I'm always fascinated by posts where I can't tell if I agree or disagree with the poster's point of view.K wrote:The real question is "what would you do as a DM if you had no control over PC perma-death?"
I mean, character-driven stories are right out. Your party's paladin's rivalry with the Thorn Knight stops being a motivator for a story the instant the party paladin dies. No one cares about avenging the burning of the Rogue's village by kobolds after the Rogue gets killed by some side-quest necromancer. NPC's that have relationships with PCs no longer work if that PC is perma-dead, so basically a bunch of NPc-based adventures are dead out because "my mentor asked me to help" will stop being worthwhile quest hook.
Character-driven plot elements are right out too.[etc.]
In low-level D&D (which is where I do most of my playing), deaths are generally permanent. And I agree that it adds extra work to integrate a new PC into the party in a way so that the new PC cares about the plot so far. And that's why I don't like revolving door parties. Nevertheless, I don't agree that "character-driven stories are right out" or "character-driven plot elements are right out": in my experience, you still put those in, and when they fail, they fail (and that sucks), and that's the cost of doing business.