Any tips, guides, etc. are welcome.
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Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Psychic Robot wrote:chock full of aspie
"BEEP BEEP BOOP DOES NOT COMPUTE"
Played it and beat it. Here's some tips:silva wrote:Anyone play this game around here ?
Any tips, guides, etc. are welcome.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Ernalda is actually the hardest by my estimation, because you lack any sort of early defensive tools from your Goddess and being peaceful stunts your Thane production too (Peaceful Elmal has fewer thanes, but the blessings make them strong).silva wrote:Thanks for the tips so far.
Is Ernalda + pacifist clan a viable route ? I dont like fighting.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Yeah, the whole "everyone casts magic" really screws with D&D and most of the clones. RQ doesn't really scale well (like pretty much every other RPG) so it breaks at the point where some really interesting options should be opening up. Which why Stafford hired Laws to do HeroQuest. Which kind of works...Bihlbo wrote:I just started playing this, which I found out about because I was looking at the wikipedia page for Robin Laws. It made me interested to learn more about Glorantha, and from what I've read I absolutely love it. I wish I were a fan of Runequest at all, so if I ever use Glorantha as a game setting I have a bit of work to do adapting it.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
While I dont exactly dislike Heroquest, it never did it for me. Even if not fitting the more high level stuff in the setting, I prefer Runequest visceral style more.kzt wrote:Yeah, the whole "everyone casts magic" really screws with D&D and most of the clones. RQ doesn't really scale well (like pretty much every other RPG) so it breaks at the point where some really interesting options should be opening up. Which why Stafford hired Laws to do HeroQuest. Which kind of works...
No, fuck playing someone else. I also looked up if there was anything iconic and awesome on the internets concerning Teelo Estara. There isn't.kzt wrote:Like start as some young girl named Teelo Estara...Lago PARANOIA wrote: I think it'd be much cooler if the arc of the game was towards you becoming more civilized.
No, it doesn't. There are some extra events, is all.silva wrote:Lago, If Im not mistaken when you create a tribe the game opens a new layer of diplomacy, both intra- and inter-tribes.
No, it wouldn't. I should have never clicked HERE.silva wrote:2. an isometric CRPG in the style of the old Fallouts but with the Glorantha setting. It would be awesome playing the saga of one of the setting many heroes.
She's the girl that got kidnapped off the street by a band of fanatics, criminals and nutcases to serve as the focus of a ritual summoning and ultimately she, or at least her body, ended up as the red goddess. So yeah, I'm suggesting a game in which you create the Lunar empire.kzt wrote:No, fuck playing someone else. I also looked up if there was anything iconic and awesome on the internets concerning Teelo Estara. There isn't.Starmaker wrote: Like start as some young girl named Teelo Estara...
I have the same problem. But I remember talking to Sandy Peterson and Greg Stafford about their attempts to create "super RuneQuest" to make heroquests work way back when. I've even got at least one version of their super RQ rules somewhere. It just didn't work, the fundamental mechanics just don't scale.silva wrote: While I dont exactly dislike Heroquest, it never did it for me. Even if not fitting the more high level stuff in the setting, I prefer Runequest visceral style more.
or the God Learnerspossible event wrote: Peasants are protesting high taxes in an outlying village.
1. Lower their taxes
2. Send troops to enforce tax collection
3. Send troops and raise their taxes
4. Ignore them
5. Feed them to the bat.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.