Anatomy of a Fight Scene, or, What I learned from Buffy

General questions, debates, and rants about RPGs

Moderator: Moderators

User avatar
silva
Duke
Posts: 2097
Joined: Tue Mar 26, 2013 12:11 am

Post by silva »

JigokuBosatsu wrote:I was actually just reading Blade of the Iron Throne (the Riddle of Steel reboot) and the combats are very much as envisioned here. They're not any particular unit of time- instead each turn ends when the action shifts focus (melee turns to grapple, you try to evade this particular engagement, you disarm or kill your opponent) or if someone pays a drama point to jump up in the order. They even state that it's modeled on movie fight scenes. That's really just the initiative system, though. The nuts and bolts of it are more complicated.
Could you tell us more ? Ive heard this new version streamlines TRoS rules a bit. If thats true, I would be pretty excited to get a copy.
The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen
Post Reply