Malevolent jade trapezoids, you say?Shrapnel wrote:Whatever shit Laws is on, I want some.angelfromanotherpin wrote:Thousands of years ago, before the mad gods arrived, the Mad Lands were dominated by a race of 'malevolent jade trapezoids.'

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Malevolent jade trapezoids, you say?Shrapnel wrote:Whatever shit Laws is on, I want some.angelfromanotherpin wrote:Thousands of years ago, before the mad gods arrived, the Mad Lands were dominated by a race of 'malevolent jade trapezoids.'

Omegonthesane wrote:a glass armonica which causes a target city to have horrific nightmares that prevent sleep
JigokuBosatsu wrote:so a regular glass armonica?
Right, right, except that the book doesn't tell you to do that. In fact half of that it specifically tells you not to do.tussock wrote:The Campaign thing in GURPS writes itself when players make their PCs. Duty to the village buys you the village as a Patron, and then a fleshless turning up both mechanically forces you to act and punishes you for failing by making your Patron weaker as folks die.
And then it goes on about how your uncle can be a low-grade Patron.As the Mad Lands have a non-hierarchical, tribal society, there are no large organizations available to act as patrons for PCs. Neither is there the sort of factional competition that would lead powerful individuals to seek followers. The communal property ethic makes the question of Patron-supplied equipment irrelevant. This limits the use of the Patron advantage, but does not rule it out completely.