OSSR Request Thread

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silva
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Post by silva »

fectin wrote:I'd love to see Danger Patrol sometime.
http://www.dangerpatrol.com/
+1 to that.

The other games by John Harper would also give interesting reviews (Lady Blackbird, Agon and World of Dungeons come to mind). Sadly, his most exciting game to me - Ghost Lines - feels like a half-baked Apocalypse World hack at this point. I wish he turned this into a Kickstarter and finished it.
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Post by Prak »

Working on a Danger Patrol review now.
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Post by Omegonthesane »

Is there an Unknown Armies OSSR already in the works?
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Post by silva »

+1 to Unknown Armies OSSR too.

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Post by Korwin »

I would like to see an OSSR of the dark eye. (4ed)

Some teasers:
resolution mechanic: 3d20 (for skills)
Every skill has three attributes associated.
Every dice needs to roll under his attribute.
If you have for an example an skill of 5 you can pretend your attributes are five higher (not every attr. 5 higher, but one 2 and one 3 or any other combination)
Some things are more difficult than others. On those you get an malus on your skill check.
What if your malus is higher than your skill?
Example malus 10, skill 5. --> you get -5 to every atribute!

In combat you only roll 1d20 but both attacker and defender roll.

Character generation was stolen from GURPS, but made worse.
Last edited by Korwin on Fri Feb 21, 2014 7:41 pm, edited 1 time in total.
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Post by Antariuk »

Yeah, The Dark Eye deserves an OSSR so very, very, very much. I actually started writing a mocking review for 3rd edition once, but I know too little of the system (and its convoluted, weird history) to make it funny. Maybe someone else is able to carry that torch.
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Post by Lago PARANOIA »

I don't think you can do an OSSR in context without having played the Realms of Arkania trilogy. I think that around 95% of non-German speakers were introduced to The Dark Eye's game system via that game. And... it might just be the limitations of cRPG adaptation, but while those games are still highly enjoyable in a masochistic kind of way (with the exception of that shit-sucking last series dungeon and ending) they don't paint a kind image of the original system.
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Post by Antariuk »

There is no kind image to be painted... like, at all. I don't know Realms of Arkania, but no matter how hilaribad it was, The Dark Eye will make you scream in agony. Especially if you include some comments or views of its grognard audience, which makes D&D grognards look like cute hippies.
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Post by Maxus »

Okay, as the Keeper of the Review Threads Thread...

...I gotta see this.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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Post by Korwin »

My english isnt Good enough for an OSSR.
I have the german rulebooks, would be willing to drive to Frank if he wants it (no idea how his german is).
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Post by fectin »

Korwin wrote:My english isnt Good enough for an OSSR.
I have the german rulebooks, would be willing to drive to Frank if he wants it (no idea how his german is).

Please think about reviewing it anyway. You can use simple words and simple sentences. I would rather read a simple review from an expert than a complex review from a non-expert.
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Post by Wiseman »

Would anybody consider doing a review of the Immortals Handbook and the accompanying monster book?
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Post by RadiantPhoenix »

Wiseman wrote:Would anybody consider doing a review of the Immortals Handbook and the accompanying monster book?
Are we talking about the pre-3E one, or the "Even More Complete Joke Book" one?
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Post by Wiseman »

The Even More Complete Joke one. I wasn't aware that there was a pre-3E one.
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RadiantPhoenix wrote:
TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
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Post by TiaC »

The book that gave us the Neutronium Golem? http://s180.photobucket.com/user/ExarKu ... 1.png.html
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Post by RadiantPhoenix »

I just noticed that its Attack bonus is about 20 RNGs less than its AC, and its save DCs are about 15 RNGs higher than its save bonuses.

EDIT: The author's math is based on the foundation that 2 level 20s are equal to a level 40 -- i.e., that CR is linear and not exponential.

I'm sure the results of this are similarly hilarious throughout the book.
Last edited by RadiantPhoenix on Fri Feb 28, 2014 4:58 am, edited 1 time in total.
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Post by TiaC »

Well, one of its DCs is Str-based and one is Con based. This means that they differ by 12+ RNGs.

That image also gives the Earth's HP as 123k.
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Post by Dean »

I only realized today that a Demon: The Fallen review is the OSSR that would probably be the best one possible. That book is dense with fuck.
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Post by TheFlatline »

I would love to see a Drunken Angry Frank review of Big Eyes Small Mouth, or even better, Sailor Moon RPG (based on the same BESM Tri-Stat system).

My only memory of the Sailor Moon RPG was that I had like one attack that actually did anything, if it hit it did a massive amount of damage, but I had to roll under like 4 on 2D6 to hit, and I could only use the attack once per day.

Other than that I could make peoples' hair ruffle dramatically in the wind, and I think that was the only two abilities I had.

BESM I played a few times and while I hate the tri-stat system with a fucking loathing that surpasses words, BESM could be sufficiently high-powered enough to be interesting.
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Post by Koumei »

TheFlatline wrote:I would love to see a Drunken Angry Frank review of Big Eyes Small Mouth, or even better, Sailor Moon RPG (based on the same BESM Tri-Stat system).
While I'm not Frank, and he'd probably give it both barrels as it deserves (what with basically not being a game system and really being an excuse to go "Hey look, you were all made with the same basic points value, don't blame me if you're wildly different in ability!"), I have to say...

The Sailor Moon splat was deeply disappointing. I was hoping for all kinds of awesome. I put up with the references to Serena and the Negaverse, even though a fair penalty for using those terms would involve a local radio weatherman, a goat, a very short billiard cue and several pairs of rubber washing-up gloves. There basically wasn't anything to it though, no great ideas for how players could work a story into the actual Sailor Moon universe while using their own characters, the power write-ups, such as they were, were lame and boring... it was just bland and bad.

BESM in general, well, I ran a convention one-shot of it, with pre-made characters that were all basically of equal value but with different flavours of combat power and with different "Unlock this option in the story" abilities. It was called Kurukurupa: Doubutsuen no Ninja*, it was good. Silly but good. I also ran BESM as my first tabletop campaign, and it was a trainwreck. Partly because everyone came to the table with different expectations and we just rolled them together like a Katamari, partly because two of the players were going through a phase of "every character of mine has to be evil or at least a total shit" while the other two... did not... part of it was my own inexperience... and a huge part was the fact that BESM is not a system and the whole thing would work better as MTP, perhaps with the occasional "roll for a 1-5% chance of us having to decide on something weird or dramatic to happen".

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Post by RadiantPhoenix »

TiaC wrote:Well, one of its DCs is Str-based and one is Con based. This means that they differ by 12+ RNGs.

That image also gives the Earth's HP as 123k.
Wanna know what's in this book series, killinates the fuck out of Neutronium Golesm, and is way the fuck less than CR 9721, even by this guy's numbers?

An Aeon (from the series' PHB equivalent). Speed large enough to move action out of Spell Stowaway range, an the ability to effortlessly move around in time to do whatever the fuck. Also has saves that effortlessly overcome the NG's saves DCs and AC high enough to ignore the NG's attack rolls. And I do mean ignore, because the Aeon gets to declare what all the dice rolls are in that encounter.

The author can multiply and add numbers, but can't actually compare them and figure out what they mean for the game.
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Post by Wiseman »

The funny thing is, the neutronium golem can still be beaten, or at least stopped, by a forcecage and a surprise round.
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RadiantPhoenix wrote:
TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
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Post by RadiantPhoenix »

Wiseman wrote:The funny thing is, the neutronium golem can still be beaten, or at least stopped, by a forcecage and a surprise round.
If you want to permanently beat it, you'll want to throw in 4-6 Prismatic Walls around 4-6 Walls of Force, and put permanency on them. (40 hours of Forcecage is probably enough time to re-prepare the spells)

You also want something to deal with the gravity aura because coming within 200ft of it = DC 461 save or fall unconscious, and 60ft is DC 461 save or die, but I'm sure it's possible for a 20th level party to pull it off.
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Post by Wiseman »

You can send a projected image in to do the casting for you with no risk.

EDIT: or just timestop
Last edited by Wiseman on Fri Feb 28, 2014 7:21 pm, edited 1 time in total.
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RadiantPhoenix wrote:
TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
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Post by RadiantPhoenix »

So here's a question: How low can we go and still beat this thing 75%+ of the time?
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