So, what's everyone's game design pedigree in the Den?
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- OgreBattle
- King
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So, what's everyone's game design pedigree in the Den?
I know FrankTrollman and AncientHistory worked on Shadowrun (which books?). Did K too? Anyone else work on published games? Not just tabletop RPG related but anything that can be called a game.
As for myself, I make social/mobile games for your mother.
As for myself, I make social/mobile games for your mother.
Last edited by OgreBattle on Thu Nov 14, 2013 11:46 am, edited 1 time in total.
I've made Lord of the Rings game for Elektronika MK-52 calculator in my childhood, and some small games when I was learning programing, but nothing else 

Last edited by Longes on Thu Nov 14, 2013 12:06 pm, edited 1 time in total.
- Ancient History
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Fanbits like Farcast and some fanzine stuff aside, I think this covers everything I'm credited on (could never be arsed keeping track of the uncredited bits): http://www.the-unpublishable.com/p/published.html
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- JigokuBosatsu
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Hmm, not much, unfortunately. I did some coding on the Desolation MUD, and now that I scour the memory banks I recall that I did some writing for a friend's CRPG design "thesis" many moons ago.
I hope to be demoing "Castle on the Edge of the Moon" at the 2014 HPLFF/Cthulhucon, though. So give me time.
I hope to be demoing "Castle on the Edge of the Moon" at the 2014 HPLFF/Cthulhucon, though. So give me time.

Omegonthesane wrote:a glass armonica which causes a target city to have horrific nightmares that prevent sleep
JigokuBosatsu wrote:so a regular glass armonica?
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- Josh_Kablack
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In Chronological Order
- Playtester on Guardians CCG. (forgotten CCG from the age of everyone trying to cash in on MtG's early success. Paid in pizza, soda and promo decks)
- Playtester on Exalted 1e. (also some uncredited first-pass edits and er "inspirations" for a few 1e exalted supplements my friends wrote. Paid in promo copies)
- WizO_Pony on WotC Boards for like a year (not actually game design, but got paychecks from WotC - even at only four hours per week, this was the most lucrative gaming gig I will ever have)
- Playtester for Puzzle Strike 3rd edition / Shadows expansion. (credited, but completely unpaid.)
- Co-Author of Puzzle Strike official strategy guide (with a lot of other folks also credited, but none of us paid.)
- Playtester on unreleased, may-or-may-not reach release boardgames Cool Table, Ants, and Who's your Heavenly Father. (worked for vague promises of future beer to be delivered in the event of successful kickstarter campaigns)
Last edited by Josh_Kablack on Thu Nov 14, 2013 8:49 pm, edited 1 time in total.
I've made a couple of full-ish games for design contests on Something Awful, but nothing published or legitimate. Also was designing that pre-5th edition 5th edition back when we gave a fuck.
Currently designing something with FATE Core as a base and trying to adapt some of our better ideas (general design tenets, a modified CAN, branching condition tracks, Really Big Squares) into it.
e: Sirlin never paid you for testing or writing his guide Josh? That's kind of bullshit. I mean, I did a little playtesting work on Yomi before he actually started selling it, but nothing credited.
Currently designing something with FATE Core as a base and trying to adapt some of our better ideas (general design tenets, a modified CAN, branching condition tracks, Really Big Squares) into it.
e: Sirlin never paid you for testing or writing his guide Josh? That's kind of bullshit. I mean, I did a little playtesting work on Yomi before he actually started selling it, but nothing credited.
Last edited by Mask_De_H on Thu Nov 14, 2013 8:50 pm, edited 1 time in total.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
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- JigokuBosatsu
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- JonSetanta
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I used to design d6 tabletop boardgames with my brother, sculpting our own figurines out of clay.
He still does, I don't.
Correction: He's since moved on to designing small standalone card games such as one wherein you have a bunch of Clue-like Victorian party guests and a murder mystery trying to figure out who did it.
He still does, I don't.
Correction: He's since moved on to designing small standalone card games such as one wherein you have a bunch of Clue-like Victorian party guests and a murder mystery trying to figure out who did it.
Last edited by JonSetanta on Thu Nov 14, 2013 10:33 pm, edited 1 time in total.
Before coming to the Den, I had only done a bunch of homebrewed stuff for my own games, other than creating some content and getting a mention for something which was going to be published until it fell through (mainly licensing: a group had made Geneseed, a 40kd20 thing, back before DH was a thing, and GW wanted $40,000 for the licence. So they decided to scrub the IP off of it and turn it into their own thing, but without it being tied to the ultrapopular 40k, they just didn't really have the motivation to hire illustrators and publish it).
Looking back, I'm glad it wasn't published with my name in the credits, as these days I understand that should instead go on someone's permanent criminal record. But it was the closest I got to published works. That might not necessarily be true in the future though.
Looking back, I'm glad it wasn't published with my name in the credits, as these days I understand that should instead go on someone's permanent criminal record. But it was the closest I got to published works. That might not necessarily be true in the future though.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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- Apprentice
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I've only got one RPG credit to date: a little-known Star Hero setting published by Blackwyrm Games in 2011 called Terracide.
I'm currently working very hard with the folks at Pinnacle on an all new expanded version of it for Savage Worlds, to be released early next year.
<--- see how hard I'm working!
I'm currently working very hard with the folks at Pinnacle on an all new expanded version of it for Savage Worlds, to be released early next year.

Last edited by Neon Sequitur on Fri Nov 15, 2013 4:23 am, edited 1 time in total.
- Josh_Kablack
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Only kind of. At no point was I under the illusion that I would receive compensation for anything, and I would have written much of what I wrote for that guide anyways. (you can tell by how the date stamps the first couple of character-specific guides I posted are well before the discussion of putting an official guide together)Mask_De_H wrote:e: Sirlin never paid you for testing or writing his guide Josh? That's kind of bullshit. I mean, I did a little playtesting work on Yomi before he actually started selling it, but nothing credited.
But, then again the complete lack of even a bit of promo material is a large part of the reason why I didn't take Sirlin up on his offer of a more formal title and running "official" events on his site - there's a line between being an information communist and being a sucker.
Last edited by Josh_Kablack on Fri Nov 15, 2013 5:58 pm, edited 1 time in total.
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What program did you use? I've been wanting to learn programming and coding for some time, and I have a version of RPG Maker I've yet to try out. That, and I'd want to put at least something on my otherwise empty game design pedigree...RobbyPants wrote:I made a computer game that plays like a cross between a Rogue-like and the old NES version of Zelda, but I never published it. I also never completed the world map due to technical difficulties.
"Lurker and fan of random stuff." - Icy's occupation
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
I can't speak for Robby (I'm not a ventriloquist, after all), but you can use python to make ASCii roguelikes pretty easily. As in, "You could probably make something that works at all in an afternoon" easy. And I think that's important. You need to be able to get some kind of visible success really early if you want people to stick around and use it.
With a lot more effort, actual sprites can be used as well.
The obvious recommendation for people who want to make a game is "If you're already familiar with a language, use that one". But if that's not the case, then for this type of game, python is pretty good.
With a lot more effort, actual sprites can be used as well.
The obvious recommendation for people who want to make a game is "If you're already familiar with a language, use that one". But if that's not the case, then for this type of game, python is pretty good.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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- Knight-Baron
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I'm not familiar with any language, sadly.
"Lurker and fan of random stuff." - Icy's occupation
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
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- Prince
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Before I started uni, I fucked around with GMaker and RPGToolkit. In the latter I ultimately made an execrable FF ripoff that never saw release; in the former, I made a platform game with questionable design goals, an unfinished and buggy sequel for it, and a bullet hell shooter which once again had questionable design goals, all because I was fanboying over I Wanna Be The Guy at the time.
The source code for all three is lost forever, which may or may not be for the best. In particular the shooter never got a good ending, instead having a screen that promised I was coming back to write a better one; given how much of that game was an exercise in trolling the player, I am retroactively claiming that was a meta joke.
The source code for all three is lost forever, which may or may not be for the best. In particular the shooter never got a good ending, instead having a screen that promised I was coming back to write a better one; given how much of that game was an exercise in trolling the player, I am retroactively claiming that was a meta joke.
Last edited by Omegonthesane on Fri Nov 15, 2013 9:35 am, edited 1 time in total.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
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Unfortunately no. My python skills are limited such that I could do such a thing, but A) the player would need to have python on their PC, and B) every "page" would be a module, and every choice within that page would call up another module without ending the prior one, so it'd eat a lot of memory.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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What sort of features are you looking for, exactly? Not that I'm all that familiar with CYOA tools.Starmaker wrote:Koumei: do you by any chance know of any IF/CYOA hacks for python? Parser IF is of the devil, and I need more UI in the game than Twine seems to be able to allow natively.
Instead of having a module execute the next module directly, have each module return the number of the next module (and then you handle module execution in a loop). That is still incredibly hackish, but it gets rid of the recursion. Ideally, you'd want every page to be an instance of the same class instead of this one module per page thing, because that would remove so much copy paste work.Koumei wrote:but A) the player would need to have python on their PC, and B) every "page" would be a module, and every choice within that page would call up another module without ending the prior one
Something like this [no email required].DSMatticus wrote:What sort of features are you looking for, exactly? Not that I'm all that familiar with CYOA tools.Starmaker wrote:Koumei: do you by any chance know of any IF/CYOA hacks for python? Parser IF is of the devil, and I need more UI in the game than Twine seems to be able to allow natively.