Hit Dice: 14d10+140+14 (270 HP)
Initiative: +3
Speed: 60ft. Fly 120 ft. (Good)
Armor Class: 34 (+9 armor, +3 dex, +12 natural)
Base Attack/Grapple: +14/+35
Attack: +4 Gargantuan Shocking Burst Morningstar +29 (4d6+1d6[electricity]+23) or Slam +25 (3d6+13) or Thrown Object
Full Attack: +4 Gargantuan Shocking Burst Morningstar +29/+24/+24 (4d6+1d6[electricity]+23) and Slam +25/+20/+20 (3d6+13) or Thrown Object +25/+20/+20 (3d6+13/range incr 50ft.)
Space/Reach: 15ft./15ft.
Special Attacks: Flying Nimbus, Spell-Like Abilities, Foggy Weather, Cloud Building
Special Qualities: Cloud Sight, Fog Movement, Oversized Weapon, Cold and Electricity Resistance 20
Saves: Fort +23 Reflex +11 Will +18
Abilities: Str 36 Dex 16 Con 30 Int 20 Wis 30 Cha 30
Skills:
Feats: Toughness Blood of Stone Power Attack Diehard Flyby AttackB, Improved Flyby AttackB Burst of SpeedB DashB
Environment: Clouds (duh)
Organization: Solitary, Pair or Family (3-6)
Challenge Rating: 14
Treasure: +4 Shocking Morningstar, +4 Breastplate, Ring of Resistance +4, Double Standard
Alignment: Whatever
"FEE FI FO FUM!"
Cloud giants consider themselves above all other giants, save storm giants, whom they consider equals. They are creative, appreciate fine things, and are master strategists in battle.
Cloud giants have muscular human builds and handsome, well-defined features. The typical cloud giant is 24 feet tall and weighs 11,500 pounds. Female cloud giants can be 1 to 2 feet shorter and 1,000 to 2,000 pounds lighter. Cloud giants’ skin ranges in color from a milky-white tinged with blue to a light sky blue. Their hair is silvery white or brass and their eyes are an iridescent blue. Cloud giants can live to be 400 years old.
Although they will wear no armor, these giants prize magical protection devices, and one in 20 will have such a device. Cloud giants dress in clothing made of the finest materials available and wear jewelry. Many of the giants consider their appearance an indication of their station; the more jewelry and the better the clothes, the more important the giant. Cloud giants also appreciate music, and the majority of giants are able to play one or more instruments (their favorite is the harp). Unlike most other giant races, cloud giants leave their treasure in their lairs, carrying with them only food, throwing rocks, 10-100 (10d10) coins, and a musical instrument.
Cloud giants live in small clans of no more than six giants. However, these clans know the location of 1-8 other clans and will band together with some of these clans for celebrations, battles, or to trade. These joined clans will recognize one among them to be their leader – this is usually an older cloud giant who has class levels
The majority of cloud giants live on cloud-covered castles atop clouds themselves in temperate and sub-tropical areas.
Cloud giants prefer food that is carefully prepared with spices and sauces, and they relish fine, aged wines.
Good cloud giants trade with human and demi-human communities for food, wine, jewelry, and cloth. Some cloud giant clans will establish good relations with such communities, and will come to the communities' aid if they are endangered. Evil cloud giants raid human and demi-human communities to get what they want.
Cloud giants speak their own tongue and the language of all other giants. In addition, 60% of all cloud giants speak common.
Combat:
Cloud giants fight in well-organized units, using carefully developed battle plans. They prefer to fight from a position above their opponents. A favorite tactic is to circle the enemy, barraging them with rocks others create fog to block the enemies sight.
Flying Nimbus (Su): A cloud giant flies atop a solid cloud that it conjures beneath it, granting it a fly speed of 120 feet with good maneuverability.
Foggy Weather (Su): A cloud giant can cause thick fog to fill the region, up to a 5 mile radius. This can be shaped as desired.
Cloud Building (Su): Cloud Giants may create or dismiss solid clouds anywhere out to long range with a minute of concentration. This material is completely solid and capable of supporting weight. Dealing at least 15 points of damage to square made of solid clouds (hardness 10) transforms it into a solid fog effect for five rounds, after which it dissipates.
Cloud Sight (Ex): Cloud giants may see through clouds and fog as if they weren't there.
Fog Movement (Ex): Cloud Giants are immune to the effects of Solid Fog or any of it's derivative spells.
Oversized Weapon (Ex): Cloud Giants may wield weapons one size category larger without penalty.
Spell-Like Abilities: Fog Cloud, Control Winds, Control Weather (five mile radius), Obscuring Mist, Cloudburst, Solid Fog, 3/day Freezing Fog, Cloudkill
Monkey Grip (Ex): The Cloud Giant may wield a two-handed weapon in one hand, although they are still treated as using both hands for all beneficial effects. If they actually wield the weapon in two hands, they add twice their strength to damage.