Beguiler feats how do? also arcane archer questions.
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- RedstoneOrc
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Beguiler feats how do? also arcane archer questions.
Hey y'all playing a beguiler at 1st level this Wednesday and have no idea on what feats to pick. I have open access all books and a few 3rd party stuff, mainly feats and ultimate prestige. I want to be a lucky s.o.b. but already found a feat cover that and don't really know what else to do I'm already wizard+ and since we're ending the campaign at 10th long term high level stuff is out.
Human
Str 12
Dex17
Con 12
Int 21 (not a typo)
Wis 12
Cha 14
We've got a big party with a paladin, wizard, two clerics, a barbarian, ranger, fighter archer, and a psychic warrior.
Tldr; how do you optimize a beguiler.
I'm also playing the fighter archer going into abjurant champion and would like some help with some permanent feats so I can abuse heroics. We houseruled that you can't use the spell to give yourself prerequisites for unending feat chains.
Human
Str 12
Dex17
Con 12
Int 21 (not a typo)
Wis 12
Cha 14
We've got a big party with a paladin, wizard, two clerics, a barbarian, ranger, fighter archer, and a psychic warrior.
Tldr; how do you optimize a beguiler.
I'm also playing the fighter archer going into abjurant champion and would like some help with some permanent feats so I can abuse heroics. We houseruled that you can't use the spell to give yourself prerequisites for unending feat chains.
Last edited by RedstoneOrc on Wed Oct 08, 2014 4:15 pm, edited 1 time in total.
- NineInchNall
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I would suggest swapping your Wis and Cha so you can pick up Combat Charm. Then you do Beguiler 5/Mindbender 1/Shadow Adept 1/Beguiler +3, and pick up: Combat Charm, Darkstalker, and the almighty Mindsight.
This is, of course, assuming you can't convince your DM to allow the non-gnome Shadowcraft Mage adaptation. 'Cause if you can do that, you're pretty much morally obligated to.
Just in case you do, here's how that would shake out:
Beguiler 5/Mindbender 1/Shadowcraft Mage 4
1: Spell Focus (illusion)
H: Earth Sense
3: Heighten Spell
6: Earth Spell (this lets us cast spells effectively heightened to 4th level)
9: Mindsight
This is, of course, assuming you can't convince your DM to allow the non-gnome Shadowcraft Mage adaptation. 'Cause if you can do that, you're pretty much morally obligated to.
Just in case you do, here's how that would shake out:
Beguiler 5/Mindbender 1/Shadowcraft Mage 4
1: Spell Focus (illusion)
H: Earth Sense
3: Heighten Spell
6: Earth Spell (this lets us cast spells effectively heightened to 4th level)
9: Mindsight
Current pet peeves:
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
- RedstoneOrc
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Damn that's useful and helps a lot.ACOS wrote:I'd suggest reading THIS, if you haven't already.
@ 9"nail- My dm is in strict alignment mode in campaign and I'm NG. So going get vow of non violence and exalted arcanist.
And now to the arcane archer things. Is there a archer gish guide worth a damn because the archery thing I found is incomplete at best and I want to be an arcane archer without actually taking those levels.
Arcane archer pretty much reduces to "play a cleric".
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
If you want to be annoying, Born of the Three Thunders Flame Arrows are a nice trick.
virgil wrote:Lovecraft didn't later add a love triangle between Dagon, Chtulhu, & the Colour-Out-of-Space; only to have it broken up through cyber-bullying by the King in Yellow.
FrankTrollman wrote:If your enemy is fucking Gravity, are you helping or hindering it by putting things on high shelves? I don't fucking know! That's not even a thing. Your enemy can't be Gravity, because that's stupid.
- duo31
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With an Int of 21 I'd hold off on boosting DCs through feats.
1 versatile spellcaster
H still spell/sudden still /sudden silent (metamagic prereq)
3 sculpt spell
Use versatile to invert your spellcasting pyramid. More level appropriate spells FTW.
1 versatile spellcaster
H still spell/sudden still /sudden silent (metamagic prereq)
3 sculpt spell
Use versatile to invert your spellcasting pyramid. More level appropriate spells FTW.
Last edited by duo31 on Wed Oct 08, 2014 5:53 am, edited 1 time in total.
Nothing is Foolproof to a sufficiently talented Fool.
- RedstoneOrc
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B-but dc 22 second level spellsduo31 wrote:With an Int of 21 I'd hold off on boosting DCs through feats.
1 versatile spellcaster
H still spell/sudden still /sudden silent (metamagic prereq)
3 sculpt spell
Use versatile to invert your spellcasting pyramid. More level appropriate spells FTW.
![Love Ya :loveya:](./images/smilies/loveya.gif)
Also getting the versatile spellcaster 6th level. Is that too late?
Yes cleric be the bestest archer evarz but I'm playing that drow feature ftr 4/wiz2/ac 4 build because we got enough fullcasters and want to abuse heroics a lot. Also all the good archery spells are either ranger or arcane, not cleric
- RedstoneOrc
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Well that's crap. Any prestige classes that a good character to take? Also found a feat the AEG feats book that gives you a +4 to all spells but changes them all to illusions that do nothing on a passed saved, should be good on a beguiler but I have to switch my dex and cha. That's somewhat bad at first level, but should be great after.duo31 wrote:Vow of non-violence is only good against humanoids and monstrous humanoid. Very campaign subjective.
Exalted Arcanist looses a spell level putting you into cohort casting.
I prefer getting versatile spellcaster early so iI can abuse it longer.
Last edited by RedstoneOrc on Wed Oct 08, 2014 6:13 pm, edited 1 time in total.
- duo31
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Taking a dip into Mindbender is always good. Or Shadow Adept if in FR. If those are too "evil" for your DM, then Ruather (bullshit elf friend) for a one level dip before Beguiler 7 works. Or Unseen Seer is good. Lots of skills, no casting loss and the loss of caster level for non divination spells isn't a big deal for you. But you can always get [Practiced Spellcaster] to mitigate.
Nothing is Foolproof to a sufficiently talented Fool.
- NineInchNall
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That's a seriously unreasonable feat. If you use spells that were save-negates anyway, it's pure bonus.
Last edited by NineInchNall on Wed Oct 08, 2014 5:49 pm, edited 1 time in total.
Current pet peeves:
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
- RedstoneOrc
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- Posts: 99
- Joined: Mon Feb 24, 2014 3:10 am
- Location: The Continental USA
Yeah but they've use this damn book for years. It is bout damn time someone get them to realise it's a horrible 3rd party wank book.
Would it help if I made a typo and it's only a +4 bonus![Smile :)](./images/smilies/smileyellow.gif)
Would it help if I made a typo and it's only a +4 bonus
![Smile :)](./images/smilies/smileyellow.gif)
Last edited by RedstoneOrc on Wed Oct 08, 2014 6:14 pm, edited 1 time in total.
It's true. "Mindbender 1" is actually just another name for the 6th level of the beguiler progression.duo31 wrote:Taking a dip into Mindbender is always good.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.