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Corsair114
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Post by Corsair114 »

Dungeon Siege 2, if you play long enough and especially into the expansion, basically becomes an exercise in putting together an MMO-style Raid group and micromanaging it in combat to prevent the wrong parts from drawing aggro at the wrong times. The effects of getting aggro don't really start to show until mid-Tier 2 playthrough where more and more enemies start to gain that mechanic and progressively more powerful bonuses when aggro'd.
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Post by Meikle641 »

So, I got around to buying CoD: Modern Warfare 3. This may come as a shock to those who know me, but I'm finding myself at a loss as to how popular it is. I like guns, I like military stuff (enlisted once), and all that, but I find the game to be fairly unfun. It's okay, but hardly amazing.

I'd rather play a post-apocalyptic shooter, a Doom game, or any other vaguely military/adventure shooter.

Still gonna finish the campaign, though.
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Post by Surgo »

Meikle641 wrote:So, I got around to buying CoD: Modern Warfare 3. This may come as a shock to those who know me, but I'm finding myself at a loss as to how popular it is. I like guns, I like military stuff (enlisted once), and all that, but I find the game to be fairly unfun. It's okay, but hardly amazing.

I'd rather play a post-apocalyptic shooter, a Doom game, or any other vaguely military/adventure shooter.

Still gonna finish the campaign, though.
I'd say it's still riding the coat tails of Call of Duty 4 (which was actually an extremely good game), but to be honest I'm not sure. I haven't been interested in the series since Call of Duty 4, anyway.
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Post by Meikle641 »

Could be the multiplayer, I guess. Played miultiplayer Black Ops II a few months ago. That was fairly fun. Hell yeah, gunship deployed, assholes.

Otherwise, I'd rather be cleaning wastelands of monsters or shooting Nazis. Or both.
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Post by Doom »

I've never quite "gotten" the military shooters, the expansions seldom add anything, and usually put stuff in that is removed immediately in pub servers or "serious" matches.

Actually, it's been a while since I've enjoyed a PvP style shooter. Borderlands 2 is a hoot, though it's pvp is weaksauce.
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Post by Maxus »

I like Borderlands 2 a lot. Red Dead Redemption has a pretty robust PVP. I know the whole game map, so I know where to go to use cannons and gatling guns, and I'm pretty good with dynamite...

Mass Effect 3's multiplayer is pure co-op, but it's pretty good too. Lots of viable builds/characters, plenty of playstyle choices, and the all-co-op breeds a somewhat friendlier userbase.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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Post by Stahlseele »

PGI Lied. MWO Died.
This is so sad it's come all the way around straight to being hilarious:
http://www.starburstmagazine.com/movie- ... ior-online
http://www.gamefront.com/mechwarrior-on ... esplosion/
http://themittani.com/features/mwo-failure-communicate
http://www.reddit.com/r/mwo/comments/1l ... about_pgi/
it reads like someting the den would come up with in parts
Last edited by Stahlseele on Sat Aug 31, 2013 9:56 am, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Koumei »

LEVEL ONE HUNDRED!

Still need to gain more Fame, and I don't have the best equipment (indeed, I don't have enough Focus to qualify for level 101 items because I put a fair amount into Stamina and Dexterity. But doing well. Swapped things around a bit - now it's Skull Barrage (15), Bone Armour (15), Bone Cage (15), both Minion Boosts (15, 15), The Skull (15), Lich (15), Dragon (15), Fury (15). The remaining fifteen points will go between passives (Elemental damage boost mostly, but a little bit of Charge-sharing and life stealing). While I have fewer minions to benefit from all those passives, the ones I have aren't just chaff and I can provide bigger boosts, as well as some lockdown. It seems to work pretty well.
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Post by Juton »

Stahlseele wrote:PGI Lied. MWO Died.
This is so sad it's come all the way around straight to being hilarious:
http://www.starburstmagazine.com/movie- ... ior-online
http://www.gamefront.com/mechwarrior-on ... esplosion/
http://themittani.com/features/mwo-failure-communicate
http://www.reddit.com/r/mwo/comments/1l ... about_pgi/
it reads like someting the den would come up with in parts
I don't really see much evidence that MWO is dieing. Not that it won't in the future, it seems to be fine for now. They are chasing a broader market, which is alienating the grogs, and grogs love to complain on the Internet. We won't know for months if 3rd person was the straw that broke the camel's back.
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Post by Whipstitch »

I find it kinda funny that mechwarrior fans are continually dismayed by the alpha strike issue.
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Post by Foxwarrior »

I have fond memories of Mechwarrior 3 and 4 'mechs that could destroy their enemies in a single volley, but shut down due to overheating after each such volley.
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Post by Stahlseele »

if they only shut down, you did not do it right.
a good alpha exploded your own mech too!
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Corsair114 »

Mechs in MW4 would not self-destruct from heat unless you overode. No matter how high you pushed it, as long as you left the override alone you'd be fine.

Totes happened in MW3, though.
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Post by Maxus »

Today, I finished Quest for Glory 1 with 500/500 points with a magic user for the first time ever. No idea how it happened, but it did.

And it was awesome.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by Koumei »

Congratulations!

You know, I think everyone has fond memories of overheat-nuking in Mechwarrior. Possibly there are kids who were just born while I was typing this, and people who have never had a PC, who still have access to the collective memory forged by so many people doing it in-game.

That's a sign that they did something right.

And further playing shows that yes, Dungeon Siege 3, in regards to levels/skills, is indeed more in the style of Diablo, Torchlight, Sacrifice and friends. As you gain levels, you can learn abilities (they're not ranked, either you have them or you don't), you gain upgrade points that modify your abilities (ranked, each ability has two paths that can have up to 5 levels, but it's five total, so you can't go 5/5), and you get things that modify your crit-rate, healing or whatever.

All from separate lists (a good thing - you can't trade new active abilities for more passive always-on boosts or just pump it all into making your one attack skill better), and you don't get to choose your base stats as you go (just increasing Attack or whatever). The third category of things you choose doesn't even just have "gain accuracy", it really is stuff like "Parry Chance", "Chance to Set Enemies On Fire" and so on. So the basic numbers are fairly solid, and gear is limited by class (and what you can afford), not by level/stats. So I'm sold on that.

That said, turning down quest rewards gives you permanent stat boosts, but that's probably about even with "accepting the money and buying gear that gives you stat boosts, and when you want bigger gear you sell that gear so it still counts".
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Post by Whipstitch »

It's just amusing how the thirst for longer lasting and shorter range mech brawls is so at war with the implications of their own fluff. FFS, we're talking about battlemechs here. They're stupid tall and in the PC games they're routinely presented as being far bigger than they are described in other setting materials. Unless you're rolling anime style it's pretty much inevitable that your tactics with such machines would end up being rather naval. And by that I mean people would totes stand around reducing all radar blips to ash from as far away as possible. It isn't GoW, after all--everybody's got a railgun and your Atlas isn't going to be finding much cover any time soon.

...On second thought, I'm not sure I'd put it past PGI to put convenient chest-high walls everywhere at this point. I mean, what have they got to lose?
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Post by OgreBattle »

I enjoyed Steel Battalion on the xbox, was a great take on "Giant robots!! But we'll say they're plausible, kinda"
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Post by Stahlseele »

So, anybody here playing World of Warplanes?
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Ed »

Corsair114 wrote:Mechs in MW4 would not self-destruct from heat unless you overode. No matter how high you pushed it, as long as you left the override alone you'd be fine.
There was a MekTek mech for MW4Mercs that let you put five ERPPCs on it. It by all rights should have nuked you with one shot, but, hey.
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Post by Corsair114 »

Ed wrote:
Corsair114 wrote:Mechs in MW4 would not self-destruct from heat unless you overode. No matter how high you pushed it, as long as you left the override alone you'd be fine.
There was a MekTek mech for MW4Mercs that let you put five ERPPCs on it. It by all rights should have nuked you with one shot, but, hey.
5 ER PPC's, lemme check my copy. Was an active league participant in both NetBattletech and Mechwarrior Leagues through more-or-less the last year of each for Mercs. Brings back some fond memories. :)

Maybe it was an older Mekpak? None of the MP 3.1+ machines can mount more than 4 3-slot Energy weapons. There are a couple that can pull 3 Energy + 2 Ballistic 3-slot configs though (Behemoth and Daishi, maybe one I'm forgetting). There's quite a few that can mount 2 Energy + 2 Ballistic 3-slot loadouts, though.
Last edited by Corsair114 on Tue Sep 03, 2013 5:57 am, edited 1 time in total.
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Post by Shrapnel »

I have a problem.

See, I have FO3 installed on my computer, right? Right. And for the past two, three or so years I had it on there, it worked fine: no crashing, no... other bad thingies, no nothing. It operated as smooth as a Barbie doll's tits.

But, then, sometime earlier this year (I can't remember exactly when), every time I launched it, and I began to play it, it would freeze, for no apparent reason, usually one to five minutes into play.

As you may imagine, I am quite pissed whenever this happens.

(What makes things worse is that Oblivion - which I also have installed - works fine, and has never crashed randomly.)

So, does anyone know what the problem is here, and how I can prevent it from happening again?
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Post by Stahlseele »

Do a clean install, if you haven't done so already.
I remember there having been a problem with the game and especially saves getting corrupted leading to exactly this kind of behaviour.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Surgo »

Freeze, or crash?
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Post by PhoneLobster »

My gut instinct is to dig up where-ever it puts it's configuration files and similar bullshit and temporarily move them to another directory and see if that fixes it.

Certainly worth trying before a clean reinstall OR if the "clean" reinstall fails.
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Post by Shrapnel »

Surgo wrote:Freeze, or crash?
I'm quite certain it's a freeze, as the game just stops (although the music keeps going), and the only thing I can do is to ctrl-alt-del and close the program via Task Manager.
PL wrote:My gut instinct is to dig up where-ever it puts it's configuration files and similar bullshit and temporarily move them to another directory and see if that fixes it.

Certainly worth trying before a clean reinstall OR if the "clean" reinstall fails.
I believe said shit is buried deep within the Program Files. Is there anywhere in particular I should try moving it, or just anywhere?
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