So there's a new Collectible Card Game (CCG) coming out from Decipher in October. Its mechanics are based on their Star Wars:CCG system that is my favorite CCG of all time. I've started following their design strategy and posting on their message board some so that my voice can be heard on changes. In a lot of ways it's sort of like going through 3.5 again, but with a company with a history of screwing things up at first (and then occasionally fixing them) . . . wait that makes it exactly like going through 3.5 again.
Anyway, my conversations with the "salt of the gaming earth" or CCG'ers as most of us know them have lead to the following.
Random Annoying Conversation #1
SomeDude: I hate the damage overflow system they had in SWCCG (basicly you took the difference in power in damage, this can be sizable at times.) If I want to deploy my loan Stormtrooper to a site how is fear that Luke, Lando, Han, and Obi-Wan get to finish me off by beating the crap out of that one Stormtrooper?
Me: Think of it conceptually. That one Stormtrooper was defending your flank against the best the Rebellion had to offer. Not a good tactical decision on your part. The current damage overflow system works fine.
SomeDude: No it's not fair, I will now provide an example of poor play and tactical thinking in an attempt to make my point.
Me: So you didn't think leaving a single TIE Fighter out against the entirity of the Rebel fleet was a bad idea? Sounds like you want the system to protect you from bad decisions.
SomeDude: No it wasn't a bad decision. I will now provide an example in which not only was it clearly a bad decision I also don't know the rules to the game.
Me:
Random Annoying Conversation #2
SomeDude#1: To be honest there's nothing I find more fun than finding an exploitable loophole and winning a tournament with it.
SomeDude#2: That just ruins the game for everyone don't show up at my tournaments. You have no integrity.
Me: Wait a minute. While I agree that exploitable strategies are no fun or good for the game. Let's not call our integrity into question here. The tournament scene is about winning tournaments. It's Decipher's job to keep things balanced, not mine as a player.
SomeDude#2: No, we must all regulate ourselves and you must make sure I feel like a delicate unique snowflake after our games. Integrity!
Me: My only responsibility in competitive games is to win within the rules. Any strategy I apply within the rules is valid whether you enjoy playing against it or not. If there is a problem with the rules or the strategy the arbiter of those rules need to fix the problem. Not me.
SomeDude#2: Integrity! You just want the company to baby you. Integrity!
Me:
SomeDude#2: Integrity . . .integrity . . .integrity. Cheater!
Me: So it's cheating to play with any advantage I can get within the scope of the rules. Maybe we should just get rid of victory conditions and give everybody a plastic trophy at the end of the tournament. Maybe have a banquet at Denny's, give the spirit award to the retarded kid at goalie. Thats a brilliant plan.
