If you want to have a game where you restrict the Mage type further you can just do that, but it's probably better to have the default be the more open type. This also lets you have "sorcery schools" where you always have 1 or 2 extra powers picked for you as part of your training, and foreign mages can have different automatic powers.Orion wrote:My instincts tell me it's a little too open. 3 fixed powers is less than half of the 8 a normal monster gets, and a level of flexibility others will be jealous of. I'd say at a bare minimum you want 4 fixed powers per splat, so your monster template is half fixed, half chosen.
If all the power selections are Basic level picks it stays pretty fair.