Zak S wrote:29. So "This rule requires too much arithmetic in the middle of a round" is not a reason a rule could suck?
Not an objective and provable one.
30. Or...it isn't if even one group can handle the math? How many groups have to not see the arithmetic load as a burden before it ceases to suck?
Generally speaking, if a group can't handle the math, then the group either needs to work on their math skills or consider playing a different game. Not everybody cares to brush up on their calculus for Traveller. Not all groups can handle violence, magic, or sex in their games either, that doesn't mean those rules suck. Just because one group doesn't like the rules doesn't mean the rules don't work.
25. So then where exactly do you draw the line between "writing a good rule but not explaining every possible knock-on effect" and "writing a bad rule because there are some situations where there's an unexplained knock-on effect"?
It has to be the measure of the potential for abuse. For example, in Shadowrun 3rd edition physical adepts with the Astral Perception power could learn the Limited Astral Projection metamagic that allowed them to astrally project for a brief period of time; the unintended and unsaid side effect of this is that such characters could then take metamagics based off astral projection like Possession. This wasn't considered an abuse of the rules, because it wasn't particularly gamebreaking, just opening up additional options to certain characters.
And hey, that happens sometimes - nobody can see all the effects of all the rule interactions, especially if new material keeps getting written for the system in the future. In professional games you sort of hope that if that thing does crop up the people publishing the game will recognize the problem and fix it.
31. Same question again since you didn't really answer just gave an anecdote:
So then where exactly do you draw the line between "writing a good rule but not explaining every possible knock-on effect" and "writing a bad rule because there are some situations where there's an unexplained knock-on effect"?
Same answer, minus the example then: it depends. There is no precise limit. When it becomes apparent that the rule can be, or is, abused, then it is a bad rule.
32. This just leads back to why you have a problem with the Very Likely Action and is vague. Is it too much to ask to narrate out (it can be short) a situation where my rule results in something worse than what Charm makes likely. Like using "Ok, Dave does x…" an example?
33. (if possible show why this outcome must be less fun not just for people in a narrow taste subgenre but all possible fans of all possible kinds of games.)
Your rule's pretty vague on the situations, so...okay, let's use a very broad example.
Character A has, for whatever reason, an overwhelmingly large bonus accrued over your social rules. He is meeting Character B.
Character B is the legendary god-king of Deiopolis, the benevolent and immortal tyrant-ruler by right of his divine sword, Asskicker, whom he will never give away to anyone.
Character A: "Hey, can I hold your sword?"
<No CHA Check:>
Character B: "You've given me a lot of apples, but go fuck yourself."
<CHA Check:>
Character B: "Okie-doke."
Character B hands sword to Character A, Character A lops off Character B's head and declares himself god-king...and just derailed the entire campaign.
That's a polite example. Character A could have asked to fuck Character B's wife. Character A could have asked to fuck another player character, and the other player would have had no choice or recourse as Character A fucked their PC. Charisma covers pretty much any social situation, so really if Character A has a big enough bonus they can do almost fucking anything.
Then accept when I say "fuck those people" I do not mean I wish ill on them but rather that their purposes are not mine and I accept no obligation from them other than in the form of "This rule sucks if you want ___(description of game they want here that isn't some BS like 'a good game')___".
34. Do you accept that?
Well, I'd hope you'd accept that they have legitimate criticism, but yes I can accept if you have a stylistic agreement and chose to ignore them.
35. I have observed that the rule actually results in high-level fighters getting disarmed fairly rarely even by mathnerd crunchmonster players whose dayjobs involve shooting lasers at things and have good reasons to believe things will continue to be that way for some time to come. Do you want to hear those reasons or will you accept that with no argument?
I'll accept that I have no interest in the shit that goes on in your games or any of your anecdotes of the same. If I ever do care, I think you've got a couple podcasts somewhere.
You assumed bad faith.
You demonstrated bad faith.
You assumed ignorance of obvious facts (like you kept telling my group isn't representative of all groups after I wrote that myself about 20 times),
You keep saying this. I'm not sure where you're getting it. I did say that because your rule worked for your group doesn't mean it works for any other group. That doesn't mean your group is representative; it's actually pretty much the opposite. Your group might well be exceptional.
you didn't answer questions when asked,
You've ignored plenty of my questions, and answers, and you often seem to mistake some of the statements you've made as asking questions when they really aren't.
you didn't ask questions instead of assuming insulting things,
I did quote you a lot and base what I said on the quotes of the things you actually said. I assumed that since you said them you meant them. Why do you think people need to contact you for clarification regarding what you post?
you attacked me names right outta the box without even establishing any kind of complaint I could address.
I really didn't.
None of those things are ok. If you doubt the facts, I can give you links, but you can just trace back the last link I posted and find all the things you said.
I love that song!