Sort of. I forgot to bring the book with me, so I'm going to be more vague and go by memory. First-up we have...
The Greater Brass Scorpion of Khorne!

Okay, if you have the money, get this instead of the big juggernaut thing. Just... do. Seriously. It isn't quite as resilient (in regards to Regeneration, but IIRC it's still a Daemon and thus still has a 5++. A small Invulnerable Save might not matter that much when you're being plinked to death by 100 bolters, but those bolters don't do dick to this thing. Basically, you have a 1/3 chance of ignoring those rare lascannon shots), instead, it murders you. In the face.
Okay, so it can run in the Shooting Phase and still Assault you. It rolls 3d6" for charge range instead of 2d6. Back before random charge range, I think it had 12", so it's a bit of a downgrade. Blame GW for adding random charge distance.
Now, let's talk about its guns: 2x Flamer Template (at... IIRC it's S 6 AP 3, so "wounds Space Marines on a 2+ with no Armour Save. TOASTY!), and a cannon that is, I believe, similar or identical to the Demolisher cannon. Large or Massive Blast, high Strength, low AP. So use that one on Terminators, Monsters and Tanks.
Now the tail one. Remember how the game uses True Line of Sight? Enjoy. You measure from the gun, so enemies potentially cannot hide from you. It has ten shots at S 6 or 7 AP 3. So it takes Space Marines out, or maybe plinks lighter vehicles to death.
And then it charges you. It makes multiple attacks with Titan weapons (so, Strength D), and all those limbs give it 1d3+2 Stomps. Note that the most iconically stompy armies of Nids and Orks do not get the Stomp beneifts that Necrons and Chaos get.
fuck_you.jpg
My main complaint with it is that, for something called a Scorpion, it has no harpoon attack. Which brings us to...

GET OVER HERE!
This is actually the Impaler variant of the Blood Slaughterer. It has -1 Attack compared to normal, but does indeed have a Harpoon attack that drags foes closer. Excellent!
The normal version just has two chopping blades. Basically they scuttle forward quickly, make lots of attacks in close combat and all that.
They also have their own Thunderhawk (basically the same as the normal one), and their own version of this:

It's a Flyer that holds 20-30 dudes and has an Assault Ramp.
They also get their own Contemptor, which is like the normal one except it can take a few specialist weapons, it's explosion is stronger rather than larger, and it might be a daemon or be able to take possession? Also it can take a Havoc Launcher instead of a Cyclone.
But they can also take it's bigger brother:

It IS a daemon, and if it gets Wrecked without Exploding, it lies dormant. Every turn, roll 1d6. On a 1, it is removed. On a 2-5, nothing happens this turn. On a 6, it stands back up, restoring mobility and weapons, and regains 1d3 Hull Points.
It can be blessed by Khorne (gains the Rampage rule IIRC), Nurgle (It Will Not Die - regeneration), Slaanesh (Offensive and Defensive Grenades) or Tzeench (re-roll any 1 to hit with shooting, and flamers get the shitty Soul Blaze rule). Or nothing, if you want to save points.
It starts with two siege claws: S 8 AP 2 with the Slam rule (can elect to make half as many attacks at S 10), and built-in heavy flamers. If it scores a Penetrating hit with a Slam against a transport vehicle or building, then it scores 1d6 Heavy Flamer hits on the inhabitant for each claw. Yes, that means it can make 2 or maybe 3 Slams, and if all three Penetrate, release a total of 6d6 S 5 AP 4 hits on the dudes inside.
It can swap ONE for a Heavy Conversion Beamer, or you can swap either or both for a Butcher Cannon (something like 36" S 8 AP 4 Heavy 4), Stormlaser (something like 36" S 6-7 AP 2-3 Heavy 1d3+2) or a Soul Burner (shortish range S 4-5 AP 5-6 Large Blast, Rending, No Cover).
It looks awesome, and there are some cool options and rules, and it's available as an Elite choice in non-Apocalypse (in theory), but it's rather pricey, and good luck getting permission out of Apocalypse.
Onto the specials of Nurgle, we have this:

Which looks disgusting, but there you go. It's a Flyer with an Autocannon and IIRC a Template or Blast attack (in the old rules it did, using the old Soulgrinder Maw Cannon rules - but not the powerful Lick option). They can be taken as fairly cheap squads of 1-3 for Fast Attack, and are Daemons. Out of Apocalypse, they're awesome (but look horrible). Even in Apocalypse, squads of them are pretty cool.
Then there's this lump of shit:

I can't remember its rules. In the old days, it was kind of crap, as an anti-infantry thing in a game where tanks where everywhere and daemons had enough anti-infantry. Now, it might be okay. It still looks horrible.
I can't remember the formations, but there's nothing that exciting. Also there are daemons and Titans, but they can happen when I get home. Enjoy the pretty pictures! (And in the case of Nurgle, the revolting ones)




































