Princes of the City: Anyone Want to Bite?

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Shady314
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Post by Shady314 »

Koumei wrote:I already basically put a background point into the pool (the one that was just in the Holdings). I don't want to move points out of things to really do anything else - even emptying Herd and putting those points in for a shared bigger Herd has the problem that I can only drink from coke addicts, so I need my own batch.

And I kind of like just being super rich on my own (with the rest able to ask for money if need be). I mean, I'm not playing some kind of communist here.
Herd does not have to represent a singular source and you can give animals cocaine (especially under the guise of research) but it's your choice.

I don't have a problem with you controlling the purse strings if you'd like. The rules for pooling backgrounds have each player record where their points went. If you abandon the group and pull out your "stake" as it were, then you gain what you put in back at one less dot. So if you were to put in 6 freebies (as an example) all towards Resources then 5 of that 6 would represent your independent wealth. This way you are still wealthy outside of the group, but can still be the banker and we're a stronger secret conspiracy as a whole.

Also what is the point of Suzanne having Status? There are no other Kindred in our city.
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Whipstitch
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Post by Whipstitch »

Well, aside from the obvious roleplaying stuff,* it's not entirely unreasonable that we may end up dealing with other vampires at some point, perhaps even voluntarily. For one thing, you can straight up ask vampires about shit like werewolves without skullfucking the Masquerade or making people think you are a crazy person.



*Suzanne is a multimillionaire gen 8 vampire. That alone is probably enough demonstrable competence to quickly scoot you to ancillae status in most domains and Suzanne is a Lasombra on top of that, so it's kinda unlikely that she'd rest on those laurels. After all, Lasombra are right up there with the Ventrue when it comes to people who will absolutely start flipping tables if you try to seat them too close to a bunch of proles.
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Prak
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Post by Prak »

I moved background points to Herd 1, Military Force 2, Resources 3 (all pooled) and Occult Library 5, swapped the Occult Library merit for Quick Learner, and got rid of Status on Kel (it doesn't matter as much for him).

Also, we can just straight up ask Kel's Corax boyfriend about werewolves if it comes to that.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Shady314
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Post by Shady314 »

You could drop occult library to 4. 5th level is just a bonus die. The sweet stuff is the -2 difficulty.

I'll contribute 3 freebies. 2 to Herd and 1 to Resources.

Name: Kenneth "Ia" Ranalli
Clan: Tremere
Generation: 8th
Concept: Crippled Eldritch Knight
Nature: Perfectionist
Demeanor: Visionary
Sire: Gustav Sauer Adoptive Sire: Parvati Praakti

Appearance
Ia is an older man about 6 fee tall in his 50's with graying black hair and of course a pronounced limp when he walks. He walks with the assistance of a large metal cane which of course becomes a sword (even Vampires have seen movies). He usually wears a very bulky black duster like coat (because he gets cold very easily in this weather) and is not above playing up the disabled old man angle when necessary.He looks quite thin and spindly so this isn't hard.

Ia has a yantra tatooed on the bottom of his left forearm
Stats:
Attributes:
Strength 1, Dexterity 2, Stamina 5 (Determined)
Charisma 1, Manipulation 3, Appearance 2
Perception 2, Intelligence 4 [Analyzing], Wits 4 [Ambushes]

Talents: 11
Alertness:3
Athletics: 3
Dodge: 1
Empathy:3
Subterfuge:3

Skills: 5
Survival: 2
Meditation: 5 [Mental Fortification] (+4 fbp)

Knowledges: 9
Linguistics: 3 (Italian, Latin, Hindi, Sanskrit)
Science: 3
Occult: 5 [Rituals] (+4 fbp)
Computers 2 (5 xp from Seth)
Medicine 2 (5 xp from Kel)

Backgrounds:
Generation: 5
Retainer: 1 (+1 fbp)
Pooled Herd 2 and Resources 1 (+3 fbp)

Disciplines:
Clan: Auspex, Dominate, Thaumaturgy
Thamaturgy: 5
Rishi's Hand aka Movement of the Mind: 5 (+14 fbp)
Path of Praapti: 1 (+5 fbp) Blood Sacrifice p. 60
Focused Mind: 1 (+5 fbp) Blood Magic

Rituals:
Level 1 5 Minutes (4) Armor of Diamond Serenity Blood Sacrifice p. 64
Level 2 10 Minutes (5) Donning the Mask of Shadows Guide to the Camarilla p. 110
Level 3 15 Minutes (6) Incorporeal Passage Corebook p.
Level 4 20 Minutes (7) Scry Blood Magic p. 96
Level 4 20 Minutes (7) Suspension of Incantation Player's Guide to the Low Clans p. 174 (+3 fbp)
Level 5 25 Minutes (8) Lesser Trigger Lair of the Hidden p. 141

Virtues:
Conscience 4, Self-Control 1, Courage 5

Path of Chivaly (Via Equitum): 6 (+1 fbp) Ashen Knight p. 104
Willpower: 10 (+5 fbp)
Blood Pool: 15

MERITS:
Mental
Ability Aptitude: Survival (1-pt.) Player's Guide to the Low Clans
-2 Difficulty to Survival rolls. Without Earth Meld to assist him, Ia has made survival second nature. His ascetic practices also help him handle harsh conditions.

SUPERNATURAL
Oracular Ability (3-pt.)
Ia can see and interpret signs and omens. He is able to draw advice from these omens, for they provide hints of the future and warnings of the present. When the Storyteller feels that you are in position to see an omen, you will be required to make a Perception + Occult roll, with the difficulty relative to how well the omen is concealed. If successful, you may then roll Intelligence + Occult to interpret what you have seen, the difficulty again relative to the complexity of the omen.

Unbondable (3-pt.)
Immune to being blood bound.

FLAWS:
PHYSICAL
Lame (3-pt.)
Ia's leg is damaged, and he is forced to walk with a cane and has a pronounced limp to his stride. His walking speed is one-quarter that of a normal human, and running is impossible. Ia once engaged in a duel with a mortal that unbeknownst to him was a Hunter wielding True Faith. It did not go in Ia's favor. He succombed to Rotschrek and fled but the Hunter still managed to bury a sword in his leg permanently injuring him. The wound healed with the removal of the sword but to Ia's shock and horror his left leg has been lamed ever since.

MENTAL
Cryptophage (2-pt.) Road of Heaven p. 74
Ia's brief and humiliating encounter with a Hunter in the 15th century is one of, if not the defining moment of his life. It left his body somehow permanently crippled and set him on a path towards mastery of his vampiric condition. The Hunter's use of True Faith also kindled an intense fascination with the mystery of the Almighty and he will pursue any and all leads, clues, signs and rumors that may relate to the Divine in any of it's incarnations.
Mechanically: when faced with a genuine opportunity to advance your understanding of either the Cainite condition or holy mysteries of any kind, you must roll Willpower (variable difficulty) to avoid jumping in head first, regardless of present situation or goals.

SOCIAL
Sympathizer (1-pt.)
Ia has sympathy for the Anarch's cause and expressed those views in the wrong sort of courts. Along with his questioning of the viability of the Masquerade, Ia has moved from court to court before landing in Juneau.

Unconvinced (1-pt.)
From time to time Ia attempts to catch up with the latest fads and interests of the kine, especially those relating to vampires. Having seen a bit of True Blood he made the mistake of questioning the Masquerade and wondering why Kindred did not seem to be pursuing alternate sources of blood. It's his belief the Masquerade is going to fall in the face of all this technology and if the Kindred do not get ahead of it there will be rivers of blood that flow. This ruffled many feathers and led to a lot of mockery but Ia remembers the Inquisition and almost died at the hands of a Hunter. He was encouraged to move along and eventually found his way to Juneau. The Camarilla may have their eye on him.
Backstory
Ia was born with the intrinsic ability to divine the future and for that reason was ghouled into service by a Cappadocian Kindred. He served the family well for centuries though never developed the slavering devotion of fellow ghouls. He learned quickly to hide that though.

His master was in negotiation with a Tzimisce when his holdings fell under a Tremere attack. While his fellow ghouls practically lost their minds seeing their master die the Final Death, Ia was quick to offer his services as a seer to save his life. The Tremere soon Embraced him looking to increase his personal forces. Ia was set to the task of hunting down remaining Salubri. He tried to follow the Path of Knighthood in the Tremere's service but quickly gave into the Beast as he fulfilled whatever horrible tasks his Sire set for him.

Ia joined a knightly order in order to direct it's focus on pagans against the Tzimisce and any hidden Salubri but very shortly thereafter was lamed by a Hunter.

He had succumbed to Rotschrek and all his power had been for nothing when the Beast took control. He had been helpless. His sire Gustav had claimed to have taught him all there was to know about the supernatural world. Part of those teachings had been the claim there was no God. No higher force above the power of Kindred vitae. But clearly that had been a lie. Ia realized he was obviously just an ignorant childe used by those more powerful than him. Those with more knowledge.

Ia fled the Tremere and Gustav traveling as far as India. There he spent centuries studying the vampiric condition and learning to overcome it. He sought enlightenment and ended up seeking out a new mentor. If asked about his Sire Ia would claim it was her and not mention Gustav.

Ia began traveling the world only a few decades ago. All the answers cannot be found in a single place.
Retainer
Victoria Mercuri: A Latina criminal Ia brought with him from his last city. She's a grifter and thief now armed with a Private Investigator license though her only client is Ia. She keeps tabs on persons of interest during the day and acquires personal belongings (cellphones, wallets, etc.) from targets so Ia can scry on them. Ia has not ghouled her yet, favoring her quick wits and curiousity too much to risk stifling them with the blood bond. Victoria does not know anything about vampires or the supernatural currently. Not wanting to risk a good thing, so far her caution has won out over her many questions.
Equipment
Nomex Suit Storyteller's Companion p.62 and a Black Flack Jacket that looks like thick winter wear. His metal cane (Actually more of a crutch. The kind used by a person suffering from MS.) is clearly very solid and has some markings the occult minded may identify as runic but that's only for show. The cane is not magical in any way but does hide a mundane blade within it. He wears a necklace hidden under his clothes with a shard of glass attached to allow activation of incorporeal passage.

Ia has a bolthole in the marina parking garage. While the lowest level was undergoing some routine construction Ia used Movement of the Mind to dig a 30 foot shaft down into the ground and placed a sealed stone sarcophagus he then covered in concrete and dirt. Ia can teleport or Incorporeal Passage in and out of this emergency shelter.

He has a bolthole here because berthed at the Marina he has a Bavaria Sport 360 Coupe if fleeing the city becomes necessary. There's room for pretty much everyone as Ia isn't the kind to leave a companion behind.

Ia lives in the groups house near the airport we've set up to meet vampiric needs.
Last edited by Shady314 on Thu Mar 26, 2015 1:07 am, edited 13 times in total.
radthemad4
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Post by radthemad4 »

So, backgrounds offered to be pooled so far?
HerdMilitary ForceResourcesOccult Library
Max0030
Vlad10000
Kel1235 (4?)
Shady3142010
Placeholder0000

Let me know if I missed anything. Feel free to requote the table and change your versions if I got something wrong or if you changed your mind
Last edited by radthemad4 on Mon Mar 02, 2015 10:47 am, edited 1 time in total.
Nebuchadnezzar
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Post by Nebuchadnezzar »

Map

Group Backgrounds
Contributions:
Suzanne (Koumei): .5 point
Max (Whipstitch): 1 point
Ia (Shady314): 3 points
Kel (Prak): 6 points
Verge (hyzmarca): 8 points
Stan (Neb): 10.5 points
Seth (radthemad4): 15 points


Resources 7 Herd 10 Military Force 6
Influence 3 Holdings 2 Contacts 7 Ally 5
Supernatural Companion?

Resources: Reappropriated federal subsidies and ANCSA graft helped the cabal acquire interest in a variety of holdings held under proxy via shell corporations, as well as direct attention away from the group's clandestine smuggling operations.

Privately and wholly owned:
TrueAlaska Tours, mostly involved with online reselling of bulk-purchased cruise tickets, but keeps two seaplanes in service for the occasional tour/corpse disposal/drug pickup.

Panhandle Dairy: Located in north Douglas Island, PhD is one of the three last dairies still solvent in Alaska, and runs a small scale adjacent cut-and-wrap facility. With 125 head, the dairy is known for the loyalty of its employees, attributed to their excellent benefits package. In addition, the dairy owns a customized mobile slaughter unit, normally used for preparing both dairy cattle at the end of their viable milking life as well as the veal necessary to keep the milk flowing, but is capable of being transported via semi to regional farms. When installed at a farm, a canopy is erected to conceal the actual slaughter, as well as discreetly collect from the livestock's bleeding out.

Mendenhall Tower: See entry in Holdings

Thunder: A heavily modified Hatteras 100 Raised Pilothouse Motor Yacht, Thunder's pilothouse and interior decks are fully enclosed. Windows have been replaced by LCD screens and camera feeds from the outside. It can be piloted without the slightest risk of sun exposure.

Vampire Mobile: A small cell phone company that owns a number of cell phone towers in State of Alaska area and surrounding wilderness. Vampire Mobile builds towers in underserved areas at a loss, taking advantage of state and federal subsidies and various tax deductions to make a profit while at the same time providing affordable smartphones phones through exclusive deals with Nokia. Vampire Mobile offers both contract plans and pay as you go prepaid cards.

It might also, hypothetically, have the ability to intercept and listen to any cell phone call in its coverage area.

Vampire Mobile doesn't have complete control of Juneau's cell phone coverage. There is still some competition from AT&T and Verzion. Still, Vampire has reciprocity agreements with both companies, and Verizon, as part of its 4G upgrades, has opted to enter an agreement with Vampire instead of spending the money to convert all of its towers in the area to GSM.

In addition, it provides free cell phone service to low income households under the federal lifeline phone service program, with an optional upgrade to an ad-supported smartphone.

Any cell phone conversation in Juneau has an 80% chance of going through at least one of Vampires towers, and this increases to 100% as one gets away from the city and into the wilderness.

Sex on a Banana: Sex on a Banana is an Indie Metal band formed by Verge during a short and ill-fated attempt to "do the Lestat thing." It turns out that he's a terrible singer. Verge pulled out of the band to the fact that he was holding him back, but he maintains a trademark on the band's name

Herd: A mix of church-goers, at-risk teenagers, lilithian blood cultists, clinic patients, dairy employees, and dairy cattle.

Military Force: Modified animals and townies with hunting rifles/bats, limited access to police.

Influence: Unnatural charm, technomantic intelligence gathering, and sponsoring the occasional Departmental Appreciation Day allow the group's agents to get things pushed through state and local government efficiently, including documenting fake identities.

Holdings:
Elysium: Juneau Arts & Humanities Council @ 350 Whittier. A decommissioned National Guard Armory, most of the space is open to the public during the day, with the exception of the back entrance concealed behind superfluous utility meters, which opens upon a panic room/foyer.

Holding: Kel's manor, garden, and overgrown environs outside Juneau

Holding: An unassuming house in the 2200 block of Jordan Avenue, near the airport and UAS-Juneau. Subterranean levels designed for vampiric extended-stay, with sleeping chambers both buried and otherwise secured, fresh blood supplies, anti-supernatural ordinance, and bug-out bags consisting of a heavy-duty bivy sack containing $5000, set of nondescript clothing, handgun with 2 clips each conventional and silver ammunition, ID and passport for a cover identity, burner phone, flashlight, duct tape, heavy duty trash bag, twine, hand sanitizer, map, compass, multi-tool, and 10 square meters metalized PET film.

Holding: The majority of the apartments in the Mendenhall Tower are leased normally. The top floor has been partially converted into a large conference chamber used for meetings with larger delegations, with the remaining space reserved for as-needed quarters for the city's vampires.

Supernatural Companion?

Contacts:
Major Contact: Rita Stanhope, Web Coordinator, UAS-Juneau, helps keep tabs on events at the local University. Her contact people are Seth and Kel, whom appeal to Rita's interest in the occult with the occasional scrap from their libraries.

Major Contact: Charles Douglas, Corrections Officer, Lemon Creek Correctional Center. Is paid to gather information about the incarcerated around the state from intake/pre-trial prisoners. He also sells small amounts of drugs to long-term inmates.

Major Contact: Tricia Alpert, MD, State Medical Examiner Office. Unrepentant alcoholic and fan of the occasional bar fight, Dr. Alpert once beat a man to death late one night at the Viking Lounge. After accepting an offer to have the body removed on her behalf, she has proven receptive to taking payment for occasionally pronouncing a death to be suicide.

Major Contact: Constance Dawson, News Desk, KATH. Her gambling debt providing a handy method of extortion, she is able to get the occasional planted story on the local news. She incidentally despises one of the show's co-anchors due to his considering her a production assistant, and has been poisoning his coffee for the last 6 months.

Major Contract: Joe Juneau: Founder and namesake of the City of Juneau, Joe is currently dead and has been since 1899. He still hangs around the city, though, and is prominent amongst its bodily challenged residents. If you need to know what's going down in the Twilight, he's the ghost you should ask. And he's fairly knowledgeable on the affairs of the city's living residents, as well.

Major Contact: Anthony Giorlando, Professional Skeptic: Working as "Tony the Truth-teller", Anthony supplements his income as occasional stage magician with modest ad revenue from his web series "Skeptics Stopping Scammers". He is most infamously known for lambasting the cable television show "Ghost Watchers", after an anonymous tip about a Canadian farmhouse featured on the show allowed him to reveal how the family living there were performing human sacrifices. Tony strongly implied the show's producers were well aware of the family's attempts to "give focus to the unfettered", and the show was cancelled shortly thereafter. He is currently working the cruise circuit while casually investigating rumors that a man living on the western shore of Berners Bay claims to be a Kooshdakhaa.

Major Contact: Harold Dunbar, auteur of "Turning Every Stone": After languishing for years on local cable access, Harold considers his receipt of anonymously given capital vindication that "the powers that be are starting to take notice" of his conspiracy theories. The funding allowed him to lavish even more emphasis on production values, already considerable for a one-man show. A social media campaign orchestrated by the cabal's agents ended getting Dunbar an appearance on a late-night network talk show, vastly increasing the fanbase whom enjoy Turning Every Stone ironically.

Minor Contact: Scott James Lee, Guitarist: 23 year old Lead guitarist of Sex on a Banana, not quite a friend. Scott always wanted to be a rock and roll legend. He started his first garage band with he was 10. The guy eats and breaths rock and metal, but hasn't yet hit it big. He and his band are currently relegated to playing at nightclubs fill of cocaine addicts, but he's building a strong internet presence and hopes to get a record deal soon.

Allies:
Ally: Llewellyn Diaz, the proprietor of Glacier Distribution, runs a profitable fishing concern. In addition to purchasing hauls from individual ships, the company maintains a freezer trawler, Thorton's Misfortune, with one refrigerated tank perpetually "out of order". The smuggling container has been used not only to make exchanges of contraband with other vessels, but to smuggle the occasional person as well. Mr. Diaz is well-paid, and knows better than to ask questions.

Ally: Peter Washington, Senior Internal Revenu Agent: Peter Washington is a 43 year old IRS agent stationed in Fairbanks Alaska. He was born and raised in Boston, and spent half of his career there, but found himself in the Fairbanks office due to a faux-pas involving his supervisor's adult daughter and a broken condom. In 2010 Peter's stalled career got a significant boost when he suddenly found himself in possession of documents that Juneau-area land developer Theodore Williams had undereported his income by 5 million dollars. The subsequent investigation had resulted in Williams's imprisonment for tax fraud and Washington's promotion to Senior agent.

Since then Washington's mysterious benefactors have delivered him information on two other occasions. The first occasion greatly damaged one of Vampire mobile's competitors. The second occasion destroyed one of Verge Caldwell's personal enemies.

Washington is vaguely aware that he's being fed information by a cabal that secretly controls Juneau and that has been tightening its grip recently. He does not care. It means more prestige and less work for him. If these people are using the IRS as a weapon against their enemies, then so be it. In his mind, tax cheats deserve to get caught. He doesn't particularly dwell on the possibility that some of this evidence might be fabricated.

Ally: Thomas Borecki, Psychiatrist, Bartlett Outpatient Psychiatric Services: Kept compliant through his younger brother, David's terminal illness being held at bay via ghouling, Dr. Borecki will section others upon command to Bartlett's Mental Health Unit (where Discipline use can quickly lend credence to a diagnosis), and has begun referring patients with substance issues to New Lodge over the adjoining Rainforest Recovery Center.

Ally: Maggie Lambert, AP Juneau Bureau and contributor, Juneau Empire: Maggie's career took an upswing after the publishing of her expos� on corporate malfeasance in the lumber industry following her predecessor being found dead of exposure, and she has come to believe her informant is high-ranking in state government. Invocations of National Security, not to mention the occasion Domination, have shifted her professional ethical compass such that she will spin regional news in whatever manner she is told.

Ally: Guy Locklear, President, Juneau Rotary Club: An avid hunter and supporter of gun ownership (not exactly a contentious view in AK), it was after his son Steven was found partially eaten in Cope Park that community safety became the sole focus of his charity fundraising. Helped considerably by a grant from Citizens for a Safer Juneau, Guy has established JuneauGuardian.com, a site displaying feeds from cameras local businesses and homeowners opted to have installed on their property. Initial reticence to being under surveillance was largely dispelled after an almost inexplicable bear attack on a local daycare, when the local response being faster than the official one led to saving the lives of a state Senator's twin daughters.

Needless to say, any of the feeds can be placed on a delay or replaced with stock footage if deemed useful.
Ancient History wrote:To expand a bit on what I said, a large part of the player's influence will be reflected in their background traits - reflecting a character's wealth, allies, retainers, access to easy feeding, etc. What I'd like to see is characters going beyond the normal "I have five dots in Contacts" sort of thing - I'd like to see the contacts fleshed out as far as who they are, where they're placed in society, how they interact with the character, their importance to the overarching organization, etc. Given the characters' relative status (princes of the city), I'm thinking of waving the normal cap on how high background can go, and even allowing the elder backgrounds from Elysium (minus Elder generation).

Beyond the sheer numbers, I'd like to see players develop the actual organization - where their havens are, where Elysium is, what the rules are in their city (and how they enforce them), how they plan to manage the Masquerade (and breeches thereof), any unique ideas and provisions that go beyond the dot ratings - like keeping a cache of anti-vampire weapons in X's haven, or getting a specific type of blackmail material on Y non-player character, that kind of thing.
Last edited by Nebuchadnezzar on Thu May 14, 2015 11:37 am, edited 23 times in total.
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Prak
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Post by Prak »

Kel's manor was part of his resources, with the resources being pooled, the manor becomes part of the group's holdings. His herd was the small cult, so that should be added to herd.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Nebuchadnezzar »

I'll edit that in. Since Holding gives 2 properties/dot that leaves 1 additional property to be described by someone.
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Ancient History
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Post by Ancient History »

Feel free to go into as much detail as you think necessary on organization and contingency plans - not all of it will come up during the game.
Koumei
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Post by Koumei »

If you guys want I could dump my Military Force into the public pool, but at Military 8 we'd have fighter jets and stuff, which might get a bit silly. Especially if they're being piloted by polar bears.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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Prak
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Post by Prak »

Image
Just about ready here, boss.
Last edited by Prak on Tue Mar 03, 2015 2:37 am, edited 1 time in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
hyzmarca
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Post by hyzmarca »

Koumei wrote:If you guys want I could dump my Military Force into the public pool, but at Military 8 we'd have fighter jets and stuff, which might get a bit silly. Especially if they're being piloted by polar bears.
At Military 6 we potentially have fighter jets at stuff. At military 8 we have potentially nuclear aircraft carriers. Well don't have nuclear aircraft carriers, but we have ghouls that do, presumably.

But really, the advantage of pooling backgrounds isn't to get implausibly powerful. It's to free up points for other stuff and avoid redundancy.
Last edited by hyzmarca on Tue Mar 03, 2015 3:49 am, edited 1 time in total.
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Prak
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Post by Prak »

I propose we get Military Force 8 and our nukes are actually in the form of sunken carriers and subs that we have ghouled dolphins and whales managing for us.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Shady314
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Post by Shady314 »

Nukes are overkill and can kill us. A biological or chemical WMD is what we need! A worst case scenario scorched earth policy to wipe out the city. We'll blame it on Putin. I see no way this is a bad idea.

Also bird's dropping hand grenades because I really want to call in airstrikes now.
Last edited by Shady314 on Tue Mar 03, 2015 3:35 am, edited 1 time in total.
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Prak
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Post by Prak »

How much do you want to bet Putin is either a ghoul, or a vamp twinked out for mortal impersonation?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Ancient History
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Post by Ancient History »

Don't give me any ideas.
hyzmarca
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Post by hyzmarca »

Who many world leaders aren't pawns pf some supernatural faction in the WOD?

Barack Obama, Kenyan Muslim Laibon Ghoul.
Last edited by hyzmarca on Thu Mar 05, 2015 12:36 am, edited 1 time in total.
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Ancient History
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Post by Ancient History »

I'm not trying to rush y'all through character generation, because in a very important way this game is a test of your ability to set up a stable system of shadow governance. That said, let me know when you finalize the Group Backgrounds so I can link it in the first post.
radthemad4
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Post by radthemad4 »

Sorry guys, heavy writer's block. Possibly because I've never played a modern day game before.

I liked hyzmarca's slaughterhouse idea and I think we should include some in the herd description.

Laptop's almost dead. I'll try to post an update as soon as I can.
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Post by Nebuchadnezzar »

I went ahead and filled in the rest of the group background Holdings and Contacts. Let's put a clock on this, and say there's 48 hours for people to suggest something they prefer. The figures for Herd/Resources/Military Force/Influence are about as high as they could be without straining credulity. One could argue for bumping up Military Force to 6 and incorporating the SWAT team of Suzanne's writeup.

Other Point Fiddling:

hyzmarca: I love your character. Can you go ahead and spend the remainder of the Freebie points?

radthemad4: Dots in Disciplines cost 7, not 10, so that frees up another 6 for you. For the free XP from Instruction, Stan will take 1 dot in Investigation and 1 in Occult.
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Post by radthemad4 »

Nebuchadnezzar wrote:Dots in Disciplines cost 7, not 10, so that frees up another 6 for you. For the free XP from Instruction, Stan will take 1 dot in Investigation and 1 in Occult.
Sweet! Thanks. I'll throw in another point for Military Force then and do some point spending.
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Post by Prak »

Wait, come to think of it, what would it take to make Putin our ghoul?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by radthemad4 »

Allies and Retainers 15?
Last edited by radthemad4 on Fri Mar 06, 2015 5:09 am, edited 1 time in total.
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Post by radthemad4 »

Hmm... should we get the airport? I might be able to spare 4 points.

Edit: I don't think it makes sense for Seth to own the airport himself, but could I flavor it as having thoroughly hacked the place, put in backdoors everywhere and have many of the most important figures working there as contacts?
Last edited by radthemad4 on Fri Mar 06, 2015 4:23 pm, edited 3 times in total.
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Prak
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Post by Prak »

radthemad4 wrote:Allies and Retainers 15?
Actually, looking at the very vague descriptions of background ratings, I'd say Putin as a ghoul would Allies 5, Retainers 5, Influence 5.


Indirect ownership of the airport is probably a good way to go, but at the end of the day we need the airport to be able to come to us and say "Masters, this passenger has flown here using only night flights and has a several hundred pound piece of cargo"
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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