Bigode at [unixtime wrote:1200330500[/unixtime]]Certainly the genre of a story can can spawn new character roles.
But, to try to get a better example than the earlier one (which did discount rocket launchers, for example): something characters expect to fight in a level-based game is unbalanced enough towards damage dealing that it can kill same-level PCs by a large margin with a single hit. DR is an useless ability. Extra dodge is highly valuable, despite them having a normally true mathematical correlation.
Well not really. If you are in such a situation, the DR just has to be a lot bigger. It has to be so big that you can barely survive a hit when you're giving up enough dodginess to avoid getting tagged half the time.
Do I need, before deeming those 2 methods of "preventing damage" that play out differently, to consider any genre?
You do, but mostly because in a system where people are runing around with rocket launchers you actually don't want people to get tough enough to survive a hit - even though it's possible to balance such a system.
Let's consider a really simple setup: Monster Movie Characters. Weapons which are effective vary massively of course, but we could easily arrange it so that everything was killed by weapons that were Iron, Silver, or Fire. Right?
Fire[/b]
It destroys and purifies. Drives away the beasts and the darkness. It is effective against Prometheans, Evil Plants, Zombies, and Giant Animals.
Iron
Seriously, Iron. Like the stuff that your steel knives are already made out of. It's a symbol of modernity and industrialization and stuff and it classically drives away the old cthonic stuff. It is effective against Witches, Leviathan, Ghosts, and Fey.
Silver
Shiny and inconstant like the moon, silver is hard enough to kill a man and easy enough to cast that you can do it before the invention of bronze. Silver is clearly magical. It is effective against Vampires, Werewolves, Transhumans and Demons.
So you could run around with silver bullets and gun down vampires or the invisible man. Or you could run around with a flame thrower and chase away Frankenstein's Monster or Trifids.
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Stake through the heart, silver, fire, crosses, holy water, running water, etc.
What works? What doesn't? In blade, silver is the way to go. With Buffy, you want the stake.
I don't really see a problem with that.
Exactly. I mean you could just as easily have a Wood category like Buffy or a Salt category like Supernatural. Nothing wrong wth that. You just have to establish what people are supposed to use ahead of time. It's not actually important what it is save that it stay the same from the beginning of the campaign to the end.
-Username17
