TheFlatline wrote:I would love to see a Drunken Angry Frank review of Big Eyes Small Mouth, or even better, Sailor Moon RPG (based on the same BESM Tri-Stat system).
While I'm not Frank, and he'd probably give it both barrels as it deserves (what with basically not being a game system and really being an excuse to go "Hey look, you were all made with the same basic points value, don't blame me if you're wildly different in ability!"), I have to say...
The Sailor Moon splat was deeply disappointing. I was hoping for all kinds of awesome. I put up with the references to Serena and the Negaverse, even though a fair penalty for using those terms would involve a local radio weatherman, a goat, a very short billiard cue and several pairs of rubber washing-up gloves. There basically wasn't anything to it though, no great ideas for how players could work a story into the actual Sailor Moon universe while using their own characters, the power write-ups, such as they were, were lame and boring... it was just bland and bad.
BESM in general, well, I ran a convention one-shot of it, with pre-made characters that were all basically of equal value but with different flavours of combat power and with different "Unlock this option in the story" abilities. It was called
Kurukurupa: Doubutsuen no Ninja*, it was good. Silly but good. I also ran BESM as my first tabletop campaign, and it was a trainwreck. Partly because everyone came to the table with different expectations and we just rolled them together like a Katamari, partly because two of the players were going through a phase of "every character of mine has to be evil or at least a total shit" while the other two... did not... part of it was my own inexperience... and a huge part was the fact that BESM is not a system and the whole thing would work better as MTP, perhaps with the occasional "roll for a 1-5% chance of us having to decide on something weird or dramatic to happen".
*Insanity: Ninja of the Zoo. One guy spends a lot of time in Japan, as part of his job, and he loves the place not like a weeaboo, but as someone who's been there, made friends there, knows the good places to visit and so on. Every convention, he runs a game with a Japanese name, and the con orgs try to memorise the name by the end of the weekend. Most people call it "Peter's Game". This was my response one year.