Because it is the same number of steps.Drolyt wrote:What. The. Fuck. I don't even... how can you not see that preparing spells is an extra step? Do you honestly think that just because the wizard has prepared his spells he doesn't have to select which spells, out of those he has prepared, he will use in combat? What weird game are you playing?
1) Decide what spells to cast.
2) Decide when to cast the spells you can cast.
You can do 1 at the beginning of the day.
And I am saying, and so is everyone else who is not you, that you are fucking wrong.Drolyt wrote:What I am saying is that it doesn't work. Depending on how well you play the spell preparation minigame you are either as versatile as having your full list or as restricted as having only a few spells. That is a bug.
You are not as versatile as having your whole list no matter what, and your obsession with this "either maximum potential or the worst shit ever" just shows that you have never competently played a Wizard, because 99 times out of a 100 you are at neither of those extremes.
Yes. Basically. Since all the same problems exist if you just make everyone at will casters or sorcerers it appears that in fact vancian casting has nothing to do with it.Drolyt wrote:Are you seriously claiming the D&D magic system isn't filled with problems, both in itself and how it interacts with other game elements? Go ahead and argue that vancian casting has nothing to do with that.
Taking turns is balanced. It is perfectly reasonable for the Cleric to solve the Curse/Divination problem and the Snowscaper to solve the Scry/Transportation problem.Drolyt wrote:Balanced on average isn't fucking balanced. Averages don't exist at the game table.
It is fine if the Wizard prepared Stinking Cloud, so the Snowscaper kills the undead and the Wizard is not quite as good in that fight, but when they fight the humans, he stinking clouds them and is MVP.
Okay, new rule, stop saying RPGs. Lack of Clarity is not a point in your favor. If you are talking about TTRPGs, then day that. I just assumed since your point is not true of TTRPGs that you were talking about most RPGs in general.Drolyt wrote:When did I ever bring up video games? And where are you getting this idea that RPGs have to have multiple resource management systems? Only thing I can figure is this is some sort of run off from the 4e fiasco.
I get the idea that TTRPGs should have different resource mechanics because most of them are meant to accommodate a wide range of people with a wide range of tastes in preferred balance of resource management.
Okay you idiot, just because someone likes Sorcerers doesn't mean they hate vancian casting. There is a "huge fanbase" for Sorcerers that is slightly smaller than the huge fanbase for Wizards, and quite a bit larger than the huge fanbase for Warlocks. But since in most respects the same people who are fans or Sorcerers and Wizards are also fans of the other class as well, this does absolutely nothing to back up your completely shit claim that everyone hates Wizards.Drolyt wrote:Oh for goodness sakes, if you want to pretend there wasn't a huge fanbase for the sorcerer and the warlock specifically because they weren't vancian go ahead, but reality will not reshape itself around you.
I understand the problem, because I write classes with different resource mechanics and balance them against other classes with different resource mechanics. But because I am not retarded like you, I also know that these problems are solved by designing good classes, which is why your stupid claim that it is impossible to balance the Wizard with other classes already balanced with it is fucking stupid.Drolyt wrote:Your inability to understand the problems with balancing classes with different resource mechanics is astounding.
You colossal fucking idiot. Of course I see how those restrain your character in different ways, which is why I told you that systems should have different systems to accommodate the different ways people prefer to have their characters limited.Drolyt wrote:Do you really not see how those restrain your characters in different ways? Do you not understand the specific restraint I have a problem with is the one where you have different spells (or powers or whatever) every day?
I get that you specifically hate the one kind of restriction. And that is fine, you can just not play vancian classes. But there is no goddam reason for you to throw a fit that other people can play with the resource management system they prefer.
That is your actual argument. Your entire argument is that no game should be allowed to have vancian casting for any of its characters because you don't like it. You have presented no reason for anyone to believe that the ability of other people to play Wizards destroys the game for you for any reason other than your arbitrary and pointless hatred.Drolyt wrote:Dammit, if you want to disagree with me go ahead but don't try to make it sound like my argument is "everyone should only play games the way I like!".
There is such a thing as a bad mechanic in specific. But the system of random card based generation of spells is totally viable. So yes, something that is random shouldn't be daily. But it could be for example, round by round, like say Crusaders of Chaos Mages. Because the resource mechanic of drawing cards is perfectly acceptable.Drolyt wrote:Let me just make an extreme example of a shitty resource mechanic: you have access 52 spells of your choice from the wizard/sorcerer list. You write these spells on normal playing cards and every morning you draw six of them to see what spells you can cast today. See how easy it is to make a horrible mechanic?
By your logic Sorcerers are bad because if you only had one spell a day to spontaneously choose from all the spells in the game that would be a bad mechanic.
Okay, and explain how the game is magically worse having four classes instead of those three.Drolyt wrote:I'm not sure what you just said. But fine, alternatives. The sorcerer mechanic. The warlock mechanic. The psion mechanic.