The OneTrueWay is strong in this one.
Minor game stuff from around the web for commentary...
Moderator: Moderators
-
- Apprentice
- Posts: 53
- Joined: Fri Sep 28, 2012 4:56 am
-
- Duke
- Posts: 1545
- Joined: Fri Jul 17, 2009 2:07 am
-
- Invincible Overlord
- Posts: 10555
- Joined: Thu Sep 25, 2008 3:00 am
Didn't Spoony get kicked out of a D&D livestream for being a dick back when he was still relevant?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
....that vid @4:49 wrote:The average stat you're going to roll on 3d6 is a 9.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
You know the worst part of that: Spoony has a college degree in computer science, which I am working on, and you have to take a statistics/ probability class. So what in the actual fuck.ishy wrote:....that vid @4:49 wrote:The average stat you're going to roll on 3d6 is a 9.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
-
- Prince
- Posts: 3711
- Joined: Sat Sep 26, 2009 3:55 pm
He used to be relevant? In what sense?Lago PARANOIA wrote:Didn't Spoony get kicked out of a D&D livestream for being a dick back when he was still relevant?
(Not just me taking an opening to mock someone, I'm honestly unsure what you mean.)
The closest I've heard to him being kicked out of a D&D livestream was that a Pathfinder (or was it D&D 4E?) campaign he was GMing on Roll20 and streaming got aborted because he fell out with a group that included some of the players. Which was happening around when he pulled all his own content from ThatGuyWithTheGlasses, which he later claimed in commentary for To Boldly Flee wasn't particularly a result of personal bitterness but mainly related to how he wasn't paid for having his content on the site.
Last edited by Omegonthesane on Mon Sep 07, 2015 3:13 pm, edited 1 time in total.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
- Whipstitch
- Prince
- Posts: 3660
- Joined: Fri Apr 29, 2011 10:23 pm
This does not seem like a topic that could support a full 27 minute video. The argument for 3d6 is pretty simple, as far as I can tell: some people want dwarf fortress style pseudo-random bullshit generators to riff off of and don't really care too much about what kind of characters they end up playing. These players are rarer but no better than other types of players. The fucking end.
bears fall, everyone dies
Stats are only important as they relate to other party members' power levels, not the monster power. It's easier for the DM to tailor the difficulty of an encounter if the PCs are about the same.Whipstitch wrote:This does not seem like a topic that could support a full 27 minute video. The argument for 3d6 is pretty simple, as far as I can tell: some people want dwarf fortress style pseudo-random bullshit generators to riff off of and don't really care too much about what kind of characters they end up playing. These players are rarer but no better than other types of players. The fucking end.
That point is important, but is not addressed in that video. The thing where the video guy is pretending to be a better human being with a larger penis because he uses 3d6 is a distraction from the fact that he has nothing to say on the topic.
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
The entire argument for roll 3d6 in order is one part nostalgia ("This is how the way the game was written back in the day") and one part the creativity and challenge of artificial limitations in play. It's the kind of thing epitomized in the old Lone Wolf or Choose Your Own Adventure gamebooks, which also had random stats, where there was the idea that no matter what your initial stats were, if you played smart and made the right choices, your character was viable and could successfully complete the adventure.
Now, the important thing to remember about that last bit is that it was false. In the very first fucking Lone Wolf book, for example, if you didn't pick Animal Kinship as own of your Kai disciplines, you lost the fucking book. Guaranteed. There was just a bottleneck in the fucking book that you couldn't get past without it. But the idea has a little bit of merit to it, in that if there is a wide variability in character attributes by design, you're going to see a greater degree of creativity in play - even if that creativity only takes the form of most elaborate or convenient form of character-suicide so you can roll something else that might not suck.
I don't want to really get into rant-mode about this, but the basic thing is that when you look at the old D&D and AD&D characters, there's a huge amount of variability in character abilities at all levels - and that's not counting when the designers broke out the really broken shit for their NPCs - but the major restriction that it applied was less on "Be careful, your mage only has 1 hit point!" and more "Okay, you only qualify to be a Fighter. Sucks to be you." The whole point of procedurally generating a character is super weird in any modern gaming context because we specifically moved away from that shit because people wanted to choose who they were going to play. Player agency in being able to generate their own character instead of doing the D&D equivalent of picking Dog, Top Hat, Thimble, Wheelbarrow, Battleship, or Shoe is one of the major advances of gaming in the 80s.
Now, the important thing to remember about that last bit is that it was false. In the very first fucking Lone Wolf book, for example, if you didn't pick Animal Kinship as own of your Kai disciplines, you lost the fucking book. Guaranteed. There was just a bottleneck in the fucking book that you couldn't get past without it. But the idea has a little bit of merit to it, in that if there is a wide variability in character attributes by design, you're going to see a greater degree of creativity in play - even if that creativity only takes the form of most elaborate or convenient form of character-suicide so you can roll something else that might not suck.
I don't want to really get into rant-mode about this, but the basic thing is that when you look at the old D&D and AD&D characters, there's a huge amount of variability in character abilities at all levels - and that's not counting when the designers broke out the really broken shit for their NPCs - but the major restriction that it applied was less on "Be careful, your mage only has 1 hit point!" and more "Okay, you only qualify to be a Fighter. Sucks to be you." The whole point of procedurally generating a character is super weird in any modern gaming context because we specifically moved away from that shit because people wanted to choose who they were going to play. Player agency in being able to generate their own character instead of doing the D&D equivalent of picking Dog, Top Hat, Thimble, Wheelbarrow, Battleship, or Shoe is one of the major advances of gaming in the 80s.
That's pretty much the reason why I refuse to play games with random chargen. I don't want random chargen. I have plenty of ideas for characters that I want to play, and I don't need the dice to dictate me.we specifically moved away from that shit because people wanted to choose who they were going to play
- RadiantPhoenix
- Prince
- Posts: 2668
- Joined: Sun Apr 11, 2010 10:33 pm
- Location: Trudging up the Hill
We do?RadiantPhoenix wrote:We probably want random NPC generation, though.
Only if you are talking about scenery NPC's.
If it's potential enemy NPC then, no I don't need an randomly generated Int 11 Wizard.
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
I think scenery NPCs was probably the intent, yeah.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- Josh_Kablack
- King
- Posts: 5318
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Online. duh
Wizardry I used a hybrid system where you rolled a semirandom number of points to add to your racial base stats, as of a 1980 beta. So methods allowing players choice in stat customizaton predate the fucking red box edition.hyzmarca wrote:Every time I played old AD&D video games that made you roll 3d6 in order, I'd just reroll until I got improbably high stats.
1988 saw the officially licensed Pool of Radience just allow stat modification immediately post chargen, so you did't need to waste hours on rerolls to get multiple 18s.
Ultima 4 ditched numeric chargen in favor of a series of ethical dillemas which determined class, and the game required recruiting all 7 npcs of the remaining classes, with their prefigured stats.
Later FF games stopped allowing any randomness or customization at chargen. You played the same chracters with the same starting stats each run, and custoptimization only happened with the advancement systems.
And that brings us up to where crpgs were with chargen when the kids in the 5e game four tables over were being conceived.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
Quite honestly, rolling for stats is mental gymnastics anyway.
If people are forced to play 3d6, straight roll one time you just end up with suicide cults where a bunch of the players are actively looking to kill of their shit characters until they get one with stats/class combination they actually want to play. This turns the game into a bad parody of itself.
If players are allowed to assign the ability scores, or reroll X times, or use the rolls of other players, you have done a lot of work for what is effectively a point buy or array generation method anyway.
If you look at a lot of older D&D modules that come with prebuilt parties they tend to have like 5-6 fighters. Most of those fighters exist so that there is a disposable PC to stick his hand through the magic portal, or drink from the weird fountain or other shit like that.
However, the other thing to remember about 1-2E is that if you had a character with great stats you wanted him to be a fighter as well. A fighter with an 18/76+ strength, 16+dex, 17+ con is basically a character who is walking around wearing the level 1-2 wizard/cleric buffs all the time. As people have pointed out the power variance from stats was so great that for the playable portion of the game (10 and below) having high stats, or even a single high stat had a huge effect on the outcome of combats. The characters that you wanted as wizards were guys with like 1 16 in int and then everything else average because 1-2E magic basically avoided using your stats.
If people are forced to play 3d6, straight roll one time you just end up with suicide cults where a bunch of the players are actively looking to kill of their shit characters until they get one with stats/class combination they actually want to play. This turns the game into a bad parody of itself.
If players are allowed to assign the ability scores, or reroll X times, or use the rolls of other players, you have done a lot of work for what is effectively a point buy or array generation method anyway.
If you look at a lot of older D&D modules that come with prebuilt parties they tend to have like 5-6 fighters. Most of those fighters exist so that there is a disposable PC to stick his hand through the magic portal, or drink from the weird fountain or other shit like that.
However, the other thing to remember about 1-2E is that if you had a character with great stats you wanted him to be a fighter as well. A fighter with an 18/76+ strength, 16+dex, 17+ con is basically a character who is walking around wearing the level 1-2 wizard/cleric buffs all the time. As people have pointed out the power variance from stats was so great that for the playable portion of the game (10 and below) having high stats, or even a single high stat had a huge effect on the outcome of combats. The characters that you wanted as wizards were guys with like 1 16 in int and then everything else average because 1-2E magic basically avoided using your stats.
- Stinktopus
- Master
- Posts: 187
- Joined: Sat Jan 26, 2013 5:07 am
Spoony's namesake character, and focus of every D&D story that Spoony tells, is a character that had awesome enough stats to become a 1E Bard.
Perhaps I would take his 3d6 bullshit more seriously if he was constantly talking about the awesomeness of Tar Markvaar, the pathetic Halfling Fighter.
Also, Spoony seems mentally stuck in 1/2E, where stats from 7-13 usually didn't do anything.
Perhaps I would take his 3d6 bullshit more seriously if he was constantly talking about the awesomeness of Tar Markvaar, the pathetic Halfling Fighter.
Also, Spoony seems mentally stuck in 1/2E, where stats from 7-13 usually didn't do anything.
Wife: "Peppering your argument with the word 'fucking' is going to make you seem angry and less intelligent."
Me: "This is The Gaming Den. Any indication of mental filtering will be seen as dishonesty, and you'll be branded a liar, right-wing extremist, and Apocalypse World shill."
Me: "This is The Gaming Den. Any indication of mental filtering will be seen as dishonesty, and you'll be branded a liar, right-wing extremist, and Apocalypse World shill."
Further evidence that only people who cheat on rolls like rolling.Stinktopus wrote:Spoony's namesake character, and focus of every D&D story that Spoony tells, is a character that had awesome enough stats to become a 1E Bard.
Perhaps I would take his 3d6 bullshit more seriously if he was constantly talking about the awesomeness of Tar Markvaar, the pathetic Halfling Fighter.
Also, Spoony seems mentally stuck in 1/2E, where stats from 7-13 usually didn't do anything.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
-
- Knight-Baron
- Posts: 723
- Joined: Fri Feb 26, 2010 4:23 am
In 1979 Temple of Apshai had one simply input a character's 6 attributes each time they played. Admittedly, this was to get around having to write data with contemporary consumer-grade tape drives, but the manual skirted the issue by marketing the game as a way for players to have their characters gain experience in between tabletop games, which were presumably filled with stat-modifying magic springs and the like.Josh_Kablack wrote:(M)ethods allowing players choice in stat customizaton predate the fucking red box edition.
So, a while ago, there was a GitP poster with many terrible houserules, and one response to him made me think of this board's quantum bears meme.
A_Moon wrote:How many times, when the Fighter says "I draw my sword", did you just want to smack that cheating-optimizer in the face and say "No! You don't draw your sword! You draw Orcus!". When the Cleric says "I run away from Orcus!": "No! You run into Orcus! Rogue tries to hide? He hides behind Orcus! The bard in a tavern on the other side the town tries to order a drink? How about a nice frothy mug of Orcus?