Just because you bizarrely move faster diagonally doesn't mean that's not a greater distance. In fact, given that a square grid is used to play the game, a square spell is arguably more useful. It's going to fit onto the map better much of the time, whereas a circular spell is more likely to get cut off.Kaelik wrote:This is a concrete example of an insult, and therefore it deserves pointing out as being meaningful, unlike most of what you said.Drachasor wrote:And you do this by showing you don't know that the diagonal of a 7x7 square is greater than 40.
That said, yes, the diagonal is "greater" than 40ft, even though in reality it is less because areas and movement ignore diagonals, so in fact, moving from one corner to the other is in fact 30ft of movement.
You might have a point if people could move after a spell is cast and before it lands. That's not how the game works however, so you don't.
This just indicates that you don't understand how 4E works, because what I said WAS meaningful criticism.Kaelik wrote:Could you rephrase any of these in a form that actually means anything at all? I mean, besides that they are wrong, just get them to be some kind of meaningful criticism in the first place, regardless of truth.Drachasor wrote:falsely assume the game models a contiguous world rather than separately modelling slices of time. You have confused tactical depth and complexity. And you seem to have missed that fact that A causes B is not the same as B causes A.
A combat in 4E doesn't model anything other than that particular combat. You do not represent the same enemy the same way at 1st level, 5th level, 10th level, or 20th level. Something that had 20 hit points at 1st level is going to be represented by a minion at 10th.
Representing a horde of much weaker enemies as minions is EXACTLY how minions are supposed to be used.
And what are you saying here except "I didn't say the game mechanics are important. I'm just saying the game mechanics are important otherwise the story is boring!"Kaelik wrote:If you could only read, talking with you wouldn't be a complete waste of my time. I never said the game mechanics were important, I said the game mechanics ability to be interesting to watch is important, because when you read a passive medium like comics, you spend a lot of time watching the mechanics unfold. If that is boring as shit, then it doesn't matter if you could tell a different story with your boring to watch mechanics, because people would not read that comic.Drachasor wrote:Lastly, you have not grasped how comics and stories in general work -- game mechanics are just not a tenth as important as you think they are.
Mechanics are only interesting in the comic in terms of people speculating how they might get used in the future. But in general, Burlew himself has said that mechanics take a second seat to the story. He's demonstrated this many times as well. So you're just really wrong here. An interesting story is interesting on its own merits. Being an affectionate parody of something is largely a separate quality.
Honestly, the biggest thing OotS takes out of 3.X are some monster names and appearance, class names and themes, and spells. It ignores a lot of 3.5 mechanics unless it is making a joke. Because there's no reason to get bogged down in how you'd represent anything in the game when you are telling a story. The game mechanics are only a limitation if the writer lets them be, and Burlew doesn't.
Yes, and it is the story that makes it entertaining. Being a D&D 3.5E comic just means it pulls fans of 3.X. That gives it a very large base of fans. 4E doesn't have a base that's nearly so large, so a 4E comic is going to have a lot fewer potential fans. This also means that there's less of a chance for a talented writer to make a 4E comic, because fewer writers will be fans of 4E.Kaelik wrote:And my point is that tearing into stuff as an affectionate parody doesn't create a 12 year comic, you also have to actually present interesting scenarios to read in the story. A 12 year comic is not an affectionate parody, it is part affectionate parody, and part entertaining to read story. And worse than books, it needs to be entertaining on a second by second basis.Drachasor wrote:My point is that I pretty much think the OP has things backwards. 4E has tons of stuff you can tear into as an affectionate parody. It would be easy to make a comic that uses the 4E rules as inspiration. The problem is that 4E is not popular enough for affectionate parodies to be popular. Low popularity means a small audience and also means that fewer artists who care about the medium.
Presenting interesting scenarios and having an interesting story is easy to do in 3.X or 4E. 4th edition does not prevent good plot lines, it doesn't prevent depth, it doesn't prevent humor, etc. This is especially true when you write the combat as a story rather than limiting yourself to game mechanics. OotS does not limit itself to 3.5 game mechanics in combat, and I'd expect a 4E version to be similar in this regard.
It's much like looking at Darths and Droids. That doesn't even copy any game mechanics at all -- it's just vaguely d20. Nor does it copy the storyline of the movies. But it pulls in Star Wars and RPG fans just because it has a huge fan base.
