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OgreBattle
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Post by OgreBattle »

Ed wrote:That naked man does not know what an illithid is.
"Suck on THIS, squid face!" *pew pew*


It's the summer swimwear set for FFXIV. They also have a Coliseum Gladiator set of armor, that in-game has worthless stats but it titilates the coliseum fans.

Image
There's female versions too.



Also check out http://xivmodels.com/ it's a model viewer for various monsters and armor sets in the game. Not complete but a lot to look through. Ash Dragon, Behemoth, Khimera, Hydra, Couerl are among my favorites.
Last edited by OgreBattle on Tue Sep 17, 2013 10:30 am, edited 2 times in total.
K
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Post by K »

Diablo 3 shutting down the real money and gold auction houses.

I wonder what the real story is? Maybe they didn't make any money and lost too many players? I know that I got sick of the loot system quite quickly.
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Post by icyshadowlord »

I didn't even bother trying out Diablo 3.
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Maxus
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Post by Maxus »

icyshadowlord wrote:I didn't even bother trying out Diablo 3.
Same here, instead I spent five bucks to get the level cap upgrade in Borderlands 2.

Same level of loot-drop grinding, more actiony gameplay and brighter colors.

MEEDLYMEEDLYMEEDLYMEEEEEEEOOWWOWOWOWOW
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Sigil
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Post by Sigil »

I recently bought the console version of Diablo 3 (never having played the PC version) and actually really enjoy it. It makes for excellent couch co-op.
PhoneLobster
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Post by PhoneLobster »

K wrote:I wonder what the real story is? Maybe they didn't make any money and lost too many players? I know that I got sick of the loot system quite quickly.
The real money auction house is shutting down riiiight about the same time the expansion goes on sale.

So, basically read between the lines and its "We will milk it as long as possible, but it lost us enough players that we feel dumping it will significantly increase sales of the expansion!".

In the mean time they AREN'T offering offline play (already in console versions they originally said would never happen at all). Oh and apparently features promised for the main game that "didn't make release but were totally coming soon promise" apparently STILL aren't in the game or have been replaced by token second rate bullshit rather than what was promised (apparently the PvP in particular is a last minute crappy replacement for the initial promised materials).

So, really, fuck em, I don't see the expansion doing altogether that well even with the dropping the auction house gimmick.
Last edited by PhoneLobster on Fri Sep 20, 2013 1:49 am, edited 1 time in total.
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Corsair114
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Post by Corsair114 »

FWIW, they will be carrying over the revised loot drops* from the console version.

*Loot tables are affected by class and level so that, despite fewer total drops, more often what drops is relevant to your character.
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Whipstitch
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Post by Whipstitch »

I went into Diablo 3 determined to be open-minded about it despite all the bad buzz but I still ended up kinda hating it, something which I found rather surprising since I don't really have any beef with Blizzard. What really did it in with me was the piss easy default difficulty level--the enemies were so feeble that they couldn't even provide me with a sense of how my character was progressing, and providing a challenge was a total non-starter. I mean, hey, I understand that over the years many D2 addicts have trained themselves to think of normal mode as a mere formality you power level past en route to the "real" game of carpal tunnel and stacking a fuckton of magic find, but meanwhile the rest of us who buy video games are still unimpressed when it turns out you need to dink around with multi-player before it becomes vaguely interesting. I feel like they went for casual friendly and ended up with face tank all the things instead.
Last edited by Whipstitch on Fri Sep 20, 2013 6:23 am, edited 1 time in total.
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Post by John Magnum »

What's funny is that most of the misery I've had with the game has been from the opposite end of things: The highest difficulty level was excruciatingly difficult, way more difficult in co-op because enemy damage and HP scaled superlinearly in the number of players*, and gave embarrassingly mediocre rewards. They have since radically dropped the difficulty of Inferno, to the rage of many who had managed to do totally fine and were impressed with themselves, although sadly not before everyone I played with got fed up with the game and quit.

*With good team synergy, it's possible to overcome this with nonlinear combination effects. A really good defensive Barbarian and a really good offensive Wizard can be way more than the sum of their parts. It requires a really well-coordinated and well-equipped team.
-JM
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Sigil
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Post by Sigil »

In the console version, in addition to the modes (normal, nightmare, hell, inferno) there are also difficulty settings (easy, medium, hard, and Master I - V) which increase damage and health of monsters along with your gold and magic find. This makes it possible to have a difficult game from the outset.

I've also noticed that when additional players join it states that monster difficulty has increased by 20% each time and I do not know if this is in line with the PC version, but it sounds like it is not.
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Post by Whipstitch »

John Magnum wrote:What's funny is that most of the misery I've had with the game has been from the opposite end of things: The highest difficulty level was excruciatingly difficult, way more difficult in co-op because enemy damage and HP scaled superlinearly in the number of players*, and gave embarrassingly mediocre rewards.
Yeah, I heard that sort of thing a lot due to trying the game a few months after release, which is part of why I decided against bulling forward into Nightmare and beyond--why bother if the damn thing was apparently just going to disappoint me coming and going? After all, I had already seen most of the art assets thanks to having beat the game once and no real idea when the difficulty sweet spots would arrive or how long they would last once I found them.
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Post by John Magnum »

I think Nightmare and Hell of the original release were both pretty solid, with Nightmare as a baseline difficulty and Hell as a tougher challenge. I just recently tried playing it again to see if the Inferno difficulty drop was actually perceptible, and it absolutely was, it feels pretty acceptable at the moment.

The PC version has added a Monster Level setting which you choose independently of N/N/H/I, and I think is supposed to be the equivalent of Diablo 2 "setplayers X" console command to increase monster difficulty and drop rewards. It probably doesn't map exactly to the console versions but serves approximately similar functions. As far as I know, new players joining in the PC version scales monster HP and damage independently of the Monster Level setting.
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Sigil
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Post by Sigil »

Did a bit of research, and the console difficulties do map monster power settings, at least where the actual monsters are concerned. Easy is equivilant to 0 MP, medium to 2, hard to 4, Master I to 6, and each master tier beyond increases it by 1. Drop rates are at +60% in Master I and go up 10% each difficulty beyond it.

Also, disregard the 20% increase for each player thing, I misread the popup. The percentage it was showing was referring to drop rate for having more players. No idea how the monsters scale for each additional player.
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Avoraciopoctules
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Post by Avoraciopoctules »

I'm following Lowtax's Let's Play: the world's absolute worst games ever created!

From time to time, the thread turns up something amazing, like the updated Dontrel the Dolphin "cover art"
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Whatever videogames you are playing, be happy they are better than this.
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Last edited by Avoraciopoctules on Sun Sep 22, 2013 12:08 am, edited 1 time in total.
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Prak
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Post by Prak »

Recently found a winds of fate fantasy hack and slash game called Card Hunter. It's a pastiche of old school dungeon design with parodies of the "awkward nerd boy" and "Douche Bag Gygaxian DM" stereotypes. And by Douche Bag Gygaxian DM, I mean Shadzar. The adventure in campaign mode where you take on ShadzarDouche Bag Gygaxian DM's "unbeatable" adventure is worth playing just because it's actually not that hard to beat*.

*
Step 1- let the minions come to you
Step 2- beat the minions into paste
Step 3- once "Melvelous" is your lone opponent, curb stomp the shit out of him. He has a trait where he has to roll to cast if opponents are within 3 squares of him. Treasure is random, but Firestorm is a nice spell for your wizard to have by that point if you can find it.
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You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Stahlseele »

The WH40K MMO Dark Millenium Online is dead.
The WH40K MMO Eternal Crusade is planned for release towards the End of 2015 <.<
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Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Avoraciopoctules
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Post by Avoraciopoctules »

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Leress
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Post by Leress »

Avoraciopoctules wrote:I'm following Lowtax's Let's Play: the world's absolute worst games ever created!
Wait, is this game worst then "The Demon Rush"?
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Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
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Avoraciopoctules
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Post by Avoraciopoctules »

name_here
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Post by name_here »

Stahlseele wrote:The WH40K MMO Dark Millenium Online is dead.
The WH40K MMO Eternal Crusade is planned for release towards the End of 2015 <.<
Who's making the new one? I really want to know what the story with that license is.
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Stahlseele
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Post by Stahlseele »

According to wikipedia, behaviour interactive
http://en.wikipedia.org/wiki/Warhammer_ ... al_Crusade
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
zeruslord
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Post by zeruslord »

welp. Looks like all they've ever done is crank out shovelware movie tie-ins, plus a handful of ports from one console to another.
name_here
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Post by name_here »

Not quite. There are also some shitty first-person shooters in there.
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Post by Koumei »

I saw the trailers for Shadow Warrior (remake of the old 3dRealms game that used the Duke 3D engine). It's hilarious. I'm not going to buy it, because FPS isn't my thing, but it looks pretty good for people who do like that. You get to play as a proper NINJA (complete with twin uzis, rocket launcher, katana and NINJA STARS), called Lo Wang. At this point I assume they actually mean "yakuza thug" and even then, the Chinese name raises questions. But the second trailer demonstrates the little-appreciated features:
  • Fully destructable bicycles
  • Next-gen tree swaying
  • Optional katana maintenance
  • Laser-guided trolling
  • Blatant cross-promotion
  • Product placement
  • Enhanced fish physics
Also, Legend of Agarest is ready for pre-order (for like $15) on Steam. It gets released the day after my Birthday, so I am delighted.
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Avoraciopoctules
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Post by Avoraciopoctules »

Koumei wrote:Also, Legend of Agarest is ready for pre-order (for like $15) on Steam. It gets released the day after my Birthday, so I am delighted.
What's that? I googled, and there's a JRPG called Record of Agarest War, is that what you're talking about? I skimmed the description and sounded a lot like Fire Emblem.
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