Amusingly, they are shouted down because "they only consider some narrow circumstances" and "they only consider the combat portion of the game".Voss wrote:Admittedly my skimming of the Paizo boards is pretty shallow, but every time I do, I see people holding up melee types as 'perfectly fine and viable characters.' And the people who argue with this viewpoint are shouted down as overly negative, including by SKR and other 'designers.'
Because you know, considering everything else than damages is "considering some narrow circumstances". I mean, fuck, the magus is far from being the best class in the game, but he's able to fly, teleport, move and full attack... And still, paizils explain that in non-narrow circumstances, the magus is in par with the figther because the latter deals marginally more damages if he's able to go into melee.
A character who is only able to deal damage at short range must be able to one-turn any level-appropriate opponent; otherwise, it isn't worse the trouble to babysit him during the whole adventure.sigma999 wrote:How much damage does the Brawler need to deal in order to keep up by say level 10?