silva wrote:Lets be frank here: religion in D&D ( and in most rpgs, really) is just disposable background fluff for justifying divine spells. Runequest is the only game to do religion in a way that is meaningful and anthropologically sound (with Tekumel as a distant, but honorable, second place). Everything else is as fake-sounding as it gets.
I believe you mean Glorantha, as Runequest is the system and does not, in any version I've seen, intrinsically do religion "right" or even "wrong."
And the thing is, Glorantha fucking sucks. Sure, it's all very versimilitudinous, what with it's symbolism and shit. But the fact that it is just symbolism means that players don't get to use their base assumptions for anything. Sure, things fall towards the earth, but it's not because of mass, it's because of psedo-mystical bullshit about how everything moves towards the earth-father. If that's all it was, it'd be fine. But no, because there is no science, nothing works unless the GM says so. You cannot mix up saltpeter, sulfer and charcoal and get gun powder. ...unless you know the special mystical words of the mostali (dwarves). You can't neutralize acid with base, but you can use water, because acid is symbolically tied to fire. If you could work things such that you changed the symbolic call-name of a horse to "Arrow" you could fire the horse from your fucking bow.
Now, none of that has anything to do with gods in Glorantha, but they suck too. First, divine magic is only not the objectively worst form of magic because it is the quickest to use. In all other respects, it sucks. You have to go to specific locations and say "here's some of my mechanical statistic which represents free will, oh great flying bull man! Please give me a spell!" Which you can then use once. Then you have to go back to the holy place. If you're an adventurer, you will almost never use divine magic, because you won't be able to get more after you use any you start with. If you're high enough in the religion that you can set up holy shrines, then you have demands which don't allow you to go adventuring.
More than that, there is no fucking reason to worship gods in Glorantha. Why, you might ask? Because gods are fucking cardboard cut outs. They have no free will, and don't really do anything. Sure, things might get a bit screwy if you kill a god, but, fuck, there are at least four sun gods, they can't all be flying the chariot.
In my opinion, if you have this sack of power with no free will that doesn't really do anything, there is no reason to worship it. You honestly might as well start worshiping the not-god tree of reverse psychology. Especially since, canonically, you can make gods by worshiping shit. There is a tribe of newt-people that created a frog god by worshiping a specific frog spirit. If being a god weren't such a shit deal, I'd be trying to get every character I play to be worshiped. Instead, I'm just going to have characters trying to drum up worship for their stuff so they can get powers out of that. Fuck, I still say that sorcery could vastly speed this whole process along, I just need to figure out the right way to do it (hmm... form/set steel>sword, awaken steel to create intelligent sword, use release intelligence if necessary to make intelligent sword sentient, then tell the new intelligent swords to start worshiping your sword... That *should* work). Gods in Glorantha, like everything else, are bullshit, I'm sorry.