Red_Rob wrote:OgreBattle wrote:So how many activated abilities should you have to feel like you have options
shadzar wrote:1
Why in the hell would I need a laundry list of things going off to keep track of when it is easier to come up with something for the moment off the top of my head that works now, rather than waiting for something later?
Poisons are things you wait for to work for you as a delayed killing device, not a bunch of gimmick ability effects.
Set someone on fire, that is enough to have options. Two states: on and off. Then just do whatever you want to the idiot on fire.
Do you think it takes a bunch of accounting to track status effects in order to play the game and do anything else?
Imagine a 6 man party each with some effect that must be tracked by ALL the players and the DM, and the DMs 10 monster encounter that each has a single effect that can all happen at once.
that is 16 status effects going at once that much be accounted for with each and every new actin that takes place to see if they interact with the effects.
Here I thought new school was about playing the game and having more fights, not spending 16 hours per day taking two rounds of a fight because you have to track 16^16 status effects with each action taken by the DM or any player?