Zak S wrote:
Incorrect as usual: the people who want to accumulate the tiny bonus even if they don't want to play a musician and roleplay musician-situations are assholes. As are the people who demand that rules be made to account for these assholes.
So the
only way to avoid being an asshole is to rigidly define your character concept and aesthetic and then never waver from that predetermined path, no matter what new knowledge you obtain or what happens in-game?
If I play a Rogue who is not musically-inclined, but the party frequently ends up in social situations in which I am useless because I have a fairly low CHA, and then decide "Y'know what, I need to get better at this talking thing," then I face two choices:
- I sink valuable ability increases or skill points into increasing CHA, Diplomacy, Bluff, or other things that have been designed for use in this, and forego increasing other things in their stead.
- For next to nothing, I pick up a lute and suddenly I'm not hurting as bad. Even if the bonus is small, it means I do this and then don't have to spend as many character advancement resources in #1.
So the answer is always
buy an instrument and play it in social encounters.
To that end, my Rogue suddenly remembers that his father used to always play the ocarina before the Orc hordes slew him and the rest of my family, so I obtain an ocarina and learn the songs of my people.* I did this purely so that I would be more able to participate in the social encounters, I end up helping the party more, and I cleverly found a way to leverage what I
am good at (DEX) to help with what I'm
not good at (CHA).
But I just went from perfectly acceptable player to asshole? That's a razor thin line you're advocating, dude. What you're arguing for is stupidity and not just ignorance, but actual disciplined stupidity where you have to consciously resist all incentives in a game that is made of incentives. You clearly have no concept of how players of a game interact with rules.
*Which, of course, does not require that I do anything to actually learn them, just say that I do and presto, learned.
Edit:
Meanwhile, I am a good player if I just want to make an "interesting" scene for myself every social encounter, so I write my ocarina into my character concept/aesthetic from the beginning and pull it out every time we try to haggle for a better price on a job. I narrate the genre and backstory of each tune, I take time to make music one-liners because hey, those are hilarious, and make some out-of-game jokes, too. This is the true purpose of the rule, as you explicitly said: to slow down social encounters with needless description (like, talking to NPCs and stuff), to seek in-game attention through MC Killzalot shenanigans, and to give everyone at the table the opportunity to collectively make fun of what you are doing. The bonus applied is just, I dunno, there for something. Like a belly button.
This is what "not an asshole" looks like, but the Rogue who picks it up even though it's not a part of his character concept in order to, y'know, help the party a bit, is an asshole. You've never really thought through this whole rules thing, have you?