil" races in D&D I do not know.
I don't really give a fuck if elves are evil or not. But there is a pretty clear distinction visible in who elves murderize and who orcs murderize. That's all I was saying.
What gets really fucked up is how "good" is defined...often as "mercilessly murders people with sharp teeth/horns/tails/etc, merely for existing".
I am judging the philosophies and decisions you have presented in this thread. The ones I have seen look bad, and also appear to be the fruit of a poisonous tree that has produced only madness and will continue to produce only madness.
--AngelFromAnotherPin
believe in one hand and shit in the other and see which ones fills up quicker. it will be the one you are full of, shit.
PoliteNewb wrote:To all the people going OMGWTF, let me point out that I never said it wasn't evil to murder people who trespass on your property. I was addressing one specific comment:
Frank wrote:How that is different from the "Evil" races in D&D I do not know.
I don't really give a fuck if elves are evil or not. But there is a pretty clear distinction visible in who elves murderize and who orcs murderize. That's all I was saying.
Yes, but given that both of those actions are evil, then regardless of whether or not they're evil in the same way is beside the point.
The objection is that they're classified as neutral despite clearly being evil. Just because someone else is evil in a different way doesn't make them not evil.
name_here wrote:Except that the Wood Elves don't traditionally put out signs saying "Wood Elf Territory, do not enter, use of lethal force authorized."
neither do bears and vipers, and both animals are neutral.
Why are wood elves so texan anyways? It's not a tolkein thing as far as I know.
Animals are non-sentient and therefore get a pass on violent survival instincts where intelligent creatures don't.
A trapdoor spider makes a hole and hides in it, then ambushes things that come near it for food. A ogre makes a lair in an area and then ambushes passers by for food. The reason the ogre is evil and the spider isn't is that the ogre could talk and reason with other intelligent beings, and obtain the things it needs to survive without killing sentients, plus it understands the suffering it causes when it kills. A spider simply kills for food or to defend itself because it has no other options.