Blade wrote:I'm not as bitter and disgruntled as many of you about Shadowrun. I've been disappointed by what CGL has been releasing since Vice but from what I've seen so far about SR5 it doesn't look terribad and there are even some nice things.
I wasn't expecting much so, so far, I'm pleasantly suprised by what I've seen. I'm not saying I'll like it, but I think I'll give it a shot. And I still like it better than the den's CP heartbreaker.
You are welcome to that viewpoint, but I remain unconvinced. And I'll tell you why.
Shadowrun 4 is a game with a lot of major problems. It has major problems in every single one of its major subsystems. Some of those major problems are so severe that the subsystem essentially cannot even be used (see: Matrix and Vehicles). But even the most common subsystem (Combat) suffers from
severe issues of not scaling properly and being too fiddly. The game is
badly in need of a new edition and the information on what can be changed in order to substantively improve the gameplay is totally available.
You don't need to fix every problem to make a new edition be better. Lord knows that 3rd edition D&D had problems up the wazoo and it was still the best D&D system ever produced. And so it was that SR4 managed to be the best version of Shadowrun
in spite of having bugs ranging from major to literally
game destroying in every major subsystem. And that is because, for all its numerous and extensively documented faults, SR4 has a core "action resolution mechanic" that is fast, powerful, intuitive, and highly functional. Cyberpunk characters need to do "stuff" to their environment all the time, and SR4's core mechanic for "doing stuff" is adaptable enough to handle all that while being fast and intuitive enough that it defuses most arguments before they even happen. It's really very good. I think it's literally the greatest core resolution mechanic for performing generic actions in any major role playing game.
So when Jason Hardy did the preview where he revealed that he was making the core resolution mechanic worse in every possible way, I was just fucking done. It doesn't matter how many of his fiddly bullshit changes are good or bad ideas moving forward from that, because having a really solid core resolution mechanic is literally one hundred percent of why SR4 is taken seriously as a game system
at all. If it had a worse core action resolution system, then the fact that it takes hundreds if not thousands of die rolls to resolve an opposed computer hack or a car chase would get the game laughed at and binned out of hand. And rightfully so, because that shit is whack.
At the point where Jason unveiled his objectively terrible hit cap rules, there was no reason for me to give a single fuck about anything more that SR5 was about. There is
nothing it could do that could possibly redeem it from that, because that is taking the one fucking thing that SR4 does well enough to take seriously and throw it out.
-Username17