Severing Border (9th)
immediate, close, shapeable L, momentary (D)
Forms a border around a contiguous volume that must include the caster. The border is barely visible, but absolute - anything inside is treated as being on a separate plane from the outside, and there is no line of effect or even line of sight between the two (the border appears transparent, but it's more like a viewscreen - gaze attacks and similar won't work). The border can be created through unattended objects, regardless of their durability.
Bubble Shield (2nd?) [Force]
personal, brief (D)
Creates a thin shimmering sphere around you, like a soap bubble. The sphere is transparent to non-physical attacks (such as energy), but prevents physical contact and resists physical attacks. Attacks doing less than 5L damage are bounced off harmlessly; if it was a melee attack the bubble gets a Trip attempt against the attacker. Attacks doing more than that deal damage as normal, and break the bubble if they're piercing or slashing.
Reverse Bubble Shield (8th?) [Force]
personal, brief (D)
As Bubble Shield, but anything solid that comes in contact with the sphere must make a Fortitude save or become a bubble and pop. Unattended objects don't get a save. Big objects are destroyed one 10' cube at a time.
Complete Dispersal (9th) [Teleportation]
medium, radius 10'
Anything within the area is divided into as many parts as desired, and each of those parts is sent anywhere within range of Teleport. Living creatures and attended objects get a Will save. Being split apart is fatal to most creatures; for those like Trolls, it deals 20L damage.
For Severing Border and Complete Dispersal, I'm aiming for them being 9th level spells - so if they're insufficiently awesome, how should they be improved? For the other two, I'd curious what level you'd put them at, having the effects that they do.
The format I'm using is here, if it's not clear from the above:
The stat-blocks are exception-based - in the actual sense. The default spell has:
Components: V, S
Casting Time: Standard action
Range: Touch
Target: See text
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes if it affects targets directly or creates a magically active continuing manifestation. No otherwise.
Only exceptions to this are noted, via keywords:
Components: silent, still, material [cost], focus [cost]
Casting Time: immediate, swift, 1-round, ritual [length]
Range: personal, close, medium, long
Area/Effect: ray, radius [size], spread [size], line [size], cylinder [radius x height], aura [radius], shapeable [number of 10' cubes]
Duration: momentary (three rounds), brief (five minutes), quarter (until next sunrise, sunset, noon, or midnight), day, duration [length], permanent
SR: natural (not resisted when it normally would be), resisted (resisted when it normally wouldn't be)
Others: nray (stopped as per Detect Magic), disbelief (Will save, works as per Figments), discharged
Or in the text, if no keyword applies.
"L" is used to refer to caster level, in both the text and keywords. So for example:
"duration Ld" -> Lasts 1 day/level
"doing Ld6 damage" -> Doing 1d6/level damage
"less than 5L damage" -> Less than 5 damage per caster level
Any combat checks made by spells (such as Bubble Shield) use caster level for BAB and [casting stat] for Strength.
And finally, Artifacts and intelligent items always count as "attended"
Components: V, S
Casting Time: Standard action
Range: Touch
Target: See text
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes if it affects targets directly or creates a magically active continuing manifestation. No otherwise.
Only exceptions to this are noted, via keywords:
Components: silent, still, material [cost], focus [cost]
Casting Time: immediate, swift, 1-round, ritual [length]
Range: personal, close, medium, long
Area/Effect: ray, radius [size], spread [size], line [size], cylinder [radius x height], aura [radius], shapeable [number of 10' cubes]
Duration: momentary (three rounds), brief (five minutes), quarter (until next sunrise, sunset, noon, or midnight), day, duration [length], permanent
SR: natural (not resisted when it normally would be), resisted (resisted when it normally wouldn't be)
Others: nray (stopped as per Detect Magic), disbelief (Will save, works as per Figments), discharged
Or in the text, if no keyword applies.
"L" is used to refer to caster level, in both the text and keywords. So for example:
"duration Ld" -> Lasts 1 day/level
"doing Ld6 damage" -> Doing 1d6/level damage
"less than 5L damage" -> Less than 5 damage per caster level
Any combat checks made by spells (such as Bubble Shield) use caster level for BAB and [casting stat] for Strength.
And finally, Artifacts and intelligent items always count as "attended"

