shadzar wrote:deaddmwalking wrote:Having a band of orcs that 'will attack, no matter what' is laughably stupid on the face of it.
walk into ANY government building wearing a suit of armor and carrying a sword and tell me that again. having a band of X that will always attack on sight is pretty common.
If I walk into a government building wearing a suit of armor and carrying a sword, I would expect to be 'engaged'. This could range from instantly deciding that I am a threat that needs elimination so I am shot IMMEDIATELY, to being ordered to surrender and lay down while they cover me with drawn weapons. They may also ask nicely what I'm doing there and respond based on my answer. The fact that there is a range of possible reasonable reactions is why a random roll is desireable.
But changing the inputs is likely to change the outputs as well. If 400 people march into the building in armor carrying swords, I don't expect that the government agents would immediately start shooting. I don't think they would immediately try to arrest us all. Besides not having enough bullets or the manpower to handle such a large group, I think they would be less likely to assume an organized group is a 'problem'.
Stance would likely make a difference in this situation. If I enter with clearly hostile intent, I'm more likley to get shot. If the 400 people enter with clearly hostile intent, the reaction from the government agents is likely to be hostile.
Kaelik wrote: Once again, if you run into orcs who are not predjudiced against you because you are disguised as an Orc. And you have a talisman saying you work for their boss.... Fuck, they shouldn't attack. It is not that they should have a chance to not attack. They just shouldn't attack.
Why not? I mean, this gets into all kinds of speculative territory, here, but who ever is in charge of this orc band is going to do some calculations. If he hasn't heard of this new band of orcs, is it possible that they're imposters? If they ARE legit and he attacks them, what are the consequences? If he defeats them will his standing in the tribe increase? If they AREN'T legit and he LETS THEM GO, is he going to watch as his wife and kids are fed to the dogs and he'll suffer an extremely slow and painful death as his intestines are pulled from his rectum?
None of us are automatons - we all have to try to parse the inputs into the scripts we're trying to follow. When something doesn't quite match our expectations, choosing what category it fits into will vary depending on complex factors. Unless these complex factors have been fully delineated (which may be impossible) a die roll is a simple and effective way to 'summarize' them; just like an attack roll summarizes all the background details to making an attack.
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Choosing the response as the GM is something you can totally do. And usually the PCs are going to encounter something
one time, so choosing the result is largely going to be indistinguishable from randomizing the result. But if you anticipate a variety of responses from otherwise similar inputs because some people weight factors differently when making a judgment call, different people will respond differently; the same person may respond differently depending on other circumstances that nobody has control over.
The question then becomes one of 'appropriate responses'. The orcs response may range from 'attack immediately' to 'demand an explanation'. Or, if you stack enough modifiers it could range from 'attack immediately' to 'let the party go without interaction'. Or, if you go further, it could just have 'demand an explanation' to 'let tte party go without interaction'.
What's useful about a 'system' is that the PCs can try to learn how to stack odds in their favor. If they want to pass through orc territory without fighting patrols of orcs, going through the effort to disguise themselves and/or acquire a token makes sense.
This exact situation happened in Star Trek VI. The Starship Enterprise needed to rescue Captain Kirk from the prison planet. They changed their ship signal (disguise) to match a Klingon vessel. They
hoped to avoid any notice or challenge. If someone saw through the disguise, they would have been attacked immediately. As long as the disguise held, they were either in 'demand an explanation' territory or 'let the party go without interaction'. They were HOPING for the later, but they ended up getting the former. Now, in order to maintain the disguise, they also had to speak
Klingon without the use of the Universal Translator.
If the party has the disguise, has the token, we have a possibility that they'll be challenged or they'll be ignored.
If they're challenged, hopefully the party can speak
Orc, or at least someone can, otherwise they may lose that part of the modifier and combat music MIGHT start.
As the GM, I don't really care which reaction happens - I know that any reaction will make for an interesting story... And I know that pushing their luck may have consequences. The dice give me a relatively fair way to make these determinations that allow the actions of the party to INCREASE their chance of success without necessarily guaranteeing any particular outcome.