Sakuya Izayoi wrote:Rules light is fine for Maid or Teenagers from Outer Space or Over the Edge. Those games have basic things on your sheet that you can extrapolate ideas on how your character interacts with the world, before the dice are ever touched.
And.. ? AW has similar things on its char sheets. I cant see what difference there is.
Where AW spits on your freedom is that it calls for rolls for actions that simply employ the motor skills you learned as a child, like "make the words that I just spoke to the GM come out of my character's mouth" or "oppose my thumbs" or "walk along a path that denies line of sight to me using the large objects you JUST described" call for a roll. Meanwhile, the only thing stopping you from Acting Under Fire to pull yourself to the moon by your bootstraps is a million pages of wank devoid not only of rules, but of useful facts about the world.
Huh.. no ? Every action on AW is dependent on the fiction, which must be plausible/realistic by the game very rules. Also: Fictional-positioning. AW (and its hacks) are all about this. You can only make moves when you have positioning in the fiction to do so.
None of my group wants to play D&D. We're more incline to play a rules-light than Champions, D&D, or GURPS. And most rules-lights are objectively bad. Which makes it important to read the one RPG forum where you're allowed to call a game objectively bad, even if they favor D&D.
Why do you think most rules-light are objectively bad ?
*Edit* just to complement, I tend to see rpg rules as tools. "Good" or "Bad" will depend on the kind of "work" you need to do and how such tools feels in your hand. Sometimes a screwdriver will be more appropriate than a hammer and vice-versa. And sometimes a hammer model will feel better at your hand than another hammer model, maybe the handle fits your hand better, or you like the chromed finish of it, or even the heavier weight of the head. All these can be valid factors of the equation. As such, judging rulesets as objectively good or bad seems very difficult to me. (Except Shadowrun, which is shitty no matter what
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The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen