[3.X] Mana

General questions, debates, and rants about RPGs

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Kaelik
ArchDemon of Rage
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Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

Scrivener wrote:Maybe you are upset about the word "assign" as opposed to "give."
Indeed, maybe I am "upset" about the specific thing I said you did wrong. Maybe.
Scrivener wrote:but I can almost see how you would feel that it inherently means from a list of options.
Yes, you can almost see why I would think that using a word that means "to attribute to a specified cause, origin, or source" might actually mean that you had a specific thing in mind. Almost.
Scrivener wrote:I think it is more likely that you disagree with the general point and as opposed to actually brining up any points it's much easier to insult people and pick apart word choice than it is to actually counter the point.
No, if I had a problem with the particular point (what, that 4e is an RPG? Why the fuck would I care about that?) I would have said that was wrong. The reason I said your use of assign is wrong is because you used the word assign which means something completely fucking different.
Scrivener wrote:It seems you have troubles seeing why I would use the words Role, Play and Game in order, when explaining that something is a Role Playing Game.
No it seems like my problem is with your use of the word assign in the statement "assign a role." Which is probably why I said, "In no possible way would you describe those actions as "assigning" a role. Assigning means to pick one of the already extant roles and attach it to your character. " Probably.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
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erik
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Post by erik »

Voss wrote:It is a streamlining of the 3e miniatures game, not D&D, and the game falls apart if you do more than push models and tokens across a grid map.
Definitely not a streamlining of the minis game. The 3e minis game had large fights which could be resolved quickly, and you didn't have to deal with marking and effects that went off at the beginning or end of the turn of various targets.

4e it had more similarity with the minis game than the preceding role playing game, but I think 4e managed to jam in more complexity into miniatures combat without any associated benefits.
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