You're an idiot.Chamomile wrote:There is no difference on the players end of rolling a perception check to find something the MC put there an hour ago and something he put there just now.
First of all: yes there is. But more importantly, we aren't talking about the difference between using a perception check to locate something that is there. We're talking about a perception check literally determining whether something is there or not.
Let's go back to the actual fucking example in the actual fucking book:
Got that? The player was in a winnable fight, but after making a perception test and getting great success, the MC converted it into an unwinnable fight and redefined success downwards to "escaping alive". And he did it by having "bear attack" added outside.AW wrote:Bran doesn’t like the way things are going, so he takes a quick look around. He hits the roll with an 11, so let’s see. Tum Tum isn’t his biggest threat, Tum Tum’s psychically-linked cultist bodyguards are. His enemy’s true position is closing in slowly around Tum Tum’s temple, where they’re talking. And if things go to shit? I think his best escape route would be to take one or the other of Tum Tum hostage. (Bran’s player: “Aw fuck.”)
Now let's consider what would have happened in that exact situation should the player have failed that roll instead.
Got that? Let's imagine that was Tum Tum instead of Birdie. If the player had failed that roll, they would not have been attacked by bears. Instead, they would have merely given up information to Tum Tum and gotten a -1 penalty on some rolls during the otherwise still completely winnable fight.AW wrote:“So that’s weird,” Marie’s player says, at some point. “What IS going on with Birdie?” “Roll to read a sitch,” I say. She misses the roll, so I get to make as hard a move as I like. A good one here is to turn the move back on her, so that’s what I choose. “I dunno what’s up with her,” I say. “I mean, I do, but she’s opaque to you. Anyway, where would you say you’re most vulnerable to her?”
That is what is so bullshit and so disempowering about Apocalypse World. Because the MC ass pulls are so severe that you can't even generalize a statement like "rolling high is good". Rolling high can be worse than rolling low, just like it is in the actual example we are talking about. Yes, you always get a +1 if you pass the perception roll (assuming you play Simon Says in the way the MC wants you to), while you may get a -1 if you fail - but whether the next test is a test to win or merely a test to barely limp away with your life is totally up the MC's whim after you roll and totally independent of what your choices or die rolls were up to that point.
-Username17
