Whipstitch wrote:My takeaway was that it was an unholy coalition of sorts and then people used whichever argument seemed less asinine as their excuse when pressured by critics. You know, classic denial-in-depth.
Yeah, pretty much this. Although it really looked like they were trying to make all the games play nice with each other there for a while. Even after Mage came out, they didn't straight up admit that Mages were just so much more powerful than the other splats that it didn't even make sense to try to get them in the same game. For at least a solid year after Mage came out, they tried to tell us that the splats were balanced in that Vampires were the best Socially, Werewolves the best Physically, and Mages the best Magically.
I mean, that wasn't remotely
true, right? And even if it was, it's small comfort if your Nosferatu Bruiser
could have been the best in social scenarios if hypothetically they had taken a completely different character concept, clan, and allotment of skills and magic powers within their splat. Because your Nosferatu bruiser is still worthless in social situations and a fairly shitty combatant
with the character options he actually has.
But I think the "denial in depth" thing is probably the best explanation.
The weirdest part is that the design team was kind of obsessive about "balance". But it's weird, cargo cult idea of what balance is, there's no math or playtesting behind any of it. They run around nerfing physical abilities of any kind and making dice pools conform in the name of "balance". But what good is making the dice pools exactly the same size, if getting a hit on a Nightmare 5 test does a single box of damage and getting a single hit on Dominate 2 makes someone your bitch for an entire scene?
And don't forget this gem:
A COMBATANT’S DREAM
You’re right, of course. The Moroi are designed to be good at combat. They get two of the three physical Disciplines, plus most of the Moroi have some knowledge of Protean or Nightmare and can get easy access to the other.
What are we thinking?
Take another look. They’re good at combat — and very little else. They suffer from both the Gangrel and the Nosferatu clan weaknesses, both of which are pretty debilitating if you want to do something simple, like have a normal conversation. The Ordo Dracul views them as attack dogs at best, and relics of the covenant’s brutal past at worst.
This isn’t to say that the Moroi are nonviable or “unbalanced” as characters. They provide interesting roleplaying challenges, to be sure. A character who joins the Moroi bloodline and tries to maintain her Humanity has quite a task ahead of her, as she is in her element only when hunting and killing. The primary instance in which a Moroi character “unbalances” a chronicle is if the chronicle is focused solely (or at least largely) around combat. Chronicles that focus on the larger themes of Vampire: The Requiem, or even on the themes of the Ordo Dracul in general, don’t inordinately favor the Moroi. If anything, these Kindred must struggle to keep up with the subtle espionage and intriguing schemes of their contemporaries.
This ran completely unironically on the Moroi bloodline, which if you didn't fully grasp from their description of it in their apology box text, are
completely terrible. Seriously, these guys are among the weakest bloodlines in nWoD, and that's from an edition where there is a bloodline of vampires who can't leave their house and a bloodline of vampires who have the signature power to make perfume. They are weak as hell, completely crippled in almost all circumstances as they have a penalty on
every single die rolled in a test involving Intelligence, Wits, Manipulation, or Presence. Meaning that not only do they suck at mental and social challenges, but they
will always suck at those challenges, because buying up skills and stats is simply worth less for them.
And what they get for this... is some extremely terrible combat disciplines. Resilience is so bad that all it does is protect you from damage, and unless your enemies have flame throwers you will literally end the combat with less damage on you if you don't turn it on than if you do. That is not a joke. And yet, end
that power is something that the authors think needs to be looked at again and again and nerfed here, there, and everywhere just in case someone might somehow some way stack that into winning a fight. Because having player characters
win a fight is considered the one and only benchmark of "broken balance".
Bypassing a combat with the persuedotron is still totally fine though.
-Username17