Prak: Could you elaborate on how challenging a Gym as a team works?
On another note, I was looking at the Marshal handbook in minmaxboards and found this in the discussion thread:
I don't know if Tome Maneuvers count as Strength checks, but is it okay if they're boosted by the Motivate Strength minor aura?StreamOfTheSky wrote:Umm... Motivate Stength makes the Art of War aura largely obsolete.
"Art of War: Bonus on disarm, trip, bull rush, and sunder attempts.
Motivate Strength: Bonus on Strength checks and Strength-based skill checks."
AoW is fine if your party does disarm and sunder. But you mention it for chain tripping and dungeon crashers (bull rush). These are strength checks. If no one's using disarm or sunder specifically (which should be the case for most parties), AoW is flipping pointless. I'd much rather also have the bonus on swim, jump, and climb checks and breaking and entering (doors, locks, whatever) checks. Oh, and over run. And defending against trip/bull rush/over run (AoW is only when attempting it yourself offensively). Yeah, Art of War sucks. Unfortunately. By name it should be the best aura.