[Conan/Call of Cthulhu d20]Shadow over Stygia Recruiting

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OgreBattle
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Post by OgreBattle »

Taotie levels up in Martial Disciple and gains the following:

BAB +1
Parry/Dodge +1
Fortitude +1

Acrobatics: Gain +5 to Jump, Tumble, Balance checks
Disciplined Defense: Gain WIS mod to defense (+3)

Ok, done leveling up.


Martial Disciple 3/Thief 1
Favored classes: Martial Disciple, Scholar

Str 15 +2
Dex 16 +3
Con 10
Int 13 +1
Wis 17 +3
Cha 10

Hit Points: 32
Fate Points: 3
Sanity: 81
Code of Honor: Civilized
Reputation: 3 (Honest)

Initiative: +11
BAB: +2

Attacks:
Unarmed +5 (finesse) 1d3+2 x2
Akbitanan Piercing War Gauntlet (Finesse): +6 1d6+2 x3 AP5
Dagger +5 1d4+2 ap1 19-20 x2
Grapple: +10
Sneak Attack: 2d6/2d8 (unarmed)

Saves
FORT 2 (2+0)
REF 8 (5+3)
WILL 6 (3+3) *(4 vs hypnotism)

Dodge vs Melee (base/stat/equipment/misc)
20 (2/3/0/5)
Dodge vs Ranged
22 (2/3/2/5)
Parry
20 (1/2/5)


Skills (rank/stat/misc)
Balance: 15 (5/3/7
Jump: 14 (5/2/7 (+2 to tumble)
Tumble: 16 (6/3/7 (+2 to jump and balance)


Listen: 10 (7/3
M. Silently: 13 (7/3/3
Spot: 10 (7/3
Knowledge (arcana): 11 (9/1/1)
Knowledge (local): 4 (2/1/1)

Climb: 8 (6/2
Heal: 8 (5/3
Hide: 11 (7/3/1
Sense: 9 (6/3 (+2 to diplomacy)

Languages: Khitan, Hyrkanian, Old Stygian, Acheronian, Vendhyan, Aquilonian, Zamorian

Racial Features
• +2 to move silently
• +1 Knowledge (all)
• Bonus feat: Dodge
• -2 to save vs hypnotism

Background Skills:
•Knowledge (arcana),
•Knowledge (local),
•Knowledge (any)
•Move silently

Class Features
• Improved Unarmed Strike
• Martial Discipline: Grappler: (Ex): Can initiate a grapple attempt whenever he deals damage with an unarmed strike.
• Sneak Attack Style (unarmed)
• Sneak Attack +2d6/+2d8
• Trap Disarming


Feats:
• Dodge (+1 dodge)
• Defensive Martial Arts (+2DV in defensive fighting, +2 trip/overrun/grapple)
• Improved Grapple (+4 grapple, doesn't provoke)
• Light Footed (+1 sneak attack, +1 dodge/hide/m.silent)

Equipment:
• Akbitanan Piercing War Gauntlet
• Sling
• Daggerx2
• Robe
• Face obscuring hood
• Boots
• Belt
• Pouch
• Healer's Kit
• 50sp

• Riding Horse 100sp
• Saddle
• Waterskin
• Bedroll
• Bag
• Fish hook
• Ink, quill, parchment
• manacles
• rope

• Sexy & educated slave girl
Last edited by OgreBattle on Sat Sep 07, 2013 9:58 am, edited 2 times in total.
Korgan0
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Post by Korgan0 »

Got the additional level in soldier for 1d6 SA thanks to Brawler. The post in the thread's been edited.
Kurama314
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Post by Kurama314 »

Just finished editing the post in this thread. Nothing special happened, got another sneak attack die though so that's nice.
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Whipstitch
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Post by Whipstitch »

Taking another level of noble, so I'll be tacking the following on my sheet:

+1 strength
8 hps
+1 bab
+1 base parry bonus
+1 Will save
Noble regional style: +1 to Parry Defence and +1 to broad and arming sword attacks.

+1 bluff
+2 sense motive
+3 spot

I kinda enjoy how untouchable of a fighter Isandro is right up until someone tries anything at all unorthodox, at which point he really just a stuffy noble with crap dodge who thinks wrasslin' or sundering is totes cheating.
Last edited by Whipstitch on Fri Sep 06, 2013 4:06 pm, edited 1 time in total.
bears fall, everyone dies
Nebuchadnezzar
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Post by Nebuchadnezzar »

Sorry for my delay. I'll have my character updated tonight, with no real surprises.
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Post by Nebuchadnezzar »

OK, done. Leveled in scholar.

I've updated the compiled skill list, since I had some time on my hands. If anything is wrong let me know. I couldn't tell If Velasco, Karlus, or Taotie applied the +1 to a stat yet, so if not, and it changes a modifer I'll update this.
K=Kamoses N= Neb R=Karlus S=Isandro T=Taotie V=Velasco

Observation/Perception
Listen T10, K4, RV3, N2, S0
Search V9, K5, N3, S2, RT1
Spot T10, R5, S7, K4, N2, V1

Physical/Stealth
Balance T15, V6(7), S5, R4, K1, N0
Climb T8, R5, SV3, K1, N0
Disable Device V9
Disguise S5, K4, NV3, R1, T0
Escape Artist TV3, SR2, K1, N0
Hide T11, V9, SR2, K1, N0
Jump T14, R5, S3, KV1, N0
Move Silently T13, V9, SR2, K1, N0
Open Lock V10
Swim R5, S3. T2, KV1, N0
Tumble T16, V7
Sleight of Hand TV3, SNR2, K1

Social
Bluff S10(14), N11, V9, K4, R1, T0
Diplomacy N15, K10, S8, V3, R1, T0
Gather Information N10, KV6, S3, R1, T0
Handle Animal K6, N5
Intimidate N13(20), S9(12), R6, K4, V3, T0
Sense Motive T9, S8, R7, NV4, K3

Knowledge/Crafting/Sorcery
Appraise K4, N3, SV2, RT1
Concentration N4, K3
Craft (alchemy) K17, N15 (both get +4 for medicine, +6 for anti-venom or eyedrops)
Craft (herbalism) K16, N12 (both get +4 for medicine, +6 for anti-venom or eyedrops)
Decipher Script N10
Forgery K4, N3, SV2, RT1
Knowledge(arcana) K13, T11, N10
Knowledge(architecture and engineering) K6
Knowledge(history) K6
Knowledge(local-Stygia) K8, N5
Knowledge (nature) N11, K11
Knowledge (nobility) S7, K5
Knowledge (religion) K6
Knowledge (Fencing: Zingaran School) V9
Knowledge (Mystery:Set) N12, K11
Knowledge (Mystery:Derketo) N12
Knowledge (Mystery:Djehuty) K10, N6
Knowledge (Mystery:Seshet) K10
Perform (Ritual)K12(14), N12

Miscellaneous
Heal K17, N10(both get +3 dealing with damage, +1 eye issues) T8, R7, V2, S0
Profession (Sailor) V4, S2
Profession (Scribe) K5, N4
Ride R6, S4, TV3, K1, N0
Survival R7, KT3, N2, V1, S0
Use Rope SV5, T3, R2, K1, N0
Last edited by Nebuchadnezzar on Sat Sep 07, 2013 10:32 am, edited 6 times in total.
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Ancient History
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Post by Ancient History »

Oh, did you guys really want to search the village for stone-women?
Korgan0
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Post by Korgan0 »

Well, just look around. The stone-women part was a joke.
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OgreBattle
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Post by OgreBattle »

giant rats man, I think that's what's up.
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Ancient History
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Post by Ancient History »

No rodent-women of unusual size, I promise.
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Ancient History
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Post by Ancient History »

Giving the rest of the party a chance to act and re-act. Kamoses, you've shaken off your brief bout of insanity.
Korgan0
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Post by Korgan0 »

I'm willing to offer bets on the first member of the party to descend into gibbering tentacled madness, but I think it's obviously going to be Karlus.
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Ancient History
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Post by Ancient History »

You have a bit of catching up to do, then.
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Ancient History
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Post by Ancient History »

We're gonna wait for Kurama314 and Ogrebattle to weigh in on what their characters are doing. Easy for schedules to get out of synch and players lose track of what's going on in a rush of posts.
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Ancient History
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Post by Ancient History »

We'll give Kurama314 a bit more time.
Kurama314
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Post by Kurama314 »

Sorry about the delay, sudden surge in work lately but it's subsided.
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Ancient History
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Post by Ancient History »

Right! So who is climbing down the dark stairwell leading down into the earth, and who is not?
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OgreBattle
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Post by OgreBattle »

I will. Though we can't spend too much time in there 'cause there's an angry wizard with an army chasing us, right?
Nebuchadnezzar
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Post by Nebuchadnezzar »

Possibly relevant in the short term: Do worn/held objects get subsumed into an animal form when using Snakeshift or Become Beast? Less relevant: Is it cool if the serpent form can change upon an increase in HD? It would be neat if Neb. could turn into a Lesser Son of Set in a couple of levels.
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Ancient History
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Post by Ancient History »

No, if you turn into a snake it's totally Thulsa Doom time. Yes, you can become a really big snake if your HD go up. I fully approve of turning into giant snakes.
Nebuchadnezzar
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Post by Nebuchadnezzar »

I agree completely with both of these rulings. The default rules are really kind of slipshod when it comes to sorcery, limiting lots of low level things unnecessarily, while still allowing some ridiculous stuff on the high end.
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OgreBattle
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Post by OgreBattle »

Cool, wish I could turn into a snake, a snake that knows kungfu. What are the stats of the snake you turn into anyways? I'm curious to know its grapple bonus.

We shouldn't all go down the hole though, our mercs just lost their leader so they'd probably get antsy over their employers all going down a tainted hole. Whose staying in the surface?
Last edited by OgreBattle on Mon Sep 16, 2013 9:20 pm, edited 1 time in total.
Nebuchadnezzar
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Post by Nebuchadnezzar »

OgreBattle wrote:What are the stats of the snake you turn into anyways? I'm curious to know its grapple bonus.
Right now it would be a large viper, which is +6. I think it only differs slightly from the SRD. At 6th level options like constrictor/ghost/lesser son of set are available, which are all +22-23 (+39 at level 11, +69 at 22). There's no equivalent to a natural spell feat, and the animal form spells require level 4 scholar, so it's not that useful for dipping or as a main routine.
Last edited by Nebuchadnezzar on Tue Sep 17, 2013 12:03 am, edited 1 time in total.
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Ancient History
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Post by Ancient History »

Neb, check your PMs.
Nebuchadnezzar
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Post by Nebuchadnezzar »

Back atcha.
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