actually i was talking in general, and mentioned paladin, bard, and ranger in the first post which goes back to 1E requirements where 3d6 was default, but "here are 4 other ways to do it" was in the DMG.tussock wrote:Now, this must be 2nd edition without proficiencies or most of the other actual rules, because Shadzar, so that's ...
also i never defined SIW or SDC, this is what you people are doing with much hilarity so you all decided on which edition and which order to use.
what you all have proven though is that, with the exception of the one who got fucked with a 3, you CAN easily make a character with 3d6 in order, so it isnt as flawed or failed as people make it to be.
you all found something to play, though it may not be the exact class you want.
i am wondering for those that have assign races and classes, which rules are you using and are you adding racial modifiers to any of the rolls, or just calling them straight rolls?
so are the people getting a 12 in CON and choosing dwarf, does your post mean you rolled a 12 for CON in whatever order you are using, or for say 2E did you roll an 11 and add your +1 CON racial bonus?
either way, you have proved that 3d6 in order can work. it doesnt give you superheros, and sometimes doesn't give you the exact pet class/race combo you want, but it gives you a character.
like the other spoof thread, i already said scores could be removed, but in that vein it isnt really hard to get the class/race combo.
nor in you people's thought experiment and exercise you are doing, YOU all decided to keep the first set of rolls. that was never mentioned in ANY post i made.
3d6 in order under 1E had a method that allowed you to roll basically 12 characters, i think, that were 3d6 in order, and keep the best character you wanted from that.
also i dont really see but a few that arent above average in scores. and the average for a PC is already above average for the rest of the people in the world like the common dirt farmer who would maybe have an above 10 in STR to do his job, and often max or 8 per rules in other stats that he doesnt need to live life as a non-adventurer.
seems people forget that EVERY edition sets the PCs above the average man. in 3rd with 0-level commoner, they raised the bar for non-NPC and non-PC stats, which meant the PC had to have greater stats, then again in 4th they made the PCs even stronger. for what reason? just to keep pushing to see how close PCs could start to 18 in all scores to try to break the game before you play it?
so compare these character to the majority of the population in the world they would be played in, and they are most above average, which is the point of the ability scores and using 3d6 in order to begin with.
other people that werent PC or NPC had what originally? 2d8 for scores?
NPC/PC: 3d6 3~18 (9 to 12 average)
everyone else: 2d8 2~16 (8 to 10 average)
that is the sole purpose of the stats, to be able to set them apart from the common people on SOME ground other than class abilities.
but again, you all proved you could find a working character within the system you choose even if not exactly the paladin/bard/ranger. so thanks for proving 3d6 in order DOES work even for "modern" gamers.
so the next thing is find out what other things really makes the difference in "modern" gaming since it obviously isnt any of the things already mentioned in previous threads.
S,I,W,D,C,Ch
13,13, 8, 6, 12, 9
smart fighter?
strong wizard?
gnome fighter!
![ROFL :rofl:](./images/smilies/roflmao.gif)
13, 14, 7, 6, 12, 9 (adjusted for racial modifiers)
quick and easy characters... so much fun and easy to get in a game to be able to play, rather than taking 6 hours to scour fiddly bits that you have to deal with... and they say 3rd removed a lot of accounting as did 4th. nope just changed what you had to keep track of, especially score bumps and such!