The level of sophistry being used by Frank (and K, I suppose) here is truly epic. I have ruled out the option of his being retarded; the other options are that he never bothered to actually read the fucking book, or that he is just lighting his pants on fire while growing a pinocchio nose. Or, final option, that he is just a stubborn SOB who picks one interpretation of a certain set of words and ignores any other possible interpretation, regardless of whether it is more logical or sensible. We've seen this in his defense of movable blade barriers (which are defined in the text as being immobile) and dual-classing (where he claims that you can go back to a class you've already had when the text says you can't). And now we see it again.
I'm going to post some quotes from the ravenloft book; people can use their own judgment and common sense as to whether Frank is correct, or just twisting some sentences beyond all recognition and ignoring others.
Frank wrote:I am amazed and astonished that there are people who think you can define ethical behavior in terms of whether or not it "causes suffering" and not exclude "setting dudes on fire" from the list of possible ethical activities. This isn't an obscure edge case or something. If you say that causing people to suffer is a priori a bad thing to do, regardless of who is being made to suffer or why, then setting people on fire is very obviously going to be on the list of things that are bad things to do.
Then why does the book explicitly tell you to exclude some things, with regards to powers checks?
Ravenloft, page 43 wrote:For the purposes of powers checks, not all acts that might strictly be defined as evil need be considered. For example, the act of killing is rightly classed as evil by most cultures, but the circumstances of the act must be pondered in the RAVENLOFT setting. Was it murder in the heat of passion? Was the death accidental or caused by negligence? Was the act committed in self-defense or in the pursuit of a greater good? In all these cases, no powers check would be called for.
A powers check is made only when a deliberate, calculated act of evil is committed.
(Italics present in original, bolding added by me)
The book flat-out says that you can commit 2nd degree murder (killing someone in the heat of passion)
WITHOUT provoking a powers check. Casting fireball on a squad of evil minions is without a doubt less evil than that, so it also does not call for a powers check, by any reasonable measure.
Frank wrote:That chart has victimless crimes on it. The "suffering" in this case is the Dark Power Attention. It has to be, because there is no one else to cross reference for their looting an abandoned temple example.
This is 100% wrong. The "act" that persons are referred to as "suffering from" is the act which prompts the Dark Powers check, NOT the powers check itself. Consult the later example, of the paladin fleeing from combat leaving his friends to die:
Ravenloft, page 48 wrote:If we assume that the act counts as a major betrayal of another player character, then a 9% powers check is required.
If Frank's reasoning was correct, the words I bolded would be superfluous; it would be a 9% check because it was a PC who did it, regardless of who he did it to. It is perfectly clear that the person you are betraying dictates whether or not a powers check is called for, and if so, how big it should be.
With regard to your victimless crimes example, you are consulting the wrong chart; not the top chart (which is acts against persons) but the bottom, "Unholy Acts" chart, which replaces alignment/nature of the person with the alignment/nature of the location or faith. The abandoned temple example would reference the third column ("Good Faith"), regardless of who was defiling it.
Note that the first column on that chart ("Evil Faith")
never prompts a dark powers check...you can loot temples of Set all day long and piss on the altars, and never have a powers check.
Frank wrote:I really have no idea what you think you're accomplishing or what you think you are arguing. The Ravenloft Morality section doesn't let you be D&D character, it doesn't let you be a hero, it doesn't even let you be a police officer or a doctor. It is extremely restrictive, and it won't let you do anything violent, mean, or even "gross". It dings you for picking up items from battlefields (which it explicitly defines as "grave robbing"), it dings you for setting ambushes (luring someone into a trap that leads to "personal harm" is "betrayal, major"), it dings you for planning an attack (which is "murder, premeditated").
Let's walk through this, shall we?
--Picking up items from battlefields...if you are grave-robbing evil NPCs and monsters, it's 1st column...explicitly, NO powers check.
--Setting ambushes...if done to evil, 1% chance of a powers check, by a strict reading of the chart. However, since the quote I provided earlier states that acts done in self-defense or for the greater good should not lead to a powers check (even in the example of 'murder'), I would say there is a strong argument for none.
--Planning an attack...while Frank would love to call this premeditated murder, very few moral systems classify killing in war or self-defense "murder". And again, since up above it clearly says that mitigating circumstances can completely remove the need for a powers check, it's beside the point.
So: if one is
reasonable in following what the book says, that should require no powers checks at all...possibly one for 1%.
Frank wrote:Listen, asshole: your whole argument is that "obviously" there's supposed to be some sort of loophole to let people be murder hobos in Ravenloft. And you're wrong. You are fucking completely wrong. Because the moral system of Ravenloft isn't about supporting D&D adventuring, it's about punishing people for being D&D adventurers. It's the complete opposite of what you seem to think it is.
So your actual claim is that they purposely invented a game supplement that was absolutely and intentionally useless for playing the game it was designed for?
And rejecting the much simpler explanation that you are incorrectly using it to be a twat?
Here, for anyone who cares what the writers actually thought about the use of these mechanics:
Ravenloft, page 44 wrote:It is important that the DM not create situations where player characters have no choice but to do evil. No one enjoys being put in a no-win situation, especially in something as personal as a roleplaying game. If the players are put in a position that forces them to take some action which would normally be considered evil, no powers check is made.
It is impossible to be forced or tricked into an evil act that merits a powers check. The primary purpose of this game mechanic is to dissuade player characters from committing acts of evil. Therefore, an act that prompts a powers check must be premeditated and undertaken with a clear understanding of its nature.
The designers of ravenloft wanted you to be a D&D hero...to rescue damsels, stake vampires, fight evil, and all that jazz. Hideously torturing the rules and claiming the intent was to fuck your PCs over for trying to be good guys is retarded.
Frank wrote:If K and I wanted to play the hyperbole card on the Dark Powers checks, we would have scrolled down tot he section on "Unholy Acts" where it specifies that you get Dark Powers checks for violating the tenets of faiths that aren't yours. Combined of course with AD&D's "great wheel" and infinite worlds and gods model, it is literally impossible for you to do (or not do) anything that doesn't violate one or more tenets of one or more faiths. So you get nailed with dark powers checks when you get up and eat breakfast because it's the fasting day of St. Cuthbert and also because it's time of the fish feast of Posseidon and you are having baked beans and toast.
Can you read? You can read, right?
Ravenloft page 48 wrote:These powers checks are generally reserved for violations of which a character is aware. For example, a paladin in the service of Thor, who does not bow when entering a temple of Ra, has committed no crime.
FrankTrollman wrote:wotmanic wrote:Pretty please, give me a page # where these are defined.
Page 45.
Dark Powers wrote:Extortion: This covers areas such as black-mail, where the threat of physical violence or loss is used to force someone else to perform an undesirable task, violate a law, or refrain from reporting a criminal or violent act.
-Username17
Now note on page 46 where it tells you that Exortion on evil NPCs and monsters never ever calls for a powers check. So what's your point again?
I am judging the philosophies and decisions you have presented in this thread. The ones I have seen look bad, and also appear to be the fruit of a poisonous tree that has produced only madness and will continue to produce only madness.
--AngelFromAnotherPin
believe in one hand and shit in the other and see which ones fills up quicker. it will be the one you are full of, shit.
--Shadzar