OSSR Request Thread

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TheFlatline
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Post by TheFlatline »

Considering Forgotten Realms was Ed Greenwood's campaign, I'd suggest that there never was a point where there *wasn't* Mary Sue NPCs.
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Longes
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Post by Longes »

So, anyone wants to review Adventure!, Aberrant or what's_the_third_book's_name?
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Prak
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Post by Prak »

Ancient History wrote:Make you a deal: do a full review of Farcast and I'll review Weapons of Legacy.
Just out of curiosity, what was the big problem with Weapons of Legacy? I'm not saying it was in any way good, mechanically, but the concept is promising, at least.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Seerow »

Prak_Anima wrote:
Ancient History wrote:Make you a deal: do a full review of Farcast and I'll review Weapons of Legacy.
Just out of curiosity, what was the big problem with Weapons of Legacy? I'm not saying it was in any way good, mechanically, but the concept is promising, at least.
Review Farcast and find out!
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Prak
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Post by Prak »

There are 365 posts... hence why I just asked what was the big problem, not for a review.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Avoraciopoctules
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Post by Avoraciopoctules »

Review a single post of Farcast and perhaps someone will tell you a single problem about Weapons of Legacy!

... Perhaps if it's as bad as I can remember we can produce 365 individual objections.
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Post by sake »

I could swear I saw Frank do a review of Weapons of Legacy a long time ago.

If I can recall it had the same problems most of 3/3.5's non caster stuff has, fighters have to run naked through a corn field backwards just to get a few shitty SLA's, like seven levels after casters got them, and with DC's that would never hit a level appropriate creature, and the item might randomly just decide "fuck you! I'm not feeling it today!" and decide not to work at all leaving you shit up a creak if that was your main weapon.
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Ancient History
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Post by Ancient History »

Prak_Anima wrote:There are 365 posts... hence why I just asked what was the big problem, not for a review.
366. I started at 000. 'cause I'm an engineer.
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Post by Ancient History »

Prak_Anima wrote:
Ancient History wrote:Make you a deal: do a full review of Farcast and I'll review Weapons of Legacy.
Just out of curiosity, what was the big problem with Weapons of Legacy? I'm not saying it was in any way good, mechanically, but the concept is promising, at least.
In a nutshell, Weapons of Legacy was another attempt to try and address the wealth-by-level problem of D&D3.x. See, in AD&D it was assumed that magic items were relatively rare scarce, and a PC could not count on having any given magic item - so a legendary +3 sword at 18th level wasn't particularly out of character or unusual. D&D3.x got it in its head that higher levels should correspond to commensurate equipment - I kinda blame JRPGs and WarCraft for this - where you're supposed to be more or less constantly swapping out equipment as better stuff comes along. There are some inherent problems in the whole thing, because it means a low-level character with higher-level equipment can stomp his challenges, and higher-level threats need commensurate equipment/boosts to keep up...which is why Bastion of Broken Souls consists of like half a dozen combats where everybody has their own power-up suite.

ANyway, long story short, Weapons of Legacy looks like it wants to be threaded items from Earthdawn - i.e. awesome weapons that level up as you do and get awesomer - but they're really more similar to the Soulknife or Incarnum classes in purpose, and mechanically no-one is going to take a level just to level-up their Legacy item anymore than someone is going to drop three levels on Drow Paragon or something.
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Post by darkmaster »

Your italics tag is broken.
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darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.

If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
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Post by Ancient History »

Don't care!
Lago PARANOIA
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Post by Lago PARANOIA »

Anyone here have Torchbearer?

I'm extremely tempted to buy it myself because the promotional material and promised experience does appeal to me (and hey, I do like Mouse Guard), but if you think I'm going to drop down $15.00 for a fucking pdf without some rock-solid credentials you're out of your fucking mind.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Seerow
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Post by Seerow »

Lago PARANOIA wrote:Anyone here have Torchbearer?

I'm extremely tempted to buy it myself because the promotional material and promised experience does appeal to me (and hey, I do like Mouse Guard), but if you think I'm going to drop down $15.00 for a fucking pdf without some rock-solid credentials you're out of your fucking mind.
I got it during the Kickstarter. I actually only read the first few chapters before something else came up, and haven't gotten around to finishing it.

I could probably do a review of it if nobody else happened to grab it (especially since I never did the Mouse Guard review everyone recommended last time I asked. Mostly because I couldn't find a physical copy of Mouse Guard for under 100 bucks), but it won't be for a couple weeks at least.
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Post by Lago PARANOIA »

Well, if anyone does a review of a BW system (especially Torchbearer or Mouseguard) someone has to do some kind of analysis as to why those systems throw OSR grognards into a tizzy. Something about Luke Crane or whoever being the biggest hipster who ever hipstered.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Lago PARANOIA »

Well, if anyone does a review of a BW system (especially Torchbearer or Mouseguard) someone has to do some kind of analysis as to why those systems throw OSR grognards into a tizzy. Something about Luke Crane or whoever being the biggest hipster who ever hipstered.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Koumei »

So there were some postal delays at my end, but my books arrive tomorrow. There was a phone call and everything. When that happens, I think I'll flip through them to see which is most worthy of an alcohol-inducing review.

I mean, SLA is awesome, but that's kind of why I don't want to review it yet: the most entertaining ones are the ones where you need to resort to swearing and image macros. And I'm 293% certain that White Wolf can deliver when it comes to that!

But one day in the future, SLA will get a solid review, and I'll try to find things that are worth pointing out as particularly good design, things that are worth pointing out as being bad and I just didn't remember them, and generally interesting stuff. And then others can go "Woah, wait a minute, that book had ____, how the fuck did you not mention that? That completely [makes/ruins] the game!"
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Post by talozin »

That took way too damn long. I was starting to wonder if you moved to Coober Pedy or something and left no forwarding address.
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Post by fectin »

Link to farcast?
(because lazy)
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Post by Ancient History »

Lago PARANOIA
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Post by Lago PARANOIA »

It's been way too long since we've had some elven hate.

Which Shadowrun books have copious amounts of elf fappery in them, such that we can mock them?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Ancient History »

Tir Tairngire and Tir na nOg. Also the London Sourcebook, but that would require copious mead to get through properly.
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Post by Lago PARANOIA »

Do go on.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Ancient History
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Post by Ancient History »

Tir Tairngire came first, and was almost unplayable. It was like Nazi Rivindell, except there was even less reason to go there. It wasn't the start of the Immortal Elf fappery, but it was probably the early high point and it was so bad that the setting really didn't revisit it for entire editions.

The London Sourcebook was a bizarre hate crime against the United Kingdom and all surrounding areas, and yes there is elf fappery (in Wales!) if you can sort through the rest of the crap that gave us four of the five or six different flavors of Druids in SR.

Tir na nOg was written by the same perpetrators, and is the proper SR equivalent to the Master Race's Handbook. There's so much fappery there I'm amazed people didn't go blind...but then there is the fact that whathisname disappeared off the face of the planet not long after, so that might be something.
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Post by Lago PARANOIA »

Was The London Sourcebook a figurative hate crime or a literal hate crime? I don't like to have to make that kind of distinction, but...
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Koumei »

talozin wrote:That took way too damn long. I was starting to wonder if you moved to Coober Pedy or something and left no forwarding address.
Basically, I live in a podunk shithole town (it calls itself a city, but there is a cow paddock just a two-minute walk from my house), and a lot of people know each other, at least in regards to the over-40 crowd. So the postal guy knows my stepdad* and probably knows my mum too. Now, my mother changed her name when she remarried. They have a daughter together, same last name as them. I did not change my last name.

So basically, and this is pretty unprofessional, he went "Huh? I know that address, no-one by that name lives there!" and then wondered "What if they meant unit 157 at Bay Village?" (the nearest retirement home... at which my mum works). So it was by sheer chance that they eventually called to ask if they had a resident by that name and she answered the phone.

Granted, they probably would have just tried again otherwise, actually checking rather than going by what they totally know is the case.

*If someone has ever been to high school, my stepdad taught them at some point.
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