I've always found that notion rather dumb, though I get that it's supposed to be ironic in that ye do all this planning...only to just charge head on. Since if you're doing any actual planning, going to infiltrate in non "front door" fashion, before things come to blades & bullets. Otherwise, I've wondered if it's meant to be an obvious saying to encourage players to want to actually NOT kick down the front door, and play it smart, so they feel they're being "smart" and defying the norm?FrankTrollman wrote:Shadowrun is a game about spending two hours making elaborate plans and then kicking in the front door, guns ablaze.
This was one thing I did like from 5th edition, even though it was counter-immersive, and paid terribly compared to prices of junk Sam's would want. I liked the notion that there was a system for generating cash and XP (4th kinda had one), so could get an idea of average rewards and not having to guess it constantly. "Suggested/average rewards in Shadowrun" or something of that nature is a rather common GM question for running Shadowrun.The suggested rewards for completing a mission are also in this chapter.
While I'm at it, it's saddening they failed to provide any actual encounter system, or idea of average challenges, or whatever a measure to run appropriate battles. As Otherwise, like "point-based" games, need to look at PC capabilities, run numbers, and get an idea from there (ex:5 PC's, each can one-shot/double tap a guy, know that 5+ will allow for a likely longer encounter, if that is so desired). It seemed like "professional rating" of a foe should've been an indicator for this, especially a system where can generate statblocks of NPC's with X Pro Rating (then allow Internet to generate gallons of NPC statblocks for us never need a MM again).