I think you've forgotten what it's like to play with people. In DnD, people are constantly asking about the monster's AC. They ask which monster has a spell effect on it. They ask which one was tripped. They ask which one had the poisoned blade. They ask about motherfucking HPs after every attack. They ask which one was the Wizard. Lots and lots of asking.FrankTrollman wrote:
Frankly, I don't think it's really practical to create a table top deterministic game. It works in computer games because you can look up all the stats and run your comparisons yourself. But in a table top game, having to constantly ask a real person "What's that orc's armor rating? What about that one?" would slow the game to a fucking crawl. Letting the petty variations pop out organically from die rolls is simply faster.
Dice-rolling takes a lot of time in order to produce occasionally absurd results, results that the majority of gamers can't even calculate in order to make informed decisions. That's poor design.