I get the impression you assume that "wish/place" means the following happens at the table:FrankTrollman wrote:Each item order would have force behind it because it would be made during the cooperative worldbuilding stage with metagame currency....
Cooperative world building steps take time, and that is time you aren't spending telling stories of adventure. Cooperative world building steps with accounting to do can potentially take a lot of time.
GM - "Before you enter the dungeon, does anyone have a magic item they'd like to place?"
Me - "I want this dagger with a bleeding property."
It could just as easily be handled the following way:
GM - "Good job, you killed the undulating tentacled she-cats."
Me - "As I look through the weapons I draw out one of those nasty kryss knifes they kept sticking me with." (I hand the GM the info card on the item I want to get) "I say, 'The cuts from this blade won't stop seeping blood. I think I can make use of this.'"
That's "placed" but doesn't involve cooperative worldbuilding in anything more than the most nominal sense.
Also, did you really use "object permanence" to refer to an object that has never been seen, heard, touched, smelled or sensed in any way? I'm not sure if that's meta, stupid, or just a really poor put-down. I guess I don't have a sense of object permanence, because I kinda thought that fartlaser-proof shield I used when I was on the top bunk back when I was 6 stopped existing after I no longer needed it to protect me from my little brother. Man, I must have some serious baggage.