Priority chargen, fixed TNs, limits, cyberdecks, better unified mechanic (atrib+skill for almost everything), one attack per phase, streamlined matrix, higher combat lethality.korwin wrote:Wait, what are the positives?
While the negatives are the lack of further streamlining, and the way wireless is handled and explained (Im of the opinion that all wireless devices should be online all the time, the way it is it feels more like a cheap attempt at making players use it, than a plausible extrapolation on the implementation of such a technology). Also, the bazillion unnecessarily complex sub-systems with all those unnecessarily numerous rolls (but this is true for all editions since 1st).
Dont get me wrong, its Shadowrun ( = a piece of convoluted and badly designed crap in first place) but at least this edition streamlined a lot of things, including making the matrix playable for the first time. Perhaps 4th edition already had implemented 80% of these changes, dont know, but then I dont care since I hated 4e and dont even consider it part of the line (you know that story arc where your favorite super-hero is portrayed in a manner so ridiculous that you simply ignore this arc even existed ? Thats 4th edition to me). What I know is that Im excited as I was 20 years ago opening my first copy of Shadowrun 2e. Not because this is the best system in the world, but because finally, for me, Shadowrun is back.