FrankTrollman at [unixtime wrote:1199317640[/unixtime]]I don't think game mechanical tags on abilities is needed. We should however keep in mind that some of the sample classes will be for Kshatrya, and some for Brahmin.
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The actual game mechanics of leaving your caste are:
- You get to select your own abilities rather than getting whatever your caste happens to get when you level.
- You have to select your own abilities rather than getting whatever your caste happens to get when you level.
There shouldn't be any game mechanical impediment to playing a Kshatrya and just taking all your Narakan powers off the Necromancer list.
That makes sense. I've asked this already, but how many abilities per level are you thinking? With this it seems as though you would have a non-expandable set of abilities, with the martial class characters getting all martial-type abilities of their school and level. Or do you mean that every class would select a pre-defined subset of an unbounded set of abilities at each level?
At this rate I'd try to shoot for full playability at levels 1 through 5.
FrankTrollman at [unixtime wrote:1199317640[/unixtime]]Edit: I Do think that some abilities should be object dependent. That is, that they should require the use of a sword, a bow, or an orb or something. There should probably be a limited list of items that functionally matter for which abilities you can use.
-Username17
And some abilities would
be items (witness Artifice).
How far are you taking this? I could imagine 'demon armor' as an ability which requires that you wear armor, or creates demonic armor for you, or requires that you wear the specific single item (demon armor) granted by the ability.
In the first case you can buff yourself with 'demon armor' and 'armor of the dead', while in the second and third you can only use one (but maybe you can lend the armors to someone else).
I could certainly see a combination of the above being used, varying by ability.
For that matter, how are we doing passive abilities? Does every character have 'boost' abilities and 'strike' abilities in separate pools?