Spheres: Maybe the message is out there?
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Spheres: Maybe the message is out there?
So a friend of mine is gushing about some kick starter he helped fun for another D20 offshoot called "Spheres of Power". Turns out that spheres refers to what seem to be domains or spell schools. My first thought is that that sounded like Tome but when I asked about details about the system nothing else sounded particularly Tome-ish. I'll have to wait until I read through it myself but I can still ask if anybody has seen it or perhaps been the one to bat the idea into the dev's court?
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I suspect AndreiChekov might have been looking for something more like this
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actually, I just searched "spheres d20"
edit: because you didn't mention suckfinder in your original thread
edit: because you didn't mention suckfinder in your original thread
Last edited by AndreiChekov on Thu Jan 22, 2015 6:27 am, edited 1 time in total.
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Re: Spheres: Maybe the message is out there?
Sphere was the term used for domains* back in 2E (and possibly earlier). If anything, it's likely an allusion to that.MGuy wrote:Turns out that spheres refers to what seem to be domains or spell schools. My first thought is that that sounded like Tome but when I asked about details about the system nothing else sounded particularly Tome-ish.
* They actually worked a bit differently than domains. There was no standard cleric list, like in 3E. Every spell belonged to a sphere, and clerics got minor access (up to 3rd level spells) and major access (up to 7th level spells) in different spheres. They also didn't have access to every sphere; some of those existed for druids, who got access to a different list. There were also vague suggestions for how you could make each god in a pantheon grant different sphere access.
The system is unrelated to tome spheres; it's a complete rebuild of the magic system. Casters gain a number of spell points and talents per level, talents can be spent to either gain access to a sphere and gain its basic abilities(Eg: accessing the destruction sphere gives you a warlock's eldritch blast and the option to spend a spell point to increase its damage to 1d6/level) or to gain talents in a sphere to either modify the basic abilities or gain new, thematically related abilities(Eg: the destruction sphere has a suite of talents modifying blast shapes and damage types/rider effects and a talent that lets you give people a bonus to armor and reflex saves by blowing attacks out of the air Avatar the Last Airbender style).
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You joined six years ago and this is your first post? And I thought I lurked.saidoro wrote:The system is unrelated to tome spheres; it's a complete rebuild of the magic system. Casters gain a number of spell points and talents per level, talents can be spent to either gain access to a sphere and gain its basic abilities(Eg: accessing the destruction sphere gives you a warlock's eldritch blast and the option to spend a spell point to increase its damage to 1d6/level) or to gain talents in a sphere to either modify the basic abilities or gain new, thematically related abilities(Eg: the destruction sphere has a suite of talents modifying blast shapes and damage types/rider effects and a talent that lets you give people a bonus to armor and reflex saves by blowing attacks out of the air Avatar the Last Airbender style).