CapnTthePirateG wrote:http://www.wizards.com/dnd/Article.aspx ... l/20130415
So this old idea is being trotted out as something new. As in, Monte Cook discussed this about a year ago, at least the trading out of feats.
I have no idea whether or not any of the 5e feats are worth taking, as I stopped following a long time ago.
The way they do Feats, last I saw, is really annoying. In the playtest before the latest one,
Charge is seriously a feat. Really, you can't do a classic D&D charge attack unless you have the Feat for it. Fucking stupid. And it just lets you do the move thing, no bonus to attack / penalty to AC. Is that lame or what. Other Feats give you advantage on something or other. Advantage is so ubiquitous it's just annoying, and it completely loses significance. 5-Foot Step is also a Feat.
So yeah. This "new" Mearls idea. Oh my god. Getting +1 to an attribute instead of a Feat in the game is so bad. And obviously the problem is not that the Feats themselves are all that cool or good or anything. In fact, a lot of them are pretty lame or just give a fiddly dice thing which is not quite a real ability. But +1 to an attribute seriously sucks, and I can't believe this is being offered as anything remotely close to a good idea.
Is the premise here even valid? Are Feats really THAT complicated for players?
Yes, I suppose they would be complicated when you have huge lists of shitty Feats that have only a barely noticeable effect on bringing a character's concept mechanically into a game.
Of course, the obvious solution to this seems to NOT be "give shitty alternative to Feats" (Mearls' solution), but rather have a short list of Feats that are cool, interesting, thematic, and good. That 5e playtest had like 40 or 50 feats and going through them was torture -- you wouldn't want any of them, except maybe one or two (for spellcasters of course), because they are so lame. Is there any reason you couldn't just have like 20 Feats in the whole game and leave the rest to class features?