FrankTrollman wrote:And that's different from brainhacking... how? Brains are devices. Brains are actually devices that send and receive wirelessly all the time, although it's low power and generally doesn't go very far.
In what possible universe would you decide that sending and receiving delta waves from someone's brain without their consent was "unreasonable" while sending and receiving radio waves from a computer in a metal fucking box with the antenna disconnected was totally kosher? You actually can't turn the transmitting of your brain off, that's literally something you can't do. But turning the wireless off on a frickin gun is so easy that almost no guns in the world today can be wirelessly interacted with in any fashion. Something something cursing at others and the like.
-Username17
Okay, so technically one way brain to device communication is already quite plausible. The iBrain currently being tested and developed for Stephen Hawking by Neurovigil is capable of potentially turning the brain's thoughtwaves into speech, given copious amounts of testing and learning on the part of the device. So yeah, chuck it 60 years into the future and you can see it be uber common and the like. But here's where the problem is, its a one way translator, not a communicator. Plus, as you mentioned, these waves are very short ranged and incredibly attuned to each individual person. So saying that you can suddenly turn them into long ranged remote controls means completely fucking up what the wave is to begin with. If that was true, we could just copy the herz level of the waves and make them work. Unfortunately, reality steps in.
Then there's the problem of complexity. As mentioned with the ibrain thing, it's estimated to take
3 years to attune someone's brain to the language device. Michio Kaku was talking about this on the Daily Show last monday (reference for people who want to listen to the interview, its a good overview over things, but I can pm journal links for those who want more in depth stuff), and he kept on emphasizing one thing along with this brain idea: the brain is complex. Uber complex. As in "most complex object that we know of in the universe" As in "super computer the size of a city block is needed to compare with it in computational power and even then its iffy". To put this in Shadowrun terms, Deus is roughly equivalent to one human mind. And the power consumption of such a computer, as well as the "negative heat" needed to cool it is immense. No matter what tech we have, there is simply no way to compress such a computer down to a handheld level, it needs the energy and you can only make a magnet so small.
The radio waves example is different, because radio waves are 1- long range and 2- the computer, even when its not turned on, still "receives" them, the antenna is designed to receive a ton of them. Its sort of like a radio, a radio always receives radio signals, since they are basically bouncing off the antenna physically, turning on the power just powers the magnets in the speakers who translate those waves into sound. Radio waves, amongst other ones, are relatively universal and long ranged. Its why we use them for communication and why telepathy is bullshit.
Long story short, there is no way in fucking hell that this would ever work at a distance. Physically being in contact with the person, with a device attuned to that specific person, then uploading info into him and into his brain, yes. But magic spell from a distance hacking is implausible, not to mention universal device that works on everyone is just fucking impossible.
So realism doesn't work as a reason, which means it comes down to whether or not its worth it in game.
As other people have mentioned here, doing this turns hackers into mages. Though they share many of the same roles, this still basically turns
Shadowrun into
Savage Worlds. There's nothing wrong with this, but you need to know what you are going into. Secondly, though yes invasive devices are a very cyberpunk-ey thing to do, forcing technology onto nature is not. Cyberpunk is man vs machine, with the core decision being whether or not
man chooses to embrace the machine. In return, the machine can choose to embrace nature, a la
Blade Runner. But technology never can really force itself upon nature, its what makes dehumanization thanks to cyber tech so agonizing as a moral
choice. This is why essence is part of the game, though clunky, it represents a core pillar of the genre, tracking how much of your humanity you are willing to sacrifice.
And this is where it all comes back to actual gameplay. Cybered devices, especially cybered adepts are freaking murder on wheels and a cybered up samurai is right behind them. Mages are no slouch either. But mages can't shut down cybertech, and unlike cybertech, mages have a limit to their power use. So that's where I feel where hackers should come in. Hackers don't necessarily embrace the machine, they embrace information. They should be there to support the team both off the table and versus machinery, such as riggers and the like. Much like mages are needed to fight magical beings, hackers should be needed to even the odds against teched up beings.
So then it does become a matter of carrots for cybertech, which, as you mentioned, might not be enough at the current moment. I tend to disagree, considering how much of a bonus those extra initiative passes and dice pool ads can be worth it in combat, but that might be the different groups we play with. Simplify hacking versus objects and boost cybertech and street sammies. Boom, remains within the genre of the setting and makes hackers really worthwhile on the tabletop. Otherwise you can brain hack an Amerindian shaman, which goes against the very goddamn foundations of the game, Magic and humanity vs technology.