Let's pick up where we left off - the exciting part where we learn what varieties of
vampire demon kuei-jin you can play.
The Howl of the Devil Tiger
Not quite.
These guys embrace the monster within. They are unsubtle rampaging killers, for all they justify it with their role being that of the rod that drives the cattle. They think/claim they exist to punish wrongdoers by doing even more wrong unto them, and I'm pretty sure ancient China did at some point have a government/philosophy of "punish even the most minor of crimes with shocking acts of brutality" so I guess this isn't a curveball. You're supposed to love fighting/violence, and pain (giving/receiving), and try to be the actual villain while justifying your actions as necessary. This might sound disruptive, and that's because it is disruptive. But don't worry, people won't choose to play them.
Wait, why not you ask? Surely the "I HIT IT WITH MY SWORD" crowd and BDSM fetishists would love it? Yeah sure, except get this: in order to rise in Dharmic rank you make a roll. That roll is your Virtue, opposed by your P'o. If you get even one more success than it does, you rise. If you commit an act of blindness, you have to roll that same Virtue against P'o and, if P'o rolls higher, you lose rank. For the Devil Tiger,
your Virtue is your P'o. Yeah, there is no way you can get better (or worse) than even dice pools.
Note also that the thing they're supposed to be doing (torturing and murdering people) puts them on thin fucking ice when it comes to acts of blindness. If you play one of these and your MC isn't just arbitrarily raising people's Dharma based on roleplaying alone, you will basically flounder about at the same point as you started.
They hate Cranes more than they hate everyone else, and they are usually assassins, "rebelsub kids", entertainers, prostitutes, smugglers, hired guns, torturers, enforcers, bureaucrats, philosophers and "wandering strangers".
So remember, you're not playing one of these. I rate this one
D.
Way of the Resplendent Crane
That picture looks pretty rad, which is good, because you are going to play these guys. True story: I actually tried to run the Ikkitousen idea on RPoL, and although the usual thing happened (eight people express interest, four actually apply, one gives a finished sheet and then it's dead),
every single character concept was a Crane. And this happens in a lot of games.
The Cranes embody Legalism and Confucianism in a way. All suffering flows from imperfection, and they were cursed in the first place due to their imperfection and arrogance, so now they must not only pay the price, but actually fix the problem. They must make themselves
perfect. Also they must make everyone else perfect.
They are all about virtue, and wisdom, and paying for their past sins as well as guiding others, and basically they work pretty well in a group. Mostly. They have no tolerance for rebellion, and games in general, nevermind WW games, tend to have at least one PC being the edgy rebel. So that character gets murdered on day one.
Their virtue is Hun, which means they have heaps of Willpower. Given how much Willpower you have to buy up in character creation, this makes the most of an otherwise shitty deal, and they'll also likely invest in Rites and Disciplines that let them spend Willpower to do stuff, which can help cover the fact that they're not pumping their Yin/Yang that high. They are generally the policeman, priest, monk, rule-following soldier (or indeed, rule-issuing commander), lawyer, teacher, martial artist, paramedic or technician.
So, decent Virtue, encourages them to help others and work together and provide wisdom and so on, covers everything from Kenshin to Pai Mei... this one gets grade
A.
Fun Trivia: they demand that you follow the Fivefold Way, because that sounds like a crazy Hong Kong Action Theatre thing in the same way that you'd be mistaken for thinking Initiate of the Sevenfold Veil is a Chinese thing. The Fivefold Way is Indian (which is Asian, but not the kind that people usually think when they think KotE), and dates all the way back to the ancient times of... er... 1944. And it's actually kind of inclusive and embracing of other cultures (even us filthy Westerners). Someone namedropped without doing research!
The Song of Shadow
No.
Not that either!
I'm not going to lie to you, I like these ones. I played one way back in my first KotE game, and it worked really well for me so I will always view them in a positive light. Their virtue is Yin (you might have guessed that) and their other name is the Bone Flower. SHADOW SHADOW BO BADOW DEATHDOOM SKULLDARK. Ahem.
So, death isn't a part of life.
Life is a part of death. From the moment you are born, you are beginning to die. Reading this, you are dying right now. Life is the dew on the eternal spiderweb of the spirit world, and is just as temporary. So, having already died, that's a huge relief - the whole "living" thing is finished, and so is the bit where you die. You now have something eternal, and you can throw mortal concerns to the wind while you do something important.
It turns out that what they consider important is research. They love the pursuit of knowledge, so you can basically have a bunch of immortal goth types in a library, soaking up information without limit. They mostly deal with the spirit world and console ghosts and put down wraiths and crap. Thankfully, they are supposed to care for their families in major ways, so you can at least use that to anchor them to the actual "world people are in" for an actual game. Otherwise, that's really the main problem with them: they don't care about much in the living world and it's hard to hook them in to things. I mean, aside from being part of a Wu and Luna/Zordon telling them they have to go punch something in the face.
Obviously they focus on Yin. So Wood attacks are Super Effective, and most of them actually rot in the sun (there is a Merit in the Song of Shadow book that negates this). Also it means they basically never fly into a rage, but they run away kind of easily and they have trouble waking up in the evening. They are typically priests, artists, archivists, detectives, wandering sages, necrophiliacs (thanks, WW!), ambassadors to other supernatural types, ghostbusters, and "the weirdo in the graveyard".
Pretty much. If not for how hard it is to make them care about the living world and all that, I'd give them a solid B. Yin is a decent Chi Virtue to have so from a powergaming perspective, I could see them being up there with the Cranes. But between the real problem and the fact that so many people play them (because nearly all official art is sexy pale ladies with long black hair wearing tight black leather), they get a
C.
Path of One Thousand Whispers
I never really understood or liked these guys, despite the cool picture there. You have to be True Neutral Druid Balanced, in that weird way that typically involves doing a good deed, then making up for it by punching a dog in the face so as to keep your alignment in check. They love riddles and mysteries, which is of course an opportunity for players to be a pain in the arse (hi, Ragabash, Pooka, Malkavian!) and they tend to be shapeshifters that use this to be a million different people in a given day. Their belief is that the sixth age is not the end, this is just the next step in a cycle (which seems to be true, but even if the end of the world just makes the way for the birth of the new one, it's still
your world which means you die). Honestly, the Tia Maria here means I've already stopped giving a shit about these guys.
Anyway, they're typically lunatics (good start?), teachers (but I repeat myself!), spies, martial artists (who isn't?), wanderers and "enigmatic strangers". Their Virtue is seriously balance: it's the average of Hun, P'o, Yin and Yang, and that is in no way acceptable. Thanks to scaling costs, it does mean they'll basically improve all at the same rate (except maybe P'o because if you increase all 4, then you raise both opposing dice pools by 1 and oh hey, it's a Devil Tiger!) and stay balanced. But that's just really shitty and somebody should have lost their job for it- oh wait,
everyone at White Wolf lost their job!
I give this one a
D because of the Virtue problem, the fact that it encourages annoying behaviour, and the fact that it's not interesting outside of that.
Dance of the Thrashing Dragon
Isn't that a euphemism for masturbation? Alternatively it's a moveset for Gyarados, either way.
So probably masturbation then.
Yeah, looks like it.
Here we have the final Dharma, the epitome of Yang - life energy. Like a rainbow, life is an illusion but too colourful to ignore. They have the fresh perspective of one already dead, but they love life too much to give up on it. Also they're just full of actual life energy so they are drawn towards the living world. Yes, this basically gives them a reason to interact with the world.
On the other hand, most of that interaction is going to be coke binges and orgies. These guys are kind of like the Sensates of Planescape: it superficially looks like it's all about the sex and drugs, BUT REALLY IT ISN'T (it is). Hilariously, being Yang-Aspected, they can get STDs. Also, wood doesn't hurt them (which is handy if we want to make a crude joke about getting wood, which I just did then), but Steel attacks are Super Effective. So if they pick up a disease that requires some kind of injection: ha ha ha and HA!
Oh, they also like to test the boundaries/shun societies' restrictions (which mainly involves public nudity), use shapechanging to live amongst the trees and animals, and expand their horizons with martial arts, tantrik practices and powerful hallucinogenics.
Yang isn't an awful Chi Virtue to have - like Yin it's relatively cheap to raise, and the fact is you'll be pumping that Chi into your Disciplines to do useful stuff. They are typically artists (again), prostitutes (again), doctors (handy, that one),
the rapists therapists, farmers, entertainers (again), foresters, ecoterrorists, activists and cannibals.
Overall, this one gets a
B if you're playing a sex-romp game or if the player is reasonable and wants to explore other things and just be "live life to the maximum despite not being alive", but a
C otherwise. At least they spend their time in the world where the game is happening, after all.
Chapter 3 will cover character creation, and I'll point out how disappointing it is.