I dont see how it can be virtually "death". (care to give an example?)deaddmwalking wrote:The 'problem' appears to be that the 'cost' can be anything from 'virtually nothing' to 'virtually death'.silva wrote:Whats the problem with those again ?
Other than that, youre right. The stakes can be wildly different, but then what ? On a traditional task-resolution game a GM can also include wildly different consequences for your actions just the same.
Say, you achieve a critical sucess in lockpicking a door without making any noise, but then when you open it, the GM says everybody inside is already alert and awaiting you.
See ?
The only difference is that in D&D or Shadowrun the GM fill in details between the resolutions, while AW lets the GM fill in details through the resolutions.
If the GM is a [EDITED], he will do it whatever the model.
