Zak S wrote:
If he is actually sad because he has a +1 bonus to charisma checks thereafter, he is:
One: the value of the bonus in the original rule from your blog is unspecified, as is the bonus in my post. Furthermore, the value of the bonus itself is inconsequential to the hypothetical: the only thing that is important is that, as a result of the bonus, the musician-but-not-diplomat is a better diplomat than the diplomat-but-not-musician. To attempt to retroactively specify a value for the bonus that is literally as small as possible to score points through rhetoric is deceitful and shitbaggy.
Two: You should stop making shit up and attributing it to your opponents. No where in my post do I describe the player of musician-but-not-diplomat sad because he received a bonus to charisma checks. I described him (and player B) as sad because
as a result of that bonus to charisma checks he is the party's best diplomat, which sets up perverse incentives that confront both player A and player B with an unpleasant choice. That is fundamentally different than being pissed that you got a +1 to something you don't care about. You are being deceitful and shitbaggy.
Zak S wrote:Then there are a bajillion other things besides music this person can do to curry favor that would cost as much or less money and (in game and out) time to curry favor.
One: you are modifying the situation and the rule. The original rule is very simple - if you make a successful musical performance with this piece of equipment, you get a bonus. It doesn't describe non-musical alternatives and it doesn't specify that the bonus fails to stack with those other sources. Musician-but-not-diplomat is still the better diplomat, because any of those things the diplomat might do the musician can also do.
Two: I know you are going to argue that you aren't really modifying the rule because the original rule supersecretly had those aspects all along and it's my fault for criticizing what you wrote instead of what you meant. But I'm going to decapitate that argument right now: if the original rule was meant to have viable alternatives, then there would be no reason to describe it as potentially having the effect of incentivizing everyone to become a violinist. The original complaint that you set out to knock down only makes sense if there are no viable alternatives and the violin is in fact a unique and irreplaceable bonus. So no, the above is not an honest mistake - you are being deceitful and shitbaggy.
Zak wrote:If they don't want to and it takes time: yes. The players will (as is so often the case) have to think of a clever work-around.
The party wants to convince the King that they're worthy of being granted holdings for their services to him. The quickest and most effective way to to do so is a charisma check. If they succeed, the party can go on to play the lords and ladies campaign arc they very much want to. If they fail, then they will not be able to do so without first wasting time on other things they are less interested in. Musician-but-not-diplomat has the best chance of getting the party what they want.
You are making utility arguments about what players
want, but you are not considering the fact that players also have
goals for their characters and for the story. Accomplishing these goals is valuable, either in and of itself or because it moves the players closer to the game they want to be playing and/or the story they want to be telling. You're seriously arguing that people should cockblock themself in the name of fun. It doesn't make a lot of sense.
Remember: if the diplomat-but-not-musician was better at diplomacy than the musician-but-not-diplomat, then this situation would be resolved with the diplomat doing the diplomacy he wants to do, the musician not doing the diplomacy he didn't want to do, and the party maximizing their odds of getting the result they want. That is a better outcome in every way than what you are advocating - it's getting to eat your cake and have it too. And it is that way specifically because the rules do a better job of incentivizing the experience the players signed up for.
Zak wrote:It's wrong for them to be so petty and competitive about it, for starters
That is the second time you have fabricated a position and tried to attribute it to me in this post alone. Nothing even remotely like competition is described anywhere in the hypothetical. It's very simple: musician-but-not-diplomat is better at achieving the party's goals through diplomacy than diplomat-but-not-musician. This means that anytime a diplomacy/charisma check could be used to advance the interests of the players (either in game or out of game), it is in the best interests of the party to have the musician-but-not-diplomat to make the check. This makes musician-but-not-diplomat unhappy, because he wants to achieve the party's goals but does not want to be the party's diplomat. This makes diplomat-but-not-musician unhappy, because he wants to be the party's diplomat but does not want to hurt the odds of achieving the party's goals. That is not a competition. Both characters have the same goal, and are acting cooperatively, but the rules have caused a situation in which the roles the players are encouraged to adopt are not the roles they want. Once more, you are deceitful and shitbaggy.
Zak wrote:Maybe they could be. If you find a better version email me.
The bonus provided by successfully playing a musical instrument is typed as an equipment bonus. Equipment bonuses do not stack with other equipment bonuses. Musical instruments are not the only source of an equipment bonus to charisma checks.
Diplomat-but-not-musician is no longer shooting himself in the foot by not being a musician. He gets his +X equipment bonus from his incredibly fancy pants. Musician-but-not-diplomat is no longer incentivized to be the diplomat, because diplomat-but-not-musician is once again the better diplomat. If sometime in the future someone wants to play diplomat-but-also-musician, the rules support that character.
This still has the problem that everyone who gets a violin put in their hands becomes a violinist, but at least now not all diplomats are made better by having a violin in their hands and it is an improvement - a simple one at that. And that was really fucking easy and really fucking obvious.
Zak wrote:To quote a man we all know:"The supreme court has roundly rejected prior restraint"
One: you don't know what prior restraint is. Like, at all. Prior restraint literally means to restrain the speech of someone before the act of speech which you find questionable. It's a question of prevention, not punishment. If racial slurs were against the law, and you made a racial slur, and the government punished you,
that would not be prior restraint! If racial slurs were against the law, and the government forcibly cut your internet connection because it thought you were about to post racial slurs on the internet, that would be prior restraint.
Two: you're one of those people that makes me wonder if you know what freedom of speech is. Freedom of speech is the right to not be censored or punished by the government. It has absolutely no bearing on whether or not a private institution that you are a member of can take private (and otherwise legal) action against you for the things you've said. Not only does prior restraint have no bearing on whether or not there should be rules against saying the n-word during a baseball, freedom of speech
also has nothing to do with it. Because baseball is not ran by the government.
DSMatticus wrote:You're arguing that writing a rule to punish people for excessively offensive speech is impractical because it's difficult to identify excessively offensive speech. Therefore, instead, you should just correctly identify excessively offensive speech as you hear it and then punish people.
So, now that you hopefully understand what the term actually means, do you see how that describes punishment for improper conduct, and not prior restraint of improper conduct?