
Books


Not literally, since I'm actually doing Gatejammer, but enough 3.X compatible material to cover the planar stuff. Yes, it's not Tome; I've learned that half the group is more emotionally involved with longer lists to tweak and build with, which Tome doesn't provide. The other half doesn't care enough regardless because they'll ask for me to build half the character either way. None of them mind DM Pity items, and understand that I can tweak the encounter difficulties up or down to match their competence readily.
House Rules of Note

- Stats are rolled by each, then each player chooses an array from that list.
- Iteratives never get worse than -5 after the first one (so it ends up at +20/+15/+15)
- Homebrew races will be added to cover the gaps on request.
- At every 4th level, every ability score gets a +1 inherent bonus, along with a floating +1 inherent to apply elsewhere; with the +5 cap remaining. This spreads out the Wish economy jump a bit.
- Spot and Listen are one skill, Perception
- Rapid Strike/Reload are an affront to Queen and country. The bonus attack is either half BAB or -5, whichever is better. It's also usable X/refresh, Refresh being 5 minutes of no attacking or being attacked.
- Cross-class only makes the ranks capped half, and doesn't double the cost of those ranks
- In the name of science, I'm reducing the market value of plain numerical bonuses (saves, ability scores, weapons, armor, etc) by 50% AND the cost for magic arms/armor enhancement is priced parallel with the special abilities. This makes the +2 flaming falchion cost 4kgp, for example (cost of the +2, halved, plus the cost of the +1 from flaming, not-halved). To keep people from just buying even bigger bonuses in response to the savings, they can only benefit up to the Tome scaling limit. So a level 1 PC with a +2 sword treats it as a +1 until level 4.
- Weapon Focus not only doesn't require proficiency in the chosen weapon, but grants it regardless of complexity; allowing a wizard to wield a dire devanian swordaxe with WF (swordaxe)
- Improved Shield Bash [Feat, +4 BAB] Allows use of shield bash maneuver without loss of AC, and can be considered a main-hand attack
- Enhancement bonuses to shields apply their bonus as weapons at no extra cost
- Ambidexterity and TWF are one feat
- Champion Modifications
- Call/Imbue: At-will ability, type can be tailored to anything usable; from a buckler to an articulated shield w/blade, dagger to devanian swordaxe. Bonus can also be shifted around to include magic abilities. Material type can be silver or iron at 5th level, adamantine at 10th, whatever at 15th
- Call Upon the Power: Change to unnamed bonus
- Divine Grace: As per paladin, gained at 3rd level
- Heartening Cry: Increase bonus to equal Charisma modifier, lasts for a minute, has a 10 minute cooldown.