Yes, sometime every game will end. But my current weekly campaign has been going on since before 3E came out, so I do tend to take the longer view. And I do tend to plan accordingly.FrankTrollman wrote:Everyone is going to pour your time down the sink. Everyone! All participants in games are there temporarily. The game is open ended, but eventually it will end. Maybe the game will keep going past the next session, maybe it will keep going past the session after that, but there will be a last session, and you don't necessarily know which session it's going to be.PoliteNewb wrote:I support Fuch's right to not waste time on people who have admitted they are going to pour his time down the sink. Only an insane person would argue that this is somehow douchey.
I don't refuse to "waste time" on people who may leave the game. I refuse to spend more time on players who change characters randomly and then expect me to spend a lot of time to make sure they have the same background plots for the new character as the other players, whose characters have been going on for years. I'll try again to explain it to you:FrankTrollman wrote: If you refuse to "waste time" on people who are going to leave you, you can't have any human relationships at all. The completely non-hyperbolic logical end of that line of thinking is to simply become a hermit and never play a game of D&D at all. That slope is extremely slippery, because every bit of time you invest in any kind of interaction with anyone is by definition going to be "poured down the sink", because all possible human relationships are temporary.
Holy crap, how did you assholes graduate from Kindergarten without mastering "basic sharing", "cooperation", "equal treatment", or fucking separation anxiety? This is basic socialization shit you're supposed to have mastered before the first grade. And you assholes are acting like it's some newfangled fringe theory you don't understand.
-Username17
I do the same prep time for each character, and it accumulates. As a result, after a few years, characters have a lot of time invested in their background and side plots. In order to bring a new character up to par I'd have to spend a lot more time on them than on the rest for quite some time. That's not going to happen. Each player gets X time spent on his character. If Player 4 resets his character, any time spent on his character is lost and his new character restarts at 0. That's not punishing, that's simply treating every player the same, and those who switch characters frequently suffering the consequences of that.
But yes, I admit that I have made the experience in the past that when a player keeps changing characters, I reach a point where I don't really expect any of his characters to last long and find it increasingly hard to force myself to invest time in said characters other than random improvised stuff during play. After a few times of getting burned you learn not to put your hand into the fire. Or, using your kindergarten analogy: If Timmy keeps breaking your toys some day you stop letting him borrow your toys. Even if Timmy sometimes gives them back perfectly fine.
And yes, I do find it makes a lot of difference if someone drops from the game because he married and now has less time to spend gaming and another changes character because he rolled a 1 instead of a 2.